Talk:Sticky Jumper

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Revision as of 16:17, 16 September 2011 by Keisari (talk | contribs) (Still considered a training weapon?)
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Availability?

"Drop?" Can this be verified, or is it a typo? -- En Ex (talk) 20:40, 1 November 2010 (UTC)

I belive it is a typo, as no drops have been reported to my knowledge. I'll edit the wiki so it dosen't report they drop. Jeff AndonutsJEFF used Bottle Rocket! 02:13, 3 November 2010 (UTC)

Cleanup

Does this still need the cleanup tag? Doesn't look to bad to me. --CruelCow 23:46, 6 November 2010 (UTC)

Kill Icons

How come I cannot remove the kill icon in the weapon description box (this also applies to the Rocket Jumper)? If anyone is curious, there was a little discussion at Talk:Weapons#Jumper Weapons about the same subject but for the Weapons page. Psychopath 21:12, 16 November 2010 (UTC)

No need to remove kill icon now. If you don't trust me, try to lay 4 or more sticky on ground, change weapon and kill yourself with them. Hinaomi 00:58, 5 September 2011 (PDT)
I'll test this right now, one moment - 6vKcd.pngnixshadow (t|c) 01:00, 5 September 2011 (PDT)
The self-blast damage immunity is only active when you have the Sticky Jumper equipped, so if you switch weapons they can hurt you. I found that out the hard way =( » Cooper Kid (blether·contreebs) 03:21, 5 September 2011 (PDT)

Tradability

  • I made a note of this on the Rocket Jumper Discussion Page, but if successfully crafted (not purchased), will it be fully tradable? If so, then it should be noted. Sonic Nova 15:49, 16 November 2010 (UTC)
    • Yes it canJem 10:12, 18 November 2010 (UTC)

bug + eyelander

if you have the bug + eyelander + sticky jumper you get 0 health? Jem 17:39, 18 November 2010 (UTC)

That would be dangerous, you would always be stuck at the spawn room. Shock394 00:00, 27 November 2010 (UTC)

Bug with Ullapool Caber

If you have this equipped with the ullapool caber then the caber's explosion does not damage you. Bujeebus 02:04, 28 January 2011 (UTC)

What bug would you be refering to good sir?This is a Signature 16:12, 7 January 2011 (UTC)
The one I just stated? or are you saying this isn't a bug? Bujeebus 02:04, 28 January 2011 (UTC)
the Sticky Jumper blocks all self damage. It's part of the weapon. Grenade damage is also blocked. Balladofwindfishes 02:05, 28 January 2011 (UTC)
I don't believe it's a bug. The Sticky Jumper's attributes clearly state No self inflicted blast damage taken. -- Netshroud Killicon backstab.png (talk | contribs) 02:06, 28 January 2011 (UTC)

Sorry for the post, didn't realize that the page already says this. Sorry for the waste of time. Mssive Mountain of Hat 02:08, 28 January 2011 (UTC)

  • There we go. Valve takes it off. Useless. SandeProElite 12:19, 1 July 2011 (PDT)

Texture update

How about some pics of training stickies? Edikkisin 13:58, 15 September 2011 (PDT)

!

OMG THIS LOOKS FREAKIN' AWESOME!!! --Scout Decal Black.png ScoutKast 17:29, 15 September 2011 (PDT)

That's... great. It does =) » Cooper Kid (blether·contreebs) 18:14, 15 September 2011 (PDT)
Glad you agree :) --Scout Decal Black.png ScoutKast 23:22, 15 September 2011 (PDT)
Hey, while I share your enthusiasm for the change in appearance, the discussion page for the article isn't the best place to gush; might I recommend the Steam TF2 forum? ButteredToast 20:24, 15 September 2011 (PDT)

Still considered a training weapon?

Seems like a regular weapon to me after yesterday's patch. Balladofwindfishes 07:10, 16 September 2011 (PDT)

It can't do damage to enemies, I'd still say this is a training weapon. SS2R 07:12, 16 September 2011 (PDT)
Sandvich can't do damage either. Balladofwindfishes 07:15, 16 September 2011 (PDT)
Yeah, but at least it does SOMETHING. This does nothing, and that's it's selling point. SS2R 07:24, 16 September 2011 (PDT)
Let's not go down that route of argument. The description clearly states:
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
— Sticky Jumper

Ergo, it's for learning, and you learn through training. i-ghost 07:18, 16 September 2011 (PDT)

One could use this to move extremely fast through map and thus making it strategyweapon. I personally consider this as much weapon as Alibaba booties. -- Keisari BottleScreen.png 07:29, 16 September 2011 (PDT)
That's my reasoning also. I used it all morning as a real weapon and did very well flying around the map getting to the next point very quickly. Balladofwindfishes 07:31, 16 September 2011 (PDT)
Good for you. That still doesn't change the description text. We didn't consider it a weapon back when the stats were similar to what they were now, so why should it be considered a weapon now? Because you exploited it? That's anecdotal evidence at best. The Wiki won't categorise based on your subjective view on how to use the item; the description states it is a learning/training weapon, that's how it will be treated. i-ghost 07:53, 16 September 2011 (PDT)
Alright, I was just checking to see if anyone thought we should remove the "as a training weapon" from the opening paragraph. Guess not. Balladofwindfishes 07:58, 16 September 2011 (PDT)
'Do no harm.'
— Solemn Vow
Packs a devastating punch with a hint of Mars dust.
— The Maul
Improves upon Mother Nature's original design for volcanos by increasing their portability. Modern science is unable to explain exactly where the lava is coming from.
— Sharpened Volcano Fragment

If it does not change ingame attributes, the description is not almighty -- Keisari BottleScreen.png 09:17, 16 September 2011 (PDT)