Team Fortress Wiki:Tips Revision/Suggestions

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Revision as of 22:41, 1 November 2011 by Esky (talk | contribs) (Added two responses.)
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This page is for suggesting new tips to be added to the project, or changes to the tips already in the Final page. Tips here will be regularly reviewed and, if of sufficient quality, will be moved to the Final page; tips not of quality will be left for editors to improve.

Formatting

Changes

When suggesting changes to current tips, include the existing full line from Final page, and your modified line below - this allows for easy comparison of your changes and for easy replacement within Final page.

*  "Tip_1_1"     "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
**  "Tip_1_1"     "As a Waffle, invent a Dispenser to shoot chickens on the moon."

New tips

For new tips, simply suggest the tip's text - not adhering to tf_english formatting - this will be implemented if a tip is accepted into Final page. Feedback on new tips, or changes to them, should be given on a new line below the tip. Sign tips and responses to tips to make it easier to keep track of changes.

* "As a Waffle, invent a Dispenser to shoot chickens on the moon." ~~~~
** "As a Chicken, invent a Waffle to shoot Dispensers on the moon." ~~~~
*** I'm not a chicken though? ~~~~

Changes

Suggest changes or updates to current Final page tips here.

Scout

Soldier

Pyro

  • "Tip_7_21" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
    • "Tip_7_21" "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
    • Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. Balladofwindfishes 05:33, 21 October 2011 (PDT)
      • I'm unsure about that to be honest... perhaps it's something we should discuss here? -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -RJ 12:03, 22 October 2011 (PDT)
        • That's a fair point. Of course the underlying assumption is that players will understand that it is a "reskin". --- Killicon pumpkin.png Esquilax 15:38, 23 October 2011 (PDT)
          • Gonna leave this discussion open... if we decide to note reskins then a lot of tips will need to be edited and will be significantly lengthened; I'm apprehensive about supporting listing reskins because of that. -RJ 12:59, 25 October 2011 (PDT)
            • Agreed. I think that the aforementioned assumption is one that we can accept for most items/weapons. After all, weapon and item descriptions are certainly adequate in outlining their purpose and use.--- Killicon pumpkin.png Esquilax 16:23, 25 October 2011 (PDT)
              • I'm not really sure if we can accept that assumption. A lot of regular TF2 players might understand that weapon X is a reskin of weapon Y, but the casual an-hour-every-weekend players (which I think the tips would be most beneficial to) I don't think would have that knowledge - especially considering the amount of weapons in TF2 right now, keeping track of them all without being an everyday player I imagine would be tough. -RJ 07:06, 26 October 2011 (PDT)
                • Fair enough, however the end result is the same I think; either we exhaustively (and most importantly, maintain) a list of all reskins in the tips, or we only include tips for the first instance of the item in question. That being said, another option presents itself that may save us all some time; as "reskins" are added, we just copy the existing tip, replace the item name, and make it a new tip. That way, we have an established format, all weapons are covered, and the relevant information will be presented. At least that way, we won't have enormous tips with every "reskin" taking up multiple lines on the loading screen. --- Killicon pumpkin.png Esquilax 15:30, 26 October 2011 (PDT)
Le contrinue on a nue line
  • The problem with having each reskin have it's own tip is we get the same tip repeated numerous times - with each one getting slightly less exposure, so to see each tip for each reskin - a player has to play longer...if that makes sense. I wonder if it'd be at all possible to have clickable wiki-links in the tips - and then we could use our Reskins article within a tip... e.g. "As a Pemodan, the Eyelander (& reskins) collects Skout Shatos for every enemy refined it kills."... not entirely sure if that'd be an acceptible/friendly solution though - a tip should be short and concise, making a player come out of the game to get all the necessary information sort of violates that. :/ -RJ 15:33, 1 November 2011 (PDT)
    • Hmm, that's an interesting idea. I agree with you though; it adds an additional level of complexity that I think that we should avoid. I think that, for the moment, we should stick with a tip for the first instance of the weapon and leave it up to the user to make the link between the original item and a "reskin" (e.g. the Frying Pan and the Bottle, etc). --- Killicon pumpkin.png Esquilax 15:41, 1 November 2011 (PDT)


Demoman

Heavy

Engineer

Medic

Sniper

Spy

Arena tips

Control Points tip

Medieval Mode

Abuse tips

General tips

New tips

Suggest brand-new tips here.

Scout

  • "As a Scout, the Shortstop not only fires more rapidly than the Scattergun, but can also inflict good damage from a distance. This makes it very effective at medium to long range, and allows you to maintain your distance from dangerous enemies such as Pyros." Basically, the concept is that people should use it from medium-/long-range. That way, players will not assume that it is a Scattergun, which it ain't, dawg! --- Killicon pumpkin.png Esquilax 19:34, 30 October 2011 (PDT)
    • "As a Scout, the Shortstop is very effective at medium to long range, allowing you to maintain your distance from dangerous enemies." -RJ 15:33, 1 November 2011 (PDT)
      • Sounds good to me! --- Killicon pumpkin.png Esquilax 15:41, 1 November 2011 (PDT)


Soldier

Pyro

Demoman

Heavy

Engineer

Medic

Sniper

Spy

General

Medieval Mode