Strange

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Backpack Shotgun.png

 Shotgun
Strange Shotgun - Kills: 0

Introduced in the Über Update, Strange quality weapons are found by opening Mann Co. Supply Crates of a certain series. Strange weapons track certain actions which are recorded as an item attribute. Some Strange weapons have more than one counter that tracks another associated action. Secondary counters do not count toward rank progress. Prefixes of Strange weapons will automatically change based on the primary counter's rank. Every time the weapon levels up, the message appears in the chat box notifying the players on the server.

The hexadecimal color code for Strange items is #CF6A32.

Ranks

All Strange weapons start with an initial prefix of Strange, however this is not a rank itself. Trading a Strange weapon will cause its counter to reset to zero and its prefix to reset to Strange, unless Gift Wrap is used.

Rank Kills Name
0 0 Strange
1 10 Unremarkable
2 25 Scarcely Lethal
3 45 Mildly Menacing
4 70 Somewhat Threatening
5 100 Uncharitable
6 135 Notably Dangerous
7 175 Sufficiently Lethal
8 225 Truly Feared
9 275 Spectacularly Lethal
10 350 Gore-Spattered
11 500 Wicked Nasty
12 750 Positively Inhumane
13 999 Totally Ordinary
14 1000 Face-Melting
15 1500 Rage-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7616 Australian
20 8500 Hale's Own

Notes

  • Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
  • The following actions do not increase the total kill count:
  • Kills are counted together for classes that share the same Strange weapon.
  • Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.

Bugs

  • Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
  • If a Strange weapon goes up a rank, it will appear to have the original rank prefix when switching weapons until the player respawns.
  • The Eyelander levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the Bazaar Bargain will only yield one kill.
  • The Ullapool Caber will only count kills made with a melee attack, not a detonation.
  • On applicable Stranges, secondary counters do not reset when traded.

List of Strange items

Template:Strange quality table

Update history

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange qualities.

June 28, 2011 Patch

  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

September 2, 2011 Patch

  • Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).

September 20, 2011 Patch

  • [Undocumented] Added a "Spies Shocked" attribute for the Strange Razorback.
  • [Undocumented] Added a "Heads Taken" attribute for the Strange Eyelander.

October 13, 2011 Patch

  • When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible.
  • When selecting items from the loadout, weapons with different kill eater ranks will all show up
  • [Undocumented] Strange weapon ranking notifications no longer appear as a toast popup on screen.