Ammo/tr
Ammo | ||
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Tedarik Türü: | Building & Ammo |
“ | Nevermind the bullets; how much all these coffins costin' ya?
Dinlemek için tıklayın
— The Engineer
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” |
Mermi, ya da cephane, oyuncunun cephane kaynağına katkıda bulunan bir kaynaktır. Cephane, mermi kutusu, yerdeki silahlar ya da yok edilmiş bina parçalarından elde edilebilir.Mermi evrenseldir yani yerdeki herhangi bir silah diğer silahın mermisine katkıda bulunabilir. Yerdeki Alev Silahı Keskin Nişancı Silahının mermisini arttırabilir ya da Spy'ın Kusursuz Kopya ve Görünmezlik Saatinin pelerinini doldurmak için kullanılabilir. Ek olarak alınan mermi giydiğiniz bütün silahlara aynı derecede katkıda bulunur, sadece şuan elinizde bulunan silaha değil. Yedek cephane bulunmadan silahınızın mermisini yeniden dolduramazsınız. Oyuncu elindeki silahın bütün mermisini harcarsa başka bir silah seçer ve mermi bulmadan bir daha kullanamaz.
Konu başlıkları
Kaynaklar
Mermi kaynakları 3 farklı boyuttadır. Her biri silahın toplam mermi kapasitesini farklı boyutta yeniler (silahın şarjöründeki Each one refills a different percentage of their player's total ammo capacity (The ammunition that can be stored in a weapon's magazine is not factored into this percentage), as well as the Engineer's metal. There are also several other sources of ammo that can be found:
- Ammo boxes
All Ammo crates have a 10 second respawn time.
- Small Ammo Pickup: Refills just over a fifth (20.5%) of each weapon's ammo capacity.
- Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
- Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
- Debris
With the exception of stickbomb debris, provides 50% of each weapon's ammo capacity, but considerably less metal and Cloak.
- Metal scraps created by broken stickybombs: 1 unit of ammo each.
- Broken Dispenser parts:
- Broken Teleporter parts
- Broken Sentry Gun parts
- Broken Mini-Sentry Gun parts
- Dropped items
- Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity. Fills approximately 25% of a Spy's Cloak.
- Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
- Other sources
- Dispensers
- Level 1 – 20% / sec
- Level 2 – 30% / sec
- Level 3 – 40% / sec
- Note: Enemy Dispensers will also refill ammo and Cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers.
- Carts: 20% / sec
- Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
Update history
- Dropped weapons now replenish half of your max ammo when picked up.
- Added TF birthday replacement models for health kits and ammo packs.
Gallery
Small Ammo Pickup (Birthday mode)
Medium Ammo Pickup (Birthday mode)
Large Ammo Pickup (Birthday mode)
Level 1 Dispenser
Level 2 Dispenser
Level 3 Dispenser
Medieval Mode Resupply locker
See also
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