Talk:Crusader's Crossbow

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Revision as of 16:58, 28 September 2011 by Nibelhim (talk | contribs) (Medic healing: new section)
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Wrong "Hit" Noises

When you hit a team mate theres seems to be a chance that it makes a chain link fence noise. Meter1060 04:12, 18 December 2010 (UTC)

Spy kill? Spy heal? Which one could it be?

As the title suggests, would it kill disguised spies or heal them? This is a bit confusing... if it has the same characteristics as the huntsman maybe the arrows act the same and kill the spy? I am confused x.x Vulturas 16:21, 18 December 2010 (UTC) PS: It should be noted if it does/does not kill spies.

    It kills cloaked enemy spies and heals teammate spies.

Killuminati 08:55, 30 December 2010 (UTC)

Healing

The Crossbow is able to heal Soldiers that are equipping the Equalizer, is it a bug or an intended feature? --Rascalov 13:31, 18 December 2010 (UTC)

Pretty sure that it's a feature of the weapon. But hey, if Valve doesn't like it, they'll patch it. Sven 18:16, 18 December 2010 (UTC)

Arrow model

Shouldn't this get its own crossbow bolt model? Getting shot by hunstman arrows looks silly and is kind of confusing Anonynja 18:15, 18 December 2010 (UTC)

It should, but it'll probably be awhile before it gets its own projectile. Crossbows don't show arros anyway, and it's confusing to the player if they see it coming if its a deadly huntsman arrow or a regular crossbow shot Balladofwindfishes 20:23, 18 December 2010 (UTC)

Yeah thats true, crossbow shoots bolts. When will this ever happen in game? There is no use of trying to add it to the bug report, as it will just be removed. Oh and when will the kill icon come for it? Altair 21:01, 26 December 2010 (UTC)

Trial info

Some testing results from myself and a helpful groupmate: Billy Mays

  • Between 22.5 and 23 seconds for 10 shots
  • 26 shots fired in a minute's time

This gives us a rough value of .434 shots per second. I'll be uploading these results into the article and marking them as rough and pending extensive testing.Techercizer 23:17, 18 December 2010 (UTC)

This means it beats the medigun's combat healing rate of 25hp per second. Interesting and game-changing, if you can hit your patients... Techercizer (Keep him alive) (Run) 23:50, 18 December 2010 (UTC)

We also determined that the bow fires from behind the medic's head. Techercizer (Keep him alive) (Run) 00:02, 19 December 2010 (UTC)

It also fires from head-level while crouched, these mechanics are shared with the Huntsman. -- mek.png Mechlord 01:22, 19 December 2010 (UTC)

Does it build/contribute to ubercharge? (nanosheep_inc) 03:15, 19 December 2010 (UTC)

Nope. - SgtWoodsy 03:18, 19 December 2010 (UTC)

Friendly Fire

With friendly fire enabled, the crossbow bolts will still heal teammates, rather than hurt them. I'm not sure whether this should be mentioned here, or in the Friendly Fire article. Anyone? InShane 10:38, 19 December 2010 (UTC)

Both I think Octaytse 02:39, 20 December 2010 (UTC)

Reflected bolt kill icon?

I was reading SPUF and someone mentioned that there's actually a kill icon for a reflect crossbow bolt in the game. Is this true? Balladofwindfishes 02:32, 20 December 2010 (UTC)

No new kill icons were added in the update at all. (because having the ability to make a patch at any time is an excuse to ship unfinished updates, apparently) Toomai Glittershine 02:43, 20 December 2010 (UTC)

Healing Ubercharged Targets

Attempts to heal ubercharged targets result in a broken crossbow bolt. It is unknown if healing occurs, but I don't think it does. Techercizer (Keep him alive) (Run) 21:18, 21 December 2010 (UTC)

Max Ammo?

I've noticed there is no explicit mention of what number of shots the crossbow has (25% of 190 is approx 38). Given the nature of this weapon being a single shot reload, I had a look at the Huntsman and Flare Gun weapon info boxes and there is no consistency in terms of displaying the ammunition. Also since this weapon actually displays 1 ammo loaded with 38 reserves rather than just 39 ammo, my info box edit displays this.

Because this gun displays on the HUD closer to a syringe gun / pistol then any other weapon, is my edit correctly applied or should I follow the style of the Flare Gun and Sydney Sleeper info boxes? - Edgeamacated 07:26, 23 December 2010 (UTC)

Your best best is to go with the style guide seeing as its modification guideliness EVERYONE should follow RED Überneedle.png - Lexar - talk 07:28, 23 December 2010 (UTC)

"It is possible to heal Soldiers with their Equalizer drawn. "

I don't think this is a bug. After all the soldier can still heal with the equalizer out from dispensers and medkits. Shadowray7 03:52, 1 January 2011 (UTC)

It is a bug, The Equalizer's negative attribute (even though it wasn't labeled negative) to block healing from Medics only. Shock394 23:53, 3 January 2011 (UTC)

Inconsistency?

I've noticed that throughout this article that the terms "arrow" and bolt" are used inconsistently. For example:

"Damage dealt by the arrows..." "Arrows fired into teammates..." "...otherwise the bolts will simply pass through teammates." "...the bolt appears to fire from behind the gun."

I think that we should either stick with arrows or bolts throughout the entirety of this article, whichever it will be. I believe we should use the term "arrows", because although crossbows do not fire arrows, the current projectile is arrows, and should be listed as such unless changed otherwise. --Funkadacious 19:49, 9 February 2011 (UTC)

Trivia and bugs

It seems to me that the bug entry 'The weapon cannot heal at point-blank range. The Medic must step back in order to heal, otherwise the bolts will simply pass through teammates.' is not a bug but part of the deliberate design to be effective based upon difference. Also the 'trivia' entry for this weapon seems to consist of a bug.--MEDUNN 21:45, 22 February 2011 (UTC)

I have moved the trivia entry to bugs. SHould the 'Trivia' catagory be deleted now for this item as it is now empty?--MEDUNN 21:46, 22 February 2011 (UTC)
I think bolts passing through teammates is definitely a bug, epsecially since the bolts are meant to hit teammates in the first place. As for the trivia, I agree it is more a bug, but everyone seems content it stays where it is.--Focusknock 21:49, 22 February 2011 (UTC)

Speed

How fast is the bolt (HU/s)? I need to know this for the Projectiles page. Kazzymodus 09:53, 27 March 2011 (UTC)

Reloading Times

Whilst it seems to have the same length reloading animation as the other primarys. The game's regestering of this seems to take slightly longer. So that the animation can finish and it not be reloaded until some extra time has passed. Can anyone else confirm this?MEDUNN 11:15, 4 July 2011 (PDT)

Medic healing

Should there be a mention that it does NOT heal when soldiers have the equalizer out? Also, it IS able to heal cloaked allied spies. Nibelhim 09:58, 28 September 2011 (PDT)