User talk:Moussekateer
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October-December 2010 | |
December 2010-March 2011 | |
March 2011-June 2011 |
Contents
- 1 Why'd he do that?
- 2 RE: What we spoke about in IRC awhile ago.
- 3 You insult my Ass, sir?
- 4 We got some counter-productive page labellin' goin' on here!
- 5 Hi
- 6 u so ghey
- 7 Detonator
- 8 RAMPAGE
- 9 How am I doing?
- 10 Unique Original
- 11 Article Revision Archives
- 12 Item drop reset
- 13 Listing price of hats on their respective pages
- 14 Paint Theme Ressurection
- 15 Poot
- 16 Trading image
- 17 Your Signature
- 18 Just a minor question
- 19 Archimedes?
- 20 Can i add an edit to the "Director's Vision" taunt page?
- 21 How do you get an item checklist?
- 22 TF2 Notifications
- 23 Internal Links vs. External Links
- 24 Gunboats: THREE-DEE EDITION
- 25 Quick draw
- 26 DEM WIKICHIEVES
- 27 A Moment In IRC History
- 28 I did this.
- 29 Спасибо
- 30 The Weapon Demonstration Project
- 31 I did see I'd made it smaller
- 32 TNT Emblem
- 33 Just letting you know ahead of time
- 34 High Five taunt page
- 35 Well hello to you!
- 36 Tavish Degroot Experience
- 37 gift spawns
Why'd he do that?
I was actually wondering why that guy removed so much from the Hottie's Hoodie page. Right as I was about to re-add it, you fixed it. Just figured I'd letcha know that that didn't go unnoticed. :) ShadowGlove 12:29, 6 July 2011 (PDT)
- Good to know :) —Moussekateer·talk 12:30, 6 July 2011 (PDT)
RE: What we spoke about in IRC awhile ago.
You asked me to let a moderator know if this nonsense happened again, and it happened again. This and this done by Sven2. I had hopped onto the Wiki earlier today and checked out my watchlist to find those 2 bits of vandalism. I also noticed the message "AGNMI 4 LYFE!!!", so I googled "AGNMI" and found this group. Guess who's an admin in the group? You guessed it.. I also found the AGNMI forums and noticed a section of the forum dedicated to discussing the HL2 leak, which is what Sven mentioned a few times in his rants on the TF2 Alpha article's talk page.
Pilk's taken care of Sven2, and I did message him in the IRC earlier today and pointed out the above bit of information, and mentioned to him that you and I had spoken awhile ago about any more of these issues happening. 404 User Not Found 18:42, 6 July 2011 (PDT)
- Thanks for bringing it to my attention. I will deal with the matter. —Moussekateer·talk 19:07, 6 July 2011 (PDT)
- Believe me, so will I. As a footnote, I'd like to add that I don't appreciate being insulted and having my words reduced to that of a rant.Sven 23:25, 6 July 2011 (PDT)
You insult my Ass, sir?
Do you even know the things that my Ass has done? I must declare that he is the most noble Ass in all of Europe! It has helped write laws, it has put out fires, it has saved puppies and small children from trees, and many more acts of Gentlemannly nature! And yet, you insult my Ass' stories by saying it is "amusing". You are lucky that my Ass is a Gentlemann, because if it was MY choice, I would throw you in the brig for life for insulting my Ass! Good day, sir! TheTimesAndQueriesOfMyAss 18:20, 7 July 2011 (PDT)
- Sir, I did not intend to tarnish the good name of your ass. Merely I was pointing out an observation. Good day. (Also please use show preview) —Moussekateer·talk 18:26, 7 July 2011 (PDT)
We got some counter-productive page labellin' goin' on here!
All them TFC Deathmatch map pages have been sittin' around, doin' just fine. Then, just like what happened with my article for Team Fortress 2 Alpha, we got people makin' a fuss over the map articles! Take a look here, boss!. K-Mac has already reverted his labelling once, and I've just reverted it again. It's purely counter-productive, and SiPlus' reasons for labelling them for deletion are:
- "The maps were in pre-Steam version because TFC was a mod, and they could be loaded from console, but not from create server menu."
- Ok, so that means they were in TFC.
- "These maps are not custom maps, they are stupid hacks."
- And now he's just lost all credibility with this comment.
Please feel free to give SiPlus a small "vacation", or whatever you feel to be necessary in this situation. 404 User Not Found 06:51, 13 July 2011 (PDT)
Hi
HAY— The preceding unsigned comment was added by Qambrose (talk) • (contribs)
- Hi. How can I help? —Moussekateer·talk 20:12, 21 July 2011 (PDT)
u so ghey
u so ghey you derp — The preceding unsigned comment was added by Qambrose (talk) • (contribs) 20:13, 21 July 2011 (PDT)
- Your rude. Violencejr123(talk | contribs) 20:13, 21 July 2011 (PDT)
Detonator
Hello, I'm sorry to bother you, but I need an Admin's attention. The user MEDUNN has repeatedly added a trivia fact to the Detonator page. The trivia fact is about it's similiarity to the name given to the Demoman class in the bootleg game Gang Garrison 2, which is not proven to be related, and as I understand it, that means it is not trivia. Yet they continue to put it in, udoing my undo to remove it. I do not feel they are related by anything more than coincidence, and as such, is not trivia, as I have seen nothing to prove that the weapon was named after the class in Gang Garrison 2. If there is, I will back off and let it be added, but again, I haven't seen it, and as such don't feel it is trivia.
I hope I that I'm not being to hasty about this, but I rather go this route than make more enemies than I have to.
Thank you for your time.
DJNerd 18:54, 22 July 2011 (PDT)
- I'll speak to him about it but in the future you should take these sort of disagreements to the article talk page instead of undoing one anothers edits. —Moussekateer·talk 19:18, 22 July 2011 (PDT)
- I just left MEDUNN a message, stating that articles such as Bazaar Bargain don't have trivia about how "the model was used in Advanced Weaponiser for The Walkabout". The main reason, I believe, why we don't have trivia like this is because all that trivia already exists on the Advanced Weaponiser page, and it doesn't really belong on the actual weapons' article. Speaking of SourceMod plugins, Mousse, would you care to voice your opinion on this discussion I started last night? 404 User Not Found 19:23, 22 July 2011 (PDT)
- Thank you both, I hope I didn't cause to much trouble, but I thought this was over my head. DJNerd 19:44, 22 July 2011 (PDT)
RAMPAGE
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Wind | Wikichievement unlocked! UNSTOPPABLE |
— Wind 19:09, 22 July 2011 (PDT)
- HELL YEA I AINT MESSIN WIT NO CHUMP BITS, IMMA MEGABYTE YOU. (But also in vain :( ) —Moussekateer·talk 19:12, 22 July 2011 (PDT)
How am I doing?
I figured I'd ask you, since you're an admin or something. How does it look like I'm doing with editing the Wiki and stuff? Am I being useful? ShadowGlove 19:08, 1 August 2011 (PDT)
- Yessum, keep up the good work sir :) It's much appreciated. —Moussekateer·talk 19:20, 1 August 2011 (PDT)
- Cool. Thanks. :)
Unique Original
Just wanted to let you know that I was mistaken. I found a player equipped with a Unique Original and checked their backpack, where no Original was to be found. Turns out it was a server mod. Sorry about the mix-up. Link901 18:04, 5 August 2011 (PDT)
- No problem, that's what I thought happened. —Moussekateer·talk 18:05, 5 August 2011 (PDT)
Article Revision Archives
Hey, how far back does The Official Team Fortress Wiki archive past article revisions? Like the past edits on my user page?
2560x1600at120hz 12:54, 25 August 2011 (PDT)2560x1600at120hz
- We don't delete any revisions of pages so every revision since the page creation will always be there. (deleting revisions would be tricky and messy even if we wanted to) —Moussekateer·talk 12:57, 25 August 2011 (PDT)
Item drop reset
Since not even the edit is getting me a proper reply, I am going to take it here. Time and time again, I notice that the item drop resets at 4/5 pm, not near midnight. I am GMT +1/2. I have seen reports before that the item drop reset is not the same for everyone. I would love to actually link some threads, but the search function on SUF is being a complete and total <unhelpful function>. I admit, it was pretty stupid from me for removing the entire line instead of the just the midnight thing, but I would still like to see it gone, because it is erroneous. Or would you prefer I e-mail Robin first and hope that I get a reply on this? -- Hefaistus - talk 13:58, 25 August 2011 (PDT)
- Well this is an interesting one, because from what I have observed is that the drop cap resets for everyone at the same time. This made sense to me because I don't think Valve has separate item servers seeing as latency doesn't matter for backpack related stuff. But back to the point, I have confirmed it with American users and far east users and it seems to be the same time for us all. I have heard of a few players saying they start receiving drops at a later time but I put this down to bad connections or a flakey item server. I myself sometimes don't receive items for several hours on my idle accounts when the cap has reset. A reply from Robin would be brilliant to clear this up. —Moussekateer·talk 14:08, 25 August 2011 (PDT)
- I shall send him an e-mail then, let us hope that he replies. I too would have thought none of it if I had suffered of this only once, but it has been consistent for me for months already, including the (relatively) recent double drop week, so that's why I am questioning it. Ah well, let us waste no more words on this. To the e-mail machine, ol' chap! ... Sorry, I won't do that again. -- Hefaistus - talk 14:15, 25 August 2011 (PDT)
Listing price of hats on their respective pages
Hello, I am a new joiner to this wiki and I wanted to suggest adding a feature to the pages of all the hats. A pricing feature. Online, there are many pages that can be found where a collection of market prices on hats and miscellaneous items can be found. This could be a valuable feature to those playing on trade servers in Team Fortress 2. I would have implemented this myself, but I wanted to ask an administrator before a change like this is put into place. I hope you will consider my proposal. My name is Celestial Tactician. Celestial Tactician 13:58, 3 September 2011 (PDT)
- Hey there. Welcome to the wiki :) your idea has suggested a few times before but the reason we don't implement this is because hat values are subjective and the wiki is here to document facts. Not to mention that if we were to include this information it would be easily abusable, as we could effectively set the value of hats and 'game' the trading market. Hope that helps. Also in future please make use of the show preview button as I get an email for every edit you do to my talk page :-( —Moussekateer·talk
- Hello again, I don't mean to offensive in any way at all, but the fact that anyone can edit your pages means that the "facts" cannot be 100% validated anyway. Is it possible to arrange strict monitoring of these prices to ensure that no one changes the prices for their own purposes? After all, the prices of tf2 items, similarly to stocks, is based off of mass opinions and rumors such as how many people have sentimental value to the item or like the look of it. Not on hard facts. Celestial Tactician 14:16, 3 September 2011 (PDT)
- While in the short term the wiki may have incorrect information, over the long term the fallacies will be removed by the community. Incorrect information is usually removed pretty quickly. I understand that items have perceived value in the trading community, that's all they are, perceived values. One mans trash is another's treasure. The wiki is not here to document trading values, other sites cover that pretty well. —Moussekateer·talk 14:52, 3 September 2011 (PDT)
- Hello again, I don't mean to offensive in any way at all, but the fact that anyone can edit your pages means that the "facts" cannot be 100% validated anyway. Is it possible to arrange strict monitoring of these prices to ensure that no one changes the prices for their own purposes? After all, the prices of tf2 items, similarly to stocks, is based off of mass opinions and rumors such as how many people have sentimental value to the item or like the look of it. Not on hard facts. Celestial Tactician 14:16, 3 September 2011 (PDT)
Paint Theme Ressurection
Well, I was thinking about my very first wiki idea. I do really want to make a page for every single paint. This is useful and comfortable. I meet people everyday, who find\uncrate paints and want to color something.
But they can't just open a page for paint to see all hats available. They should open Class, find a hat they have, and a color. And then move to the next class. This is really uncomfortable + great downloading traffic. I won't ask any help and do everything by myself. Just accept my idea, and I will begin.
(My old, unfinished page: http://wiki.teamfortress.com/w/index.php?title=Dark_Salmon_Injustice&action=historysubmit&diff=362725&oldid=249546)
GordonFrohman 09:35, 5 September 2011 (PDT)
- How about pages like these. I don't really see the use in a page of all one hundred or so hats in one colour on one page. I don't think that it is that useful, people paint their favourite hats not the ones that look best in a certain colour. —Moussekateer·talk 09:42, 5 September 2011 (PDT)
- That's what I said - there are so many hats and so many paints, that people paint ALL hats. I've already described a situation. If I have at least 1 hat per class I should watch through 900 color and hats combinations, searching for items that I already have! I am more experienced now and can make hidden boxes. User will just open a paint and a class. Find a hat in color that I have VS watching through gigantic list. This is my point. On the Scout page I have to look through 578 hats (34 paint variants x 17 hats with styles) to look at 1 colored hat. This tablet is useful, when I have tons of paints and 1 hat, but this situation is rare. GordonFrohman 09:54, 5 September 2011 (PDT)
- I would still disagree about the usefulness of such pages, another 27 pages relating to paint are overkill. But my opinion is not the last word, feel free to start a discussion about it here. —Moussekateer·talk 11:22, 5 September 2011 (PDT)
- That's what I said - there are so many hats and so many paints, that people paint ALL hats. I've already described a situation. If I have at least 1 hat per class I should watch through 900 color and hats combinations, searching for items that I already have! I am more experienced now and can make hidden boxes. User will just open a paint and a class. Find a hat in color that I have VS watching through gigantic list. This is my point. On the Scout page I have to look through 578 hats (34 paint variants x 17 hats with styles) to look at 1 colored hat. This tablet is useful, when I have tons of paints and 1 hat, but this situation is rare. GordonFrohman 09:54, 5 September 2011 (PDT)
Poot
Pootis (poke meh before usage, gotta moov some JS gear before big moov) — Wind 21:45, 6 September 2011 (PDT)
- You can lookadem in action over here, sawbones (Ctrl+F5 etc). This has broken all /diff pages, now diffs are in template-space. This is both so that they're not indexed by Google (on pwiki at least), people don't attempt to translate them (which was the case for mainspace /diff pages, requiring that note at the top sayin not to translate them), and it just makes sense considering that all the actual file-specific diffs are in templatespace as well.
- You can play with script now but only on pwiki. Be careful because the script directly edits the wiki, no questions asked, so don't inpoot garbage. If you just run the script it'll ask you to fill in stuff interactively, otherwise you can use it in your scripts as an import and call PrettierDiff.poot() and it should do all the rest~ — Wind 22:48, 6 September 2011 (PDT)
Trading image
Wat? It's not a trading image. It's gifting, it's clearly gifting in the store. Just because it's more interesting overrules the fact that it has nothing to do with the article? That, and it's formatted terribly. I'm gonna put the article back up for cleanup, since it has a lot of grammar and structure issues, but I won't change the image. You should, though. --SilverHammer 13:29, 7 September 2011 (PDT)
- I don't think it has to represent gifting, it could be construed as a trade in progress. And it still is a better image than the wrapped parcel. But yes, the article does need some clean up. —Moussekateer·talk 13:38, 7 September 2011 (PDT)
- But the wrapped parcel is the actual trade icon from the menu. You can't trade items you purchase, the Spy isn't giving anything, it's clearly a gifting. --SilverHammer 13:48, 7 September 2011 (PDT)
- It's 'Steam trading.png' because that's the original filename from wherever it came from. And this image doesn't exclusively look like gifting either, and in place of the parcel it's a better choice since the parcel is just boring. seb26 13:54, 7 September 2011 (PDT)
- But the wrapped parcel is the actual trade icon from the menu. You can't trade items you purchase, the Spy isn't giving anything, it's clearly a gifting. --SilverHammer 13:48, 7 September 2011 (PDT)
Your Signature
...is broken. The Talk link doesn't go anywhere (and in fact is not even a link!). ==Fax Celestis talkcontribhome 15:33, 7 September 2011 (PDT)
- It looks fine to me? Can you click the talk link here? Just in case, you know it won't click here because this is the page it's linking to right? —Moussekateer·talk 15:42, 7 September 2011 (PDT)
- Facepalms abound! Never mind, I am a fail. PS, thanks for the Engineer Update (teaser) help. I realized like two seconds after I hit "save" that I could've checked the language tag to figure out what language that translation was in. Looks like you got to the delete on the unnecessary page before I could report it. Thanks. ==Fax Celestis talkcontribhome 13:17, 8 September 2011 (PDT)
Just a minor question
I was translating the Rogue's Col Roule into Dutch earlier today, and like so often, I ran into this bit in the update history, concerning the item schema: "Accessed July 12, 2011." I have encountered them before and I usually keep them out of translations, but I have gotten rather curious as to the exact function of these little tidbits. Are they merely there for administrative purposes, or do they bring an actual value to the reader? Because if this is of actual value to the reader (a value that I do not see at the moment), it means I'll have to go back and add these to the other translated articles, but if they are merely for administrative purposes for the Wiki editors, I see no real reason to add them to translations if they are on the English page anyway. Any clarification on this matter is much appreciated.
On an unrelated note, I never got a reply from Robin on that item drop reset thing we discussed a while back, so I can't give anything new related to that. -- Hefaistus - talk 06:40, 11 September 2011 (PDT)
- It's just something you add when citing an external source to say that this was the content when accessed, in case it changes at a later time. Although I don't think this is needed for the schema tracker as the schema changes can't change retroactively. Leave them out if you wish. Heh, never hold your breath for a reply from the wise one. —Moussekateer·talk 07:44, 11 September 2011 (PDT)
Archimedes?
"-Proffesionals Have Standards" -Sniper, i have to thank ya fer tha vote :D The Noble Scout (T/C) 00:47, 12 September 2011 (PDT)
- Enjoy ze sparkles :) —Moussekateer·talk 08:15, 12 September 2011 (PDT)
Can i add an edit to the "Director's Vision" taunt page?
It just doesn't seem right in 1 area... MarbalTm4 13:02, 12 September 2011 (PDT)
Oh, and sorry if this messes up anything on your talk page. I just wanted to ask you a question if i could add an edit.
- You don't need to ask anyone's permission to make an edit, go ahead. —Moussekateer·talk 13:05, 12 September 2011 (PDT)
How do you get an item checklist?
I recently saw yours, and i really wanna know how to get my own. MarbalTm4 13:43, 12 September 2011 (PDT)
Oh, and sorry about that change of your signature, on the last page, it is just that the wiki on my browser always appears with the page source for a split second, and then it dissapears.
- Please be careful when editing pages. I'm not sure what your browser is doing but I would look into it. For your own checklist read the instructions at User:WindBOT/Item checklists. —Moussekateer·talk 14:16, 12 September 2011 (PDT)
TF2 Notifications
as Notifo is going down soon http://blog.notifo.com/ what would be the best way to keep receiving notifications? Now i'm using Growl - HINDUs 07:03, 14 September 2011 (PDT)
- If you have an iOS device I will be soon implementing Boxcar's service, which supports Growl. I'll let everyone know when it's ready. —Moussekateer·talk 12:41, 14 September 2011 (PDT)
Internal Links vs. External Links
Hey Moussekateer,
I was just wondering what the difference was between an internal vs. external link (if they point to the same place). This is just for my own knowledge. Thanks! HellJumper 20:56, 19 September 2011 (PDT)
- There's a few reasons to use internal links when possible, but mainly because it's much neater and cooler. There are other factors such as MediaWiki knowing which pages link to which (which comes in useful), and red links etc when you use internal style links. Basically you should always use an internal link if you link to anywhere in the wiki and an external link for external sites. —Moussekateer·talk 21:04, 19 September 2011 (PDT)
- Sounds good, thanks! HellJumper 21:51, 19 September 2011 (PDT)
Gunboats: THREE-DEE EDITION
Hey Mousse, after doing the Mantreads yesterday it wasn't too much hassle to edit part of the soldier's vtf & vmt to make everything other than the boots invisible and take a new set of images for the Gunboats, but after doing so I realised that technically the gunboats model is really just the two metal bits attached to the default boots. You can see the result here, but before I added the values and requested a move etc I thought I should check first if having the boots in the 3D image was okay? I had a look through the list briefly and couldn't really find a precedent for this sort of thing, visually the gunboats are bolted in and attached to the boots so I thought it would make sense to include them in the picture as the boots really seem visually like part of the gunboats model. So yeah, just wanted your opinion on this first, it'll be no problem to retake them with nothing but the metal bits if that's what's wanted, just let me know. -Mr. Magoolachub 00:56, 25 September 2011 (PDT)
- Nope, what you've done is perfect. They would look a bit weird with just two floating bits of metal heh. They look great as they are. —Moussekateer·talk 02:20, 25 September 2011 (PDT)
- Ah, danke, will put values. -Mr. Magoolachub 02:33, 25 September 2011 (PDT)
Quick draw
Wikichievement | Awarded by | Reason | ||
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Lexar | Wikichievement unlocked! For the "small" thing. |
that was fast mate. - Lexar - talk 07:04, 25 September 2011 (PDT)
DEM WIKICHIEVES
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
EpicEric | Wikichievement unlocked! Y U NO HAZ DIS WIKICHIEVE YET |
I know you made this Wikichieve so someone would give it to you, but anyways... – Epic Eric (T | C) 10:51, 27 September 2011 (PDT)
- lol, I made it to give to everyone who helped ._. But thanks, I helped too! —Moussekateer·talk 10:57, 27 September 2011 (PDT)
A Moment In IRC History
+1M. Well done. SS2R 01:50, 29 September 2011 (PDT)
- I was there when it happened, and survived it! Cthulhu1992 02:04, 29 September 2011 (PDT)
- Derp. That was bad of me, I looked at the folder and it only showed a couple of changes so I left it running overnight. —Moussekateer·talk 13:15, 29 September 2011 (PDT)
I did this.
Team_Fortress_Wiki:3D_Models/Hats
I hope this is okay. -Mr. Magoolachub 01:58, 3 October 2011 (PDT)
Спасибо
Thanks. =) --Gero* (Loginov) talk 04:18, 3 October 2011 (PDT)
The Weapon Demonstration Project
Mind if I take full responisbility for the remaining Weapons that don't have any demostrations? I deleted my Youtube account today and I can't remember why. I'll make another later on if I need to.
2560x1600at120hz 15:11, 9 October 2011 (PDT)2560x1600at120hz
- Hey there. I'm afraid I'm not the person in charge of that project, that would be WindPower. However I believe the reason those weapons haven't been done yet is because they're the most difficult to demonstrate. I recommend you read the discussion on the project talk page if you want to get involved. —Moussekateer·talk 15:34, 9 October 2011 (PDT)
I did see I'd made it smaller
and I just thought it may have been important, which I guessed wrong at. as usual. Davo 14:29, 12 October 2011 (PDT)
- Ah but you made it so teeny you couldn't see the image anymore :( —Moussekateer·talk 14:33, 12 October 2011 (PDT)
- eh, usually 10% of my changes end up being reverted. I might try and make myself useful some other way. Davo 13:33, 17 October 2011 (PDT)
TNT Emblem
I'd appreciate it if you'd go back and revert your edits. As I said to Tturbo when he asked me about the emblem:
First off, I just noticed that Moussekateer went and reverted all my edits along with removing the RED version. Secondly, the RED version has always been on the articles. I just went and fixed it up a little bit and re-uploaded it under a new name. Thirdly, I have no clue if they are legit or not. I did find this post on the old TF2 Wiki, which leads me to believe that it is a formerly-used emblem. 404: User Not Found (talk) 17:42, 12 October 2011 (PDT)
- Also, it'd be nice if I could be unbanned from the IRC. Last I remember, I was banned (permanently, apparently) for off-topic discussions or something. 404: User Not Found (talk) 17:43, 12 October 2011 (PDT)
- Actually, hold off on re-adding the Dynamite emblems to the page(s). I've noticed on the old TF2 Wiki's article for the Demoman, in the Trivia section; "The Demoman's class emblem is different from the emblem that appears on his sleeve, depicting a lit bomb rather than a stick of dynamite. However, he uses neither type of explosive". I'm currently Googling around to see if I can find any images of the Demoman with the Dynamite emblem. I'll report back if I find anything. 404: User Not Found (talk) 17:50, 12 October 2011 (PDT)
- I removed the images, including the one there previously, because we have no idea if they're official or not. The talk page on tf2wiki suggests it was used at one point though. As for your IRC ban I'll get back to you when I find out the reason for it. —Moussekateer·talk 17:53, 12 October 2011 (PDT)
- Actually, hold off on re-adding the Dynamite emblems to the page(s). I've noticed on the old TF2 Wiki's article for the Demoman, in the Trivia section; "The Demoman's class emblem is different from the emblem that appears on his sleeve, depicting a lit bomb rather than a stick of dynamite. However, he uses neither type of explosive". I'm currently Googling around to see if I can find any images of the Demoman with the Dynamite emblem. I'll report back if I find anything. 404: User Not Found (talk) 17:50, 12 October 2011 (PDT)
- First you could have answered on your talk, I was watching it, no need to created new sections and divide the answers. Second I'm not talking about the IRC ban I know nothing of it, but if it's done there's probably a good reason. For the emblem it doesn't look legit at all, the old wiki isn't really a trustworthy source. This symbol isn't in the trailers videos, only place the dynamite is mentioned / seen (the circle is empty), and the previous symbol was a bomb, not a dynamite. So we reverted your edits because it wasn't relevant. If you find a trustworthy proof it existed, we'll add them back in the galleries. For now the files aren't deleted we can still add them back. Normally we had official stuff on this wiki, it can be unreleased but officially in the game files. Unofficially stuff, like rumors can go on another site dedicated to them, namely SUF (or SPUF I don't know how that fuss ended). Tturbo ( / ) 17:57, 12 October 2011 (PDT)
- Well well well. Guess what I found while watching Illustrative Rendering in Team Fortress 2? During the very first few seconds when they move past all the classes, you can see the Dynamite emblem on the Demoman's shoulder. Later on in the video however (if you pause at 0:54), the Demoman appears without an emblem, just the orange circle.
- It is very hard to make out, even when you set the video to HD, but from what I can make out, it's not the bomb emblem. It's not round like the Bomb emblem, and the fuse appears to look just like it does in the emblem images of the Dynamite emblem. Take a look (and feel free to edit out the image once you've all seen it, as it's a bit big): 404: User Not Found (talk) 18:01, 12 October 2011 (PDT)
- Hahaha, and guess what else I found on this very Wiki? On Meet the Demoman, in the "Notes" section: During the video, the Demoman can be seen with blank badges on either shoulder. The ending shot of all nine classes shows the Demoman with his original dynamite badge, later changed to a generic bomb and finally to the current Stickybomb shoulder badge. 404: User Not Found (talk) 18:04, 12 October 2011 (PDT)
- Proof #2
- Ok cool, good work tracking them down. I'll add the RED patch back, but not the BLU one you made seeing as it's your own personal work rather than official. —Moussekateer·talk 18:08, 12 October 2011 (PDT)
- Awww, but the BLU one was a simply set of color overlays using official BLU emblem colors, done in Photoshop :( Sucks that it can't be added. 404: User Not Found (talk) 18:40, 12 October 2011 (PDT)
- Ok cool, good work tracking them down. I'll add the RED patch back, but not the BLU one you made seeing as it's your own personal work rather than official. —Moussekateer·talk 18:08, 12 October 2011 (PDT)
- Just thought i should mention that valve has used the TNT emblem in a semi-recent update. 19:02, 12 October 2011 (PDT)
Just letting you know ahead of time
I stumbled upon a PSD file containing all the RED/BLU class badges (though it does have the old "Bomb" emblem for the Demo, and the chunkier Sniper emblem). Apparently, the file was sent to someone by Robin Walker, and it only contained the RED emblems, so the person who received the file created the BLU versions himself using the BLU palette.
However, while examining them all, I had them all visible and noticed that they were all off-centered by a couple of pixels. I've just now centered them all, and also found that when Valve made the RED badges, they used a "drop shadow" effect and a faint gradient overlay.
I have just saved the drop shadow/gradient overlay setup as a style and have applied it to the BLU team emblems. I figured I should let you know ahead of time that I will be saving new versions of every class badge and uploading them as new versions of the existing files. As well, because this pack that I found lacks the Demoman's Stickybomb/Dynamite emblems, and the current Sniper emblem, I'm going to have to pop the ones that we have on the Wiki currently into Photoshop and give it the proper filters and centering.
But yeah, I found it odd how you didn't re-add the BLU Dynamite emblem because it was made by me, but yet the BLU team class badges we have on the Wiki weren't made by Valve, but by another person. Here's where I found the pack. It was on Facepunch, and the post in question is from early 2010. 404: User Not Found (talk) 19:41, 12 October 2011 (PDT)
- Done. Oh, and I re-added the BLU "Dynamite" emblems back to the Demoman pages. In my defense, as I found out in that Facepunch thread, our BLU emblems were not created by Valve (Don't believe me? Look at this. Notice the red pixels at the tips of the flames?). Therefore, seeing as we already use images that weren't made by Valve, but by a Facepunch user, logic dictates that my created emblems shall stay on the pages. 404: User Not Found (talk) 20:38, 12 October 2011 (PDT)
High Five taunt page
I know that the taunts were in TF2 long before Portal 2, I was saying Portal 2's co-op may have been the inspiration for the two man taunt. Danm36 11:35, 14 October 2011 (PDT)
- When I said taunts I actually meant two man taunts. The animations were in the game a long long time ago, just not implemented. It was possible to see them using server mods though. So if anything the TF2 taunts were the inspiration for the Portal 2 taunts. —Moussekateer·talk 11:38, 14 October 2011 (PDT)
- I understand, I'll do more research next time Danm36 12:43, 14 October 2011 (PDT)
Well hello to you!
Hi there, back at yea! ~ AustinAsDeidara
Tavish Degroot Experience
There is, in fact, a resemblance in the hats. I have uploaded a file to place on the page in order to prove it. Please refrain from removing my edits.--{{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}— The preceding unsigned comment was added by Marceline (talk) • (contribs) 2024-12-27, 05:57 UTC
gift spawns
Hi, can you please add a link to the gift sprite you are using on File:Halloween_Gift_spawn_locations.png to make it easier for other people to add spawns. As a temporary measure here is a messy update of a few missing spawns. File:Halloween_Gift_spawn_locations2.png. Discordance 08:36, 23 October 2011 (PDT)
- The gift box sprite is just the gift box image found on the article scaled down to 8% of its original size. But I can add your points later when I get on my computer later. —Moussekateer·talk 08:41, 23 October 2011 (PDT)
- I think one of the double grouping I added to the left of cap c might be a repeat of the present nw from there. I'm going to type out descriptions on Talk:Haunted Halloween Gift of where I've seen spawns. Discordance 10:07, 23 October 2011 (PDT)
- Done the list. Discordance 10:19, 23 October 2011 (PDT)
- Alrighty, I'll have a look at the list when I get the chance. —Moussekateer·talk 10:22, 23 October 2011 (PDT)
- I don't really see the need to document all the areas where the gift spawns, because the spawn point is chosen at random. Last year, there was a gift that had gotten spawned behind one of those kind-of-open doors that you can see the frog through. No-one could get it, so I had to noclip through the door and grab the gift, then raffle it off. And in another instance, the gift got spawned outside the map limits. Same thing, had to noclip out and grab it. I don't know if Valve has fixed the spawn system to refine the co-ordinates, but you may as well just paste one giant Gift icon over the entire map :P 404: User Not Found (talk) 12:57, 23 October 2011 (PDT)
- It's chosen at random from a set of predefined points. The gifts did initially spawn in out of bound areas but that was fixed pretty quickly. —Moussekateer·talk 13:28, 23 October 2011 (PDT)
- I've collected 80+ masks last year and this, still got 40 and a saxton in my inventory I've not been able to sell. the spawns are definitely fixed points. The out of bounds one I guess were just some errant entities that didn't get cleaned up in hammer on the first pass. The list I posted on the talk page is pretty close to complete. Discordance 16:41, 23 October 2011 (PDT)
- I don't really see the need to document all the areas where the gift spawns, because the spawn point is chosen at random. Last year, there was a gift that had gotten spawned behind one of those kind-of-open doors that you can see the frog through. No-one could get it, so I had to noclip through the door and grab the gift, then raffle it off. And in another instance, the gift got spawned outside the map limits. Same thing, had to noclip out and grab it. I don't know if Valve has fixed the spawn system to refine the co-ordinates, but you may as well just paste one giant Gift icon over the entire map :P 404: User Not Found (talk) 12:57, 23 October 2011 (PDT)
- Alrighty, I'll have a look at the list when I get the chance. —Moussekateer·talk 10:22, 23 October 2011 (PDT)