Advanced Weaponiser
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper after experimenting with his new loadout.
|
” |
Advanced Weaponiser is the name of a SourceMod server plugin which adds additional items to Team Fortress 2. It was developed by Mecha the Slag, and is currently at version 2.0.7.
A loadout viewer has been built specifically for Advanced Weaponiser. The backpack viewer has been made to resemble the actual in-game backpack. In the same manner as other backpack viewers for TF2 itself, the inventory of any player can be viewed by adding their Steam ID at the end of the URL. For example, Mecha the Slag's backpack and loadout can be found here.
Contents
Gameplay Demonstration
Basic Use
- Advanced Weaponiser automatically associates 'backpacks' with a player's Steam ID, letting them retain their items and loadout settings across all servers running the plugin.
- When connecting to a registered server for the first time, a player will not have any Advanced Weaponiser items, but will be granted one after a short amount of gameplay time.
- Like the official TF2 item drop system, players are regularly granted an Advanced Weaponiser item as they spend time playing on a registered server, rapidly continuing until they have at least one of every non-restricted weapon. The drop system then randomly allocates weapons at a slower rate, for use in Advanced Weaponiser's crafting system.
- When receiving an item, the player is presented with an HTML page showing the item's appearance, name, class, and statistics, and they have the option of either equipping it immediately or dismissing the message.
- Items found or crafted cannot currently be traded.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it:
Commands | |
---|---|
Command | Function |
loadout | A browsing and 'equip' interface for the items the player has found, divided into slots (Primary, Secondary, and Melee) when a class is chosen Alternate command(s): loadouts, fullloadout, allloadout, loadoutfull, loadoutall, load, pack, equip, equips, equipment, equipments, weapon, weapons, item, items |
backpack <player name> | Displays the target players' Advanced Weaponiser backpack. Alternate command(s): backpacks <player name> |
info <item name> | Displays the name, class, and statistics for the specified item. |
news | A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed. |
craft | Enters the Advanced Weaponiser Crafting Menu that allows new weapons to be created. |
drop | Displays the total number of Advanced Weaponiser items that have been dropped (counts across every AW server). Alternate command(s): drops |
List of Weapons
Active Weapons
Active Weapons | ||||
---|---|---|---|---|
Class | Weapon | Kill Icon | Authors | Attributes/Notes |
Scout |
CharlesMan (Script) |
+10% damage bonus | ||
Primary |
DanielAwesomo (Model) Mecha the Slag (Script) |
Disorientates on impact | ||
Melee |
Ducksink (Model) Mecha the Slag (Script) |
+30% faster firing speed | ||
Soldier |
Primary |
Nzdjh (Model) Mecha the Slag (Script) |
Rockets are semi-controllable | |
Secondary |
SVDL (Model) Mecha the Slag (Script) |
+60% faster firing speed | ||
Secondary |
Napy Da Wise (Model) |
Deals crits while the wielder is rocket jumping | ||
Melee |
MasterGir (Model) Mecha the Slag (Script) |
Performs a earthquake upon landing after a Rocket Jump | ||
Pyro |
Primary |
Pogo (Model) Mecha the Slag (Script) |
Reflected Projectiles become full Crits instead of Mini-Crits | |
Primary |
Hideous (Model) |
Alt Click: Leak oil, which can be ignited | ||
Primary |
Gerbil (Model) Snipes (Stats) |
+35% of damage done is healed | ||
Melee |
Mecha the Slag (Script) Hideous (Model) |
On Hit: Disables enemy primary temporarily | ||
Demoman |
Primary |
N/A |
Contains explosive ammunition | |
Secondary |
Elbagast (Model) Renya (Stats) |
+50% faster firing speed | ||
Melee |
GetGrenade (Model) Mecha the Slag (Script) |
+300% push scale | ||
Heavy |
Primary |
Svdl (Model) Mecha the Slag (Script) |
+75% faster move speed while deployed | |
Secondary |
Mecha the Slag (Script) |
Revives you with an electrical shock upon near-death | ||
Melee |
Nzdjh (Model) Mecha the Slag (Script) |
On Hit: Knocks back victim | ||
Engineer |
Primary |
JoshuaC (Model) Mecha the Slag (Script) |
Damage removes sappers | |
Secondary |
Gerbil (Model) |
On hit: Restores 10% metal | ||
Medic |
Primary |
Hideous (Model) Svdl (Texture) |
70% of damage dealt is healed on both patient and Medic | |
Primary |
Napy Da Wise (Model) Parazit and Blaholtzen (Texture) |
+50 max health on wearer | ||
Secondary |
Murphy (Model) Mecha the Slag (Script) |
+15% UberCharge rate | ||
Melee |
DuckSink (Model) Mecha the Slag (Script) |
Damage increases up to +250% with UberCharge | ||
Sniper |
SexyRobot (Model) Void (Texture) |
Combo System | ||
Primary |
HellJumper (Model) Mecha the Slag (Script) |
Projectiles will travel through multiple targets | ||
Melee |
ez_jamin (Model) Mecha the Slag (Script) |
Can Climb Walls. | ||
Spy |
SeneorGoat/LarryBraverman (Model) Roflman (Script) |
Afterburn Retardant | ||
Primary |
Frump (Model) Roflman (Script) |
Sic Semper Tyrannis. An end to honesty... | ||
Melee |
Pie_Tony (Model) Mecha the Slag (Script) |
Instant Cloak upon backstab | ||
Melee |
Sputnik (Model) Mecha the Slag (Script) |
Instant decloak upon attack | ||
Watch |
Mnemo (Model) Mecha the Slag (Script) |
On activation and deactivation: | ||
Watch |
N/A |
Right-Click makes the Spy hook onto a wall or a ceiling |
Removed Weapons
Removed Weapons | ||||
---|---|---|---|---|
Class | Weapon | Kill Icon | Authors | Attributes/Notes |
Scout |
Secondary |
N/A |
Alt Click: Fire Dash | |
Melee |
BANG! (Model) Mecha the Slag (Script) |
30% faster firing speed | ||
Melee |
VonWilbur (Model) Mecha the Slag (Script) |
Crits on Medics that are healing | ||
Pyro |
Secondary |
Mecha the Slag (Script) Nirrti (Model & Texture) |
On Hit: Pulls target towards you | |
Secondary |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt-Fire explodes the flare in mid-air | ||
Melee |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 max health | ||
Demoman |
Primary |
Kosai106 (Model) Mecha the Slag (Script) |
Leaves a trail of Grenades | |
Secondary |
Mnemosynaut (Model) Mecha the Slag (Script) |
When 'The King' or nearby allies deal damage to opponents, charge increases | ||
Melee |
Mnemo (Model) Mecha the Slag (Script) |
+300% push scale | ||
Heavy |
Melee |
Sparkwire (Model & Script) NeoDement (Script) |
+10% move speed | |
Melee |
Mister Royzo (Model) Mecha the Slag (Script) |
On Hit: Knocks back victim | ||
Engineer |
Melee |
Treythepunkid (Model) Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies | |
Medic |
Primary |
N/A |
+50 max health on wearer. | |
Sniper |
Melee |
Mecha the Slag (Script) |
Alt-fire throws the boomerang | |
Melee |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | ||
Spy |
Primary |
Viper Snake (Model & Script) Lei Lei (Script) |
+175% max ammo | |
Primary |
File:AW-bloody hurtland killicon.png | Viper Snake (Model & Script) Lei Lei (Texture) |
On hit: Bleed for 5 seconds | |
Primary |
File:AW-bloody hurtland killicon.png | Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim | |
Primary |
Viper Snake (Model/Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: | ||
Melee |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim | ||
Removed Wearables
Removed Wearables | ||||
---|---|---|---|---|
Class | Slot | Item name | Authors | Attributes/Notes |
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Scout |
Head | The Southie Arlecchino |
JZeeba (Model) |
"Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..." |
Known Bugs
- Not every weapon has a working viewmodel yet.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
- Players on a Mac are prone to random crashes. The source of the problem is known (the HTML 'Message Of The Day' window), but disabling MOTDs in TF2 prevents players from accessing their AW loadout, so it's not an acceptable fix.
- One is able to overheal with the Quick-Fix when using it with the Lethal Injection.
Trivia
- The April 14, 2011 Patch introduced a permanent bug in Version 1 where players could no longer view most weapon/hat models.
- Several weapons in Weaponiser are based on unused and beta items.
- Weapons that featured in this mod are sometimes officially added to the game, using either their model or stats:
- The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher.
- The stats for the Gentle Manne's Olde Firecannone were very similar to the stats now used for the Detonator.
- Before being officially added to the game, the Fists of Steel model was used for a weapon by the same name. Because of this, the Advanced Weaponiser version was renamed to the Alternative Fists of Steel.
- Since the official Fists of Steel were changed to use a team-colored material, the Alternative FoS are now visually distinct from the official ones due to their plain steel texture.
- Every player's AW Backpack was wiped clean upon the launch of Version 2.
- Anybody's Self-Made and Community items were re-issued to them after the upgrade.
- Updates to Advanced Weaponiser sometimes celebrate 'item drop' milestones:
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- There was a brief bug where players could find unusual crafting items, such as Attribute Scrolls.
- Crafting was activated at the 500,000th item drop.
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- Despite the Bloody Hurtland having a kill icon, it was never provided for client download at any point.
- The model of the the Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The model of the Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
- The model of the Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
- Version 1 had its own achievements system (based upon one of Mecha's other plugins), and players who fulfilled the achievement conditions were rewarded with hat skins like the Rad Rap.
- Achievements were removed in Version 2 because they left the plugin open to exploitation.
- Hats no longer work, due to Valve's current policy on item attatchment forbidding their use.
- The Rad Rap is modeled after the hat worn by "Russel" on the cover of the Gorillaz album "Demon Days."
- The description for the Rad Rap is a reference to the Gorillaz song On Melancholy Hill.
- The Great Slag Treasure Hunt was a special event hosted a few months before the end of Version 1, giving AW players the chance to gain three weapons which were (at the time) exclusively found as treasure hunt prizes. Players had to collect 4 clues (the letters S, L, A and G) and stand at specific points on specific maps to claim their prize.
- The Pegasus Boots were found on koth_viaduct, The Celtic King was found on koth_nucleus, and The Lethal Injection was found on koth_harvest_event.
External links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
- Version 2.0.6 Public Release
- Version 2 Basic Installation & Registration Instructions (Servers must be registered before they can connect to Advanced Weaponiser's database.)
|