User talk:InShane
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{{subst:void|This template should always be substituted. Please change {{sp}} to {{subst:sp}}}} [[File:{{subst:#switch: 0 | 0 | #default = Pictogram info | 1 = Warning yellow | 2 = Warning red }}.png|25px|link=]] Please make use of the Show preview button. It gives you a preview of the edit you are making, allowing you to perfect your changes before you save the page. You can edit the whole article by clicking the edit button at the top of the page, which is preferable to editing multiple sections consecutively. You also don't have to edit articles section by section, you can make all your edits in one go to prevent spamming the recent changes feed. Moussekateer 10:07, 24 November 2010 (UTC)
Ah, alrighty. Guess I can save the entire section as a word document or something. InShane 20:37, 24 November 2010 (UTC)
Sniper Strategy
just to ask why wasn't the strategy i gave in the general section in the sniper strategy correct? it has worked for countless people Lexicon249 02:58, 6 December 2010 (UTC)
- I am messaging both of you about this. For some information, please do not just remove information that may be prevalent blindly. It is much, much more productive to go the discussion section to see what the community thinks rather then undoing and redoing each others edits. Thank you! K-Mac (Talk | Contrib) 03:02, 6 December 2010 (UTC)
- My case has been stated on the other's Talk page.InShane 03:24, 6 December 2010 (UTC)
Pyro vs soldier
the point is not the skill but the fact that Pyro is a counter to Soldier. if the pyro is properly equipped the Soldier's primary weapon is useless. this makes soldier weak against pyro Magikarp★ 23:22, 11 December 2010 (UTC)
- Your argument stated that skill determined whether or not a Pyro could take down a Soldier or not. Now you're saying that that Pyro is an outright counter. Heck, Soldier was a hard counter to Pyro before airblast was even implemented. I suppose now, in theory, a competitive Pyro should be able to avoid most of the damage from a Soldier's rockets. To not be called out for an edit war, I'll go ahead and say the part could work with only one example. We'll keep Heavy up as a strong class, but take Soldier out. Will that appease you? InShane 23:52, 11 December 2010 (UTC)
- There are far too many variables to ever say that the Pyro is a hard counter to the Soldier. It is a soft counter AT BEST and can often be beaten by smarts and skill. -- Firestorm 00:31, 12 December 2010 (UTC)
eye spai wif mai leetle I
Something beginning with "i" and that is a synonym of "cool" :3 — Wind 16:08, 16 May 2011 (UTC)
Thanks for the compliment.
You reworded my note on the Pyro stratgey page. You're compliment was the first supportive thing I've been told on the wiki. I'm relatively new, so it helps. Thanks. :) ShadowGlove 19:41, 1 June 2011 (UTC)
Paradox
Oh no. It appears we have similar names. Nice to meet you, similar person. I hope you don't mind if I remark about something so trivial here. Shane Alvarado 19:10, 21 July 2011 (PDT)
- Ah ha, another Shane. Excellent, it is rare to find a Shane outside of...I dunno, Ireland? InShane 19:13, 21 July 2011 (PDT)
Pyro vs Heavy
True, Flareguns vs anything is pretty good. But I've found that vs a Heavy, hiding and popping out to flare them works better than against any other class (and better against Heavies than most other tactics) for three reasons - they're a big and slow target (easiest class to lead), you'll take maybe a couple of hits at most if they even have the spin going when you pop out (you survive more than by using most other weapons), and playing as a Heavy gives a false sense of tanking security that can be destroyed with three flares (they usually don't expect to lose 200 health in 2 seconds). I won't do a revert war, but maybe you'll want to integrate this into the article. Slave 10:14, 23 July 2011 (PDT)
- Sorry about not relocating the info; it slipped my mind when I was thinking about how it was effective against several classes. I was gonna place it in the Flare Gun portion of basic strategy, and will do so now... InShane 15:57, 23 July 2011 (PDT)
Disguise Kit Usage
"It's not quite basic, takes too much time to perform". What's so hard about disguising as a constantly attacking Heavy, Sniper or Engineer and looking at his weapons? It takes about 3 seconds to look, scroll, press B, look, scroll, press B, look :l The reason why I didn't put this under the community strategy is because there's no section for tips like that - it's all usage of actual disguises. 15:13, 10 August 2011 (PDT)
- The problem with that tactic is that it's not consistent. For example, you won't be told you're a Demoman with the Targe or a Sniper with one of the shields. In those cases, you'll see a basic Stickybomb Launcher or SMG. This applies to a couple other loadouts, although they escape my mind at the moment. It seems significant enough that it could be added in, although with less words than the previous entry. InShane 16:52, 10 August 2011 (PDT)
Wiki Cap~
Oh hai inShane, and congratulations on your upcoming Wiki Cap~ :3 Unfortunately it can't be dropped right now due to the drop limit being set to 100, but it should be extended further whenever Valve moves their gear up. Sorry about the wait~ — Wind 19:36, 21 August 2011 (PDT)
- Whoa, this was completely unexpected! I don't think I've done enough, but of course I'll continue to stick around. The Wiki has always been useful, and I'll keep trying to keep it useful. InShane 20:15, 21 August 2011 (PDT)
- Congratulations! --Gero* (Loginov) talk 20:46, 21 August 2011 (PDT)
- Congratulations! Keep up the great work Nero123 (talk | contribution) 21:19, 21 August 2011 (PDT)
- Congratulations! --Gero* (Loginov) talk 20:46, 21 August 2011 (PDT)
Let's drink to the InShane's health!
Click the bottle image to play a sound file.
- Aperture AI · (Talk) 01:43, 22 August 2011 (PDT)
- Execelent work! We shall drink on your behalf! ShadowGlove 03:19, 22 August 2011 (PDT)
Stickybomb versus stickybomb
I have seen it spelled as "stickybomb" all over the wiki. Why should it be capitalized as it is just a name for some ammo like needles, arrows, etc? Rolandius 19:59, 5 September 2011 (PDT)
- Unfortunately, this is one of those things that isn't covered in the Style Guide (http://wiki.teamfortress.com/wiki/Help:Style_guide/Weapons) and isn't monitored by any of the BOTS, as far as I know. As of now, the Stickybomb Launcher page uses a capitalized "Stickybomb," which has been the base I and others have followed for a while. No, I'm not the one that made it that way. I figure it's because Stickybombs are unique to TF2 - that's a relatively weak excuse, so I'd ask the IRC about it. InShane 20:06, 5 September 2011 (PDT)
- It should be covered in the Style Guide. I see on the Stickybomb Launcher page it is capitalized, but many other pages don't spell it capitalized. Other ammo, such as rockets (Rocket Launcher), syringes (Syringe Gun), etc., are not capitalized. It looks to be just the name of ammo. Also, I see a lot of other words spelled as "sticky jump", "sticky trap", etc. Rolandius 20:12, 5 September 2011 (PDT)
Obtaining Acheivements
In regards to the dubious-sounding method of achieving Highland Fling, that was how I got it. It was on Balloon Race, so I'm not sure if a large drop is required to get enough distance or not.
I got Jarring Transitions as Pyro, with a potshot gasblast as soon as the gates opened on Dustbowl.
MoonHitler 07:14, 27 September 2011 (PDT)
- Then I am in error and will undo my edits. Thanks for verifying all that. So long as someone can state it's been tested, it's all good. Sorry! -- InShane 15:17, 27 September 2011 (PDT)