Team Fortress Wiki:3D Models/Weapons
Progress
Weapon | Initial rotation Initial translation |
Rotation offset (if required) | Horizontal offset (if required) | Vertical offset (if required) | Recompiled model link (if required) | Stitched image link | Notes |
---|---|---|---|---|---|---|---|
Ali Baba's Wee Booties
|
(0.000000, 0.000000, 0.000000) (64.350166, 0.000000, 2.125475) |
Link | Link | Added "$nocull" "1" to the vmt to prevent cutoff leg transparency.
| |||
Ambassador
|
(0.000000 0.000000 0.000000) (55.796577, 0.000000, -0.452246) |
8.0 | Link | ||||
Amputator
|
(0.000000, 0.000000, 0.000000) (54.800114, 0.000000, -0.653077) |
Link | RED Link · BLU Link | ||||
Atomizer
|
(0.000000, 0.000000, 0.000000) (68.161835, 0.000000, -1.399996) |
Link | RED Link · BLU Link | ||||
Axtinguisher
|
(0.000000, 0.000000, 0.000000) (94.242805, 0.000000, 11.897827) |
10.0 | Link · Alt | ||||
Back Scratcher
|
(0.000000, 0.000000, 0.000000) (151.646652, 0.000000, -5.152987) |
Link | Link | ||||
Backburner
|
(0.000000, 0.000000, 0.000000) (135.969421, 0.000000, -4.758200) |
28.0 | RED Link · BLU Link | ||||
Bat
|
(0.000000, 0.000000, 0.000000) (68.161835, 0.000000, -1.347641) |
Link | Link | ||||
Battalion's Backup
|
Bugle (-90.000000, 0.000000, 0.000000) (47.998390, 0.000000, 0.570968) Banner (0.000000, 180.000000, 0.000000) |
Bugle Link | Bugle Link · Banner Link · Backpack Link · Link | Image was taken by attaching the models to the Soldier and making him invisible. | |||
Bazaar Bargain
|
(0.000000, 0.000000, 0.000000) (93.827988, 0.000000, -0.061793) |
Link | Link | ||||
Big Earner
|
(0.000000, 0.000000, 0.000000) (51.192562, 0.000000, 0.446944) |
Link | Link | ||||
Big Kill
|
(0.000000, 0.000000, 0.000000) (66.958221, 0.000000, -0.789115) |
7.6 | Link | ||||
Black Box
|
(0.000000 0.000000 0.000000) (78.236084 0.000000 2.245073) |
-6.0 | Link | ||||
Blutsauger
|
(0, 0, 0) (76.582092, 0.000000, 1.250348) |
Link | RED · BLU | ||||
Bonesaw
|
(0.000000, -90.000000, 0.000000) (59.474586, 0.000000, -0.610172) |
Link | Link | ||||
Bonk! Atomic Punch
|
(0.000000, 0.000000, 0.000000) (20.000000, 0.000000, 0.000000) |
RED Link · BLU Link | |||||
Bootlegger
|
(0.000000, 0.000000, 0.000000) (61.217342, 0.000000, 2.176443) |
Link | Link | ||||
Boston Basher
|
(0.000000, 0.000000, 0.000000) (80.000000, 0.000000, 0.650000) |
Link | Link | ||||
Bottle
|
(-90.000000, 0.000000, 0.000000) (40.000000, 0.000000, -6.000000) |
-6.0 | Broken bottle source | Link · Alt | |||
Brass Beast
|
(0.000000, 0.000000, 0.000000) (196.390747, 0.000000, -11.511423) |
26.0 | Link | ||||
Buff Banner
|
Banner (0.000000, 0.000000, 0.000000) (160.505402, 0.000000, -0.196490) Bugle (-90.000000, 0.000000, 0.000000) |
Banner Link |
Link · Banner Link · Horn Link · Backpack Link | Image was taken by attaching the models to the Soldier and making him invisible. | |||
Buffalo Steak Sandvich
|
(84.171013, -59.112316, -58.981323) (18.654261, 0.000000, -0.009248) |
Link | Normal · Alt | ||||
Build tool
|
(0.000000, 0.000000, 0.000000) (31.508000, 0.000000, 0.120007) |
Link | Link | ||||
Bushwacka
|
(0.000000, 0.000000, 0.000000) (88.716957, 0.000000, 2.381438) |
Link | Link | ||||
Candy Cane
|
(0.000000, 0.000000, 0.000000) (67.200000, 0.000000, 0.400000) |
2.0 | Link | RED Link · BLU Link | |||
Chargin' Targe
|
(0.000000, 0.000000, 0.000000) (42.374531, 0.000000, -0.453946) |
Link | Link | ||||
Claidheamh Mòr
|
(0.000000, 0.000000, 0.000000) (165.335373, 0.000000, -1.144501) |
Link | RED Link · BLU Link | ||||
Cloak and Dagger
|
(90.000000, 0.000000, 0.000000) (9.567944, 0.000000, 0.000000) |
Link | |||||
Concheror
|
Horn(0.000000, 0.000000, 0.000000) (39.316616, 0.000000, -0.175508) Banner(0.000000, 0.000000, 0.000000) |
Horn Link Banner Link Backpack Link Soldier Link |
RED Link · BLU Link · RED Backpack Link · BLU Backpack Link · Horn Link · Banner Link | Image was taken by attaching the models to the Soldier and making him invisible. | |||
Conniver's Kunai
|
(0.000000, 0.000000, 0.000000) (45.057434, 0.000000, 2.821361) |
Link | Link | ||||
Conscientious Objector
|
(0.000000, 0.000000, 0.000000) |
Link | |||||
Cow Mangler 5000
|
(0.000000 0.000000 0.000000) (107.666588 0.000000 2.793768) |
-6.0 | RED Link · BLU Link | ||||
Crit-a-Cola
|
(0.000000, 0.000000, 0.000000) (20.000000, 0.000000, 0.000000) |
Link | |||||
Crusader's Crossbow
|
(0.000000, 0.000000, 0.000000) (50.580944, 0.000000, 1.900979) |
Link | RED Link · BLU Link | ||||
Dalokohs Bar
|
(87.764023 63.445580 63.428112) (21.928061 0.000000 0.592823) |
Link | RED · BLU · RED bitten · BLU bitten | Not the exact values but close enough to work with. | |||
Darwin's Danger Shield
|
(0.000000, 0.000000, 0.000000) (140.634323, 0.000000, -0.368521) |
Link | Link | ||||
Dead Ringer
|
(0, 0, 0,) (21.036831, 0.000000, 0.726889) |
Link | Link · Alt | Linked archive contains open and closed versions of both tilted and non-tilted versions. | |||
Degreaser
|
(0.000000, 0.000000, 0.000000) (135.969421, 0.000000, -4.758200) |
25.0 | RED Link · BLU Link | ||||
Demolish tool
|
(0.000000, 0.000000, 0.000000) (44.542000, 0.000000, 3.050000) |
Link | Link | ||||
Detonator
|
(0.000000 0.000000 0.000000) (62.417450, 0.000000, 2.360208) |
9.5 | RED Link · BLU Link | ||||
Diamondback
|
(0.000000, 0.000000, 0.000000) (52.059280, 0.000000, 0.219499) |
7.0 | Link | ||||
Direct Hit
|
(0.000000, 0.000000, 0.000000) (106.935585, 0.000000, 1.000000) |
-12.0 | Link | ||||
Disciplinary Action
|
(0.000000, 0.000000, 0.000000) (106.099396, 0.000000, -2.872556) |
Link | Link | ||||
Disguise Kit
|
(0.000000, 0.000000, 9.000000) (21.000000, -1.000000, 0.000000) |
15 | Link | Add "$no_draw" "1" to models\player\spy\spy_hands_red.vmt to make the arms invisible.
| |||
Electro Sapper
|
(0.000000, 0.000000, 0.000000) (24.158852, 0.000000, 1.298337) |
Link | Link | Texture fix link (credit to i-ghost) | |||
Enforcer
|
(0.000000, 0.000000, 0.000000) (42.586498, 0.000000, -0.786440) |
3.5 | Link | ||||
Enthusiast's Timepiece
|
(0, 0, 0) (10.170012, 0.000000, 0.358593) |
Link | Link | The linked file includes the modified texture. You'll still need to $no_draw the Spy's arm, though.
| |||
Equalizer
|
(0.000000, 0.000000, 0.000000) (78.093735, 0.000000, 1.127427) |
Link | Link | ||||
Eviction Notice
|
(0.000000, 0.000000, 0.000000) (52.073971, 0.000000, 1.708053) |
Link | |||||
Eyelander
|
(0.000000, 0.000000, 0.000000) (124.606850, 0.000000, 0.014999) |
Link | Link | ||||
Family Business
|
(0.000000, 0.000000, 0.000000) (92.580000, 0.000000, 1.266638) |
9.7 | Link | Link | You will need to extract v_shotgun.vmt to your tf\materials\models\weapons\v_shotgun directory and on a new line add "$no_draw" "1" to remove the floating shotgun shell. | ||
Fan O'War
|
(0.000000, 0.000000, 0.000000) (87.732376, 0.000000, 0.577504) |
Link | Link | ||||
Fire Axe
|
(0.000000, 0.000000, 0.000000) (94.242805, 0.000000, 11.897827) |
10.0 | Link | ||||
Fishcake
|
(84.901268, -11.325116, -11.281450) (23.397400, 0.000000, -0.014251) |
Link | RED · BLU | ||||
Fists
|
(0, 0, 0,) (126.851578, 0.000000, -16.041235) |
Link | Link | ||||
Fists of Steel
|
(0.000000, 0.000000, 0.000000) (59.231178, 0.000000, -0.094492) |
Link | RED Link · BLU Link | ||||
Flamethrower
|
(0.000000, 0.000000, 0.000000) (135.969421, 0.000000, -4.758200) |
28.0 | RED Link · BLU Link | ||||
Flare Gun
|
(0.000000 0.000000 0.000000) (62.417450 0.000000 2.360208) |
9.5 | RED Link · BLU Link | ||||
Force-A-Nature
|
(0.000000 0.000000 0.000000) (61.409927, 0.000000, 1.923320) |
Link | The shells in the barrel, while offputting, are how the gun looks in game if you were to look up it's barrel. Changing it would show a representation of something not in game, so not sure about that. | ||||
Frontier Justice
|
(0.000000, 0.000000, 0.000000) (98.594360, 0.000000, 1.291187) |
12.0 | RED Link · BLU Link | ||||
Frying Pan
|
(0.000000, 0.000000, 0.000000) (55.280457, 0.000000, 3.100994) |
Link | Link | ||||
Gloves of Running Urgently
|
(0.000000, 0.000000, 0.000000) (57.494545, 0.000000, 1.646598) |
RED Link · BLU Link | |||||
Golden Wrench
|
(0.000000, 0.000000, 0.000000) (66.093658, 0.000000, -2.080984) |
Link | Link | ||||
Grenade Launcher
|
(0.000000, 0.000000, 0.000000) (76.379669, 0.000000, 3.055741) |
Link | Link | Replaced the w_model textures with the c_model ones because of weird shininess. | |||
Gunboats
|
(0.000000, 0.000000, 0.000000) (52.562263 0.000000 0.000000) |
Link | Link | Gunboats model is not altered, use the soldier key in the script and load the Gunboats on to his model. Note: The 'recompile' includes a recompiled soldier model as well as soldier textures you will need to use. | |||
Gunslinger
|
(0.000000, 0.000000, 0.000000) (51.260000, 0.000000, 0.000000) |
1.0 | Link | RED Link · BLU Link | The 'recompile' includes a recompiled gunslinger model as well as gunslinger textures you will need to use. You will also need to change "for s in ('down', , 'up'): " to "for s in ('up', , 'down'): " in Stitch.py
| ||
Half-Zatoichi
|
(0.000000, 0.000000, 0.000000) (140.221603, 0.000000, 0.925255) |
Link | Link | ||||
Holy Mackerel
|
(0.000000, 0.000000, 0.000000) (60.006229, 0.000000, 1.120976) |
Link | Link | ||||
Homewrecker
|
(0.000000, 0.000000, 0.000000) (99.243454, 0.000000, 3.305020) |
Link | Link | ||||
Horseless Headless Horsemann's Headtaker
|
(0.000000, 0.000000, 0.000000) (124.251373, 0.000000, 5.966828) |
Link | Link | ||||
Huntsman
|
(0.000000 0.000000 0.000000) (118.817902 0.000000 -1.409385) |
Link | |||||
Invisibility Watch
|
(3.000000, 90.000000, 180.000000) (11.906887, 0.000000, 0.049611) |
Link | The watch faces right, so tilting is done around the z-axis instead of the x-axis | ||||
Iron Curtain
|
(0.000000, 0.000000, 0.000000) (131.959045, 0.000000, -0.455348) |
Link | Link | ||||
Jag
|
(0.000000, 0.000000, 0.000000) (70.491653, 0.000000, -0.441479) |
Link | Link | ||||
Jarate
|
(0.000000, 0.000000, 0.000000) (21.055614, 0.000000, 1.605677) |
Link | Image was created by changing $additive in c_urinejar_glass.vmt & c_urinejar_urine.vmt to force opacity and overlaying pee images onto the jar images before the final stitch.
| ||||
Killing Gloves of Boxing
|
(0.000000, 0.000000, 0.000000) (57.494545, 0.000000, 1.646598) |
RED Link · BLU Link | |||||
Knife
|
(0, 0, 0) (35.997391, 0.000000, 3.656305) |
Link | Link | ||||
Kritzkrieg
|
(0.000000, 0.000000, 0.000000) (64.560005, 0.000000, -0.999996) |
Link | RED Link · BLU Link | Had to copy missing glowly texture into the BLU vtf. | |||
Kukri
|
(0.000000, 0.000000, 0.000000) (85.800000, 0.000000, -0.114499) |
Link | Link | ||||
L'Etranger
|
(0.000000, 0.000000, 0.000000) (39.864632, 0.000000, 0.600000) |
6.5 | Link | It looked like it was tilted wrong in hlmv but it actually wasn't. | |||
Liberty Launcher
|
(0.000000, 0.000000, 0.000000) (95.895592, 0.000000, 1.235976) |
Link | Link | ||||
Loch-n-Load
|
(0.000000, 0.000000, 0.000000) (88.379662, 0.000000, -0.783505) |
Link | Link | ||||
Lugermorph
|
(0.000000, 0.000000, 0.000000) (55.327820, 0.000000, 3.179302) |
6.4 | Link | ||||
Machina
|
(0.000000 0.000000 0.000000) (100.352592 0.000000 4.493859) |
Link | |||||
Mad Milk
|
(0.000000, 0.000000, 0.000000) (27.062920, 0.000000, 0.148631) |
Link | Same procedure as Jarate, except the milk images need to have a black background, then use each image as its own layer mask in Photoshop when overlaying | ||||
Mantreads
|
(0.000000, 0.000000, 0.000000) (52.562263, 0.000000, 0.000000) |
Link | Link | Mantreads model is not altered, use the soldier key in the script and the recompile is of the soldier, load mantreads on to the soldier model. | |||
Market Gardener
|
(0.000000, 0.000000, 0.000000) (112.046104, 0.000000, 5.250006) |
7.0 | Link | ||||
Maul
|
(0.000000, 0.000000, 0.000000) (106.937363, 0.000000, 2.179428) |
Link | Link | ||||
Medi Gun
|
(0.000000, 0.000000, 0.000000) (64.560005, 0.000000, -0.999996) |
Link | RED Link · BLU Link | ||||
Minigun
|
(0.000000, 0.000000, 0.000000) (125.609650, 0.000000, -12.865044) |
Link | Link | ||||
Natascha
|
(0.000000, 0.000000, 0.000000) (125.609650, 0.000000, -12.865044) |
Link | Link | ||||
Nessie's Nine Iron
|
(0.000000, 0.000000, 0.000000) (145.322327, 0.000000, -0.912739) |
Link | Link | ||||
Original
|
(0.000000 0.000000 0.000000) (84.497093 0.000000 0.856257) |
Link | Link | ||||
Overdose
|
(0.000000, 0.000000, 0.000000) (73.200104, 0.000000, 3.652385) |
2.0 | RED Link · BLU Link | ||||
Pain Train
|
(0.000000, 0.000000, 0.000000) (86.469696, 0.000000, 0.609036) |
Link | Link | ||||
Persian Persuader
|
(0.000000, 0.000000, 0.000000) (130.718201, 0.000000, 2.553778) |
Link | Link | ||||
Pistol
|
(0.000000, 0.000000, 0.000000) (39.584137, 0.000000, 1.979150) |
2.4 | Link | ||||
Postal Pummeler
|
(0.000000, 0.000000, 0.000000) (101.457664, 0.000000, 2.625163) |
Link | Link | ||||
Powerjack
|
(0.000000 0.000000 0.000000) (103.446968, 0.000000, 1.340017) |
Link | RED Link · BLU Link | ||||
Quick-Fix
|
Medigun: (0.000000, 0.000000, 0.000000) (70.559998, 0.000000, 0.000000) Backpack: (0.000000, 0.000000, 0.000000) (67.974350, 0.000000, 4.072671) |
Link | RED Link · BLU Link · RED Backpack Link · BLU Backpack Link | ||||
Razorback
|
(0.000000, 0.000000, 0.000000) (89.396454, 0.000000, 0.166285) |
Link | Link | ||||
Reserve Shooter
|
(0.000000, 0.000000, 0.000000) (63.421284, 0.000000, -0.605491) |
Link | Link | ||||
Revolver
|
(0, 0, 0,) (40.177071, 0.000000, 0.579659) |
Link | Link | ||||
Righteous Bison
|
(0.000000 0.000000 0.000000) (57.399204 0.000000 -0.197761) |
Link | Link | ||||
Rocket Jumper
|
(0.000000, 0.000000, 0.000000) (121.295731, 0.000000, 2.529717) |
-10.0 | Link | ||||
Rocket Launcher
|
(0.000000, 0.000000, 0.000000) (121.295731, 0.000000, 2.529717) |
-10.0 | Link | ||||
Sandman
|
(0.000000, 0.000000, 0.000000) (67.800000, 0.000000, 0.000000) · (0.000000, 0.000000, 0.000000) (21.760000, 0.000000, 0.000000) |
Link · Alt Link | Link · Alt Link | ||||
Sandvich
|
(2.992688, -90.209541, -94.005623) (28.713398, 0.000000, 0.116320) |
Link | Normal · Alt | Take a bite. | |||
Saxxy
|
(0.000000, 0.000000, 0.000000) (50.443932, 0.000000, -1.120503) |
Link | Link | ||||
Scattergun
|
(0.000000, 0.000000, 0.000000) (61.708580, 0.000000, 2.774399) |
9.0 | Link | ||||
Scotsman's Skullcutter
|
(0.000000, 0.000000, 0.000000) (134.761414, 0.000000, 2.607509) |
Link | Link | ||||
Scottish Handshake
|
(0.000000, 0.000000, 0.000000) |
Link | |||||
Scottish Resistance
|
(0.000000, 0.000000, 0.000000) (86.162720, 0.000000, -0.675634) |
9.2 | Link | ||||
Shahanshah
|
(0.000000, 0.000000, 0.000000) (90.175125, 0.000000, 0.276002) |
Link | Link | ||||
Sharpened Volcano Fragment
|
(0.000000, 0.000000, 0.000000) (107.167007, 0.000000, 2.749039) |
Link | Link | ||||
Short Circuit
|
(0.000000, 0.000000, 0.000000) (59.096439, 0.000000, 0.000000) |
Link | Link | The 'recompile' includes a recompiled Short Circuit model as well as Short Circuit textures you will need to use. | |||
Shortstop
|
(0.000000, 0.000000, 0.000000) (28.046757, 0.000000, -0.273937) |
Link | Link | ||||
Shotgun
|
(0, 0, 0) (52.754452, 0.000000, -1.037167) |
Link | Link | ||||
Shovel
|
(0.000000, 0.000000, 0.000000) (76.409164, 0.000000, 2.406961) |
Link | Link | ||||
Sniper Rifle
|
(0.000000, 0.000000, 0.000000) (103.067459, 0.000000, 3.458083) |
-1.0 | Link | ||||
Soda Popper
|
(0, 0, 0) (36.566963, 0.000000, -0.498031) |
Link | Link | ||||
Solemn Vow
|
(0.000000, 0.000000, 0.000000) (56.775951, 0.000000, 1.123495) |
Link | Link | ||||
Southern Hospitality
|
(0.000000, 0.000000, 0.000000) (74.786110, 0.000000, 0.707230) |
Link | Link | ||||
Splendid Screen
|
(0.000000, 0.000000, 0.000000) (60.824287, 0.000000, 0.505802) |
Link · Spike Link · Arrow Link · Spike & Arrow Link | Link · Spike Link · Arrow Link · Spike & Arrow Link | ||||
Sticky Jumper
|
(0.000000, 0.000000, 0.000000) (86.162720, 0.000000, -0.675634) |
9.2 | Link | ||||
Stickybomb Launcher
|
(0.000000, 0.000000, 0.000000) (86.162720, 0.000000, -0.675634) |
9.2 | Link | ||||
Submachine Gun
|
(0.000000, 0.000000, 0.000000) (66.872833, 0.000000, -0.623825) |
Link | Link | ||||
Sun-on-a-Stick
|
(0.000000, 0.000000, 0.000000) (89.392593, 0.000000, 2.080503) |
Link | Link | ||||
Sydney Sleeper
|
(0.000000, 0.000000, 0.000000) (92.741173, 0.000000, 0.554837) |
Link | |||||
Syringe Gun
|
(0, 0, 0) (55.423759, 0.000000, -1.938890} |
Link | RED Link · BLU Link | ||||
Three-Rune Blade
|
(0.000000, 0.000000, 0.000000) (100.984558, 0.000000, 0.202498) |
Link | Link | ||||
Tomislav
|
(0.000000, 0.000000, 0.000000) (198.150000 0.000000 -0.900000) |
29.0 | Link | Link | |||
Tribalman's Shiv
|
(0.000000 0.000000, 0.000000) (86.563919, 0.000000, -1.266000) |
0.6 | Link | Link | |||
Ullapool Caber
|
(0.000000, 0.000000, 0.000000) (57.500000, -0.050000, 2.412198) |
Link · Alt Link | Link · Alt Link | Take a bit-OH GOD | |||
Vita-Saw
|
(0.000000, -90.000000, 0.000000) (54.760674, 0.000000, 2.972946) |
Link | RED Link · BLU Link | Uber fluid locked at ~45% | |||
Warrior's Spirit
|
(0.000000, 0.000000, 0.000000) (63.248035, 0.000000, 1.606477) |
RED · BLU | |||||
Widowmaker
|
(0.000000, 0.000000, 0.000000) (80.769196, 0.000000, 0.631826) |
8.0 | Link | ||||
Winger
|
(0.000000, 0.000000, 0.000000) (40.582020, 0.000000, 2.085369) |
2.6 | Link | ||||
Wrangler
|
(0.000000, 0.000000, 0.000000) (45.400000, 0.000000, 1.804281) |
Link | RED Link · BLU Link | ||||
Wrench
|
(0.000000, 0.000000, 0.000000) (66.093658, 0.000000, -2.080984) |
Link | Link | ||||
Your Eternal Reward
|
(0.000000, 0.000000, 0.000000) (49.764145, 0.000000, 0.196004) |
Link | RED Link · BLU Link | ||||
Übersaw
|
(0,0,0) (42.801636, 0.000000, 0.965394) |
Link | RED Link · BLU Link · RED Alt Link · BLU Alt Link | Uber fluid is locked to ~25% |