Talk:Stickybomb Launcher

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Revision as of 21:36, 21 October 2011 by CursedGhost (talk | contribs) (Projectile speed correction: new section)
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Links in page sections

Er, links in page sections (i.e. ==[[Damage]]==) are bad practice. AWB also automatically removes them. Why were they put in, and why not put a hatnote instead? -- Pilk (talk) 09:18, 30 August 2010 (UTC)

In the list of related patches, there is a note saying "Demoman's secondary weapon has been renamed to Stickybomb Launcher." Does this mean it was actually called the Pipe Bomb Launcher before that patch? Doc 01:41, 14 November 2010 (UTC)


Renamed Stickybomb Launcher Bug

uh, i don't see this anywhere on the page, but just to be certain; I've renamed the Stickybomb launcher, and not only does it also turn into a Scottish Resistance when i die with it equipped---but it IS a Scottish Resistance when i have it out, this should be in the bugs i think next to the other one about the dieing part i think, but before i ever change anything on the main article i like to check in here first. the reason i'm telling about this curtain bug is because when i have the Scottish Resistance out, teammates see it and the assume things that i actually have a Scottish Resistance equipped and that effects my game play, as well as the whole team; i.e. medics will assume I'm on defensive tactics or whatever the reason i can't seem to explain. So it's not only becomes a Scottish Resistance when i die but it actually LOOKS like one when I'm living, if its renamed. i just want it to be warned to others so they don't have a similar experience.--Awesome Weegee 08:13, 19 February 2011 (UTC)

Projectile speed correction

The game code states that sticky launch speed starts at 1500 units/sec and charging increases its speed linear to 2400 units/sec at maximum charge. CursedGhost 14:36, 21 October 2011 (PDT)