The Sticky Jumper is a training secondary weapon for the Demoman class. Almost identical in appearance to the Stickybomb Launcher, it features a painted-on orange muzzle on the front and an orange and white stripe pattern on the magazine, similar to the color of a traffic cone, as well as a lack of a front iron sight present on the default Stickybomb Launcher.
As a training item, the Sticky Jumper fires completely harmless stickybombs, which lack their spikes, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled in comparison the Stickybomb Launcher, giving the user forty-eight extra stickybombs to use.
The stickybombs do not travel as far as the other stickybomb launchers. Additionally, the weapon cannot score critical hits.
Function times
Function times (in seconds)
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Attack interval
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0.6 s
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Reload (first)
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1.09 s
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Reload (consecutive)
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0.67 s
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Activation time
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0.92 s
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Maximum charge time
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4 s
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Values are approximate and determined by community testing.
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Demonstration
Crafting
Blueprint
Related achievements
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0wn the Means of Production Remove 20 stickybombs by killing the Demomen who produced them.
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Update history
October 27, 2010 Patch (Scream Fortress)
- The Sticky Jumper was added to the game.
October 28, 2010 Patch
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
November 19, 2010 Patch
December 22, 2010 Patch
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
February 14, 2011 Patch
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
April 20, 2011 Patch
- Fixed this item and the Stickybomb Launcher using the wrong skins.
July 1, 2011 Patch
July 22, 2011 Patch
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
September 15, 2011 Patch
- The Sticky Jumper now uses a unique texture and projectile.
- The Sticky Jumper no longer causes the wielder to take increased damage from other sources.
- [Undocumented] Removed the ability to randomly score a critical hit on the Sticky Jumper.
- [Undocumented] Fixed bug, allowing Demoman to explode himself with Sticky Jumper's detonation, while holding any other weapon.
- [Undocumented] Added an additional audio feedback when Sticky Jumper projectiles touch the ground.
- [Undocumented] Shortened the range of stickybombs fired from the Sticky Jumper.
Bugs
- The projectiles have a different scale, making them not fly as far as normal stickybombs.[1]
- Projectiles cannot be moved or destroyed except by the player who laid the stickybombs.
- There have been instances where a player has acquired the Scottish Resistance taunt achievement Second Eye with this item.
- The jumpers projectiles "change teams" upon being reflected, but are still detonated by the Demoman with the jumper. They do not, however deal damage except to the Pyro who reflected them.
- Like the default Stickybomb Launcher, the Demoman doesn't use his left hand to hold the front handle in first person view. Additionally, although appearing in the world model, the view model has no second handle at all.
- On taunting, the Sticky Jumper clips through the Demoman's right leg, just like the default Stickybomb Launcher.
Trivia
- The RED projectile model was originally added in the WAR! Update for the Scottish Resistance but was unused in favor of the Scottish Resistance's final projectile design.
Gallery
References
See also
Demoman |
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| Weapons |
Primary | | | Secondary | | | Melee |
Bottle ( Frying Pan, Saxxy, Scottish Handshake, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Eyelander ( Horseless Headless Horsemann's Headtaker, Nessie's Nine Iron) · Pain Train · Scotsman's Skullcutter · Ullapool Caber · Claidheamh Mòr · Half-Zatoichi · Persian Persuader | | | |
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