Self-illumination
Revision as of 23:30, 21 January 2012 by DrDoughnut (talk | contribs) (→Objects that glow in the dark)
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Class | Type | Object | Location of glow |
---|---|---|---|
Scout |
Weapons | Sun-on-a-Stick | The orange segments. |
Misc | Sign of the Wolf's School | The glowing eyes. | |
Pyro |
Weapons | Sharpened Volcano Fragment | The orange segments. |
Hats | Blazing Bull | The horns. | |
Misc | Tail From the Crypt | The tail. | |
Fallen Angel | The wings. | ||
Demoman |
Misc | Scottish Snarl | The eyes and teeth. |
Engineer |
Hats | Mining Light | The lightbulb. |
Industrial Festivizer | The festive lights. | ||
Clockwerk's Helm | The eyes. | ||
Misc | Pip-Boy | The screen and buttons. | |
Medic |
Weapons | Quick-Fix | The backpack. |
Misc | Dr. Gogglestache | The goggles. | |
Emerald Jarate | The neon liquid. | ||
All classes | Hats | A Rather Festive Tree | The lights and the star. |
Cheater's Lament | The halo. | ||
Horseless Headless Horsemann's Head | The inside areas. Set to fade in and out. | ||
Aperture Labs Hard Hat | The lightbulb with a team-colored lens. |
Update history
- [Undocumented] The self illumination applied to the Earbuds is removed.
- [Undocumented] Fixed the Industrial Festivizer not glowing in the dark.