Talk:Community Medieval mode strategy
Basic Medieval & Community Medieval?
This seems closest in similarity to a Community Class Page. I think it'd be nice to change this to "Community Medieval Mode Strategy" and make a "Basic Medieval Mode Strategy" that looks similar to the Basic Class Pages. What do you guys think? ShadowGlove 05:24, 31 July 2011 (PDT)
- Suppose Why not — Wind 12:57, 31 July 2011 (PDT)
- Alright. I'll get on it. :) ShadowGlove 12:58, 31 July 2011 (PDT)
Move To "Community Medieval Mode Strategy"
I suggest, nowthat we have a finished "Basic Medieval Mode Strategy", we move this to "Community Medieval Mode Strategy." All in favor? ShadowGlove 11:15, 1 August 2011 (PDT)
- Can't think of a reason not to. Guybrush20X6 16:29, 1 August 2011 (PDT)
- Great, now how do I move this. ShadowGlove 19:05, 1 August 2011 (PDT)
- Click on the arrow next to "View history" and select move from the dropdown list Guybrush20X6 13:30, 2 August 2011 (PDT)
- Great, now how do I move this. ShadowGlove 19:05, 1 August 2011 (PDT)
Pain Train use
In the Soldier and Demoman sections, it has been stated that the Pain Train adds no vulnerabilities. But I'm pretty sure melee weapons count as hitscan and therefore equipping the PT receives an additional 10% damage from all melee weapons, right? Pwnator 06:46, 6 September 2011 (PDT)
No they fixed that in an update a while ago but the damage form the shiled charge still counts as boolet damge so maybe you'd wanna note that. Guybrush20X6 07:17, 6 September 2011 (PDT)