Talk:Grenade Launcher
Contents
Oi! What just happened?
On the Related Achievements, the achievement Glass0wned just has commas instead of the name. AbeX300 00:26, 23 October 2010 (UTC)
- Fixed, thanks for the hint. For the interested: It didn't have an english name in the core achievement table. --CruelCow 00:35, 23 October 2010 (UTC)
Possible Bug
My Grenade Launcher is very polygony, and I've seen this in a couple YouTube videos too, so it's not just my game. Should I add it as a bug? Thesupersmashbro 9:59 26, December, 2010 PM EST.
What's with the model?
Is it just me, or have the grenades disappeared from inside the grenade launcher? If so shouldn't the video be updated as well as the bug list? 18:40, 18 January 2011 (UTC)KingofKoopas
Red sleeves on Blu team
They have been fixed a while ago. Ohyeahcrucz 09:34, 20 January 2011 (UTC)
4 shots?
I swore it was 6 orginally, but the changelist makes no mention of such a change...Jabberwock xeno 14:42, 29 June 2011 (PDT)
- Yeah, it's a bit odd how they never changed the weapon model to have 4 chambers instead of 6. It's been like that at least since the Mann Co. update, that's when I started playing and I've never had 6 shots. --Cooper Kid (Blether · Contreebs) 15:21, 30 June 2011 (PDT)
- Should it be noted in the main article? It seems very glaring. Dr. Blutengott 21:22, 30 July 2011 (PDT)
- It was 4 rounds when I first started playing TF2, but I remember playing with 6 rounds one day. Sort of like a short test or something. Qorinthian 12:26, 21 October 2011 (PDT)
Projectile speed correction
The game's code states that grenade projectiles fire launch at 1200 hammer units/sec and not 1065. (in the function C_TFGrenadeLauncher::GetProjectileSpeed(void) either returns 1200.0f or 1200.0f * mult_projectile_speed) CursedGhost 14:26, 21 October 2011 (PDT)