Talk:Community Demoman strategy
I would edit, but I don't know which is correct. Under Charge Targe strategy it says "crits with whatever weapon used" in last 25%, another says just with melee. JackWestJr 08:16, 15 October 2010 (UTC)
- I believe only melee is correct. unless something has changed since summer. K-Mac 21:55, 12 November 2010 (UTC)
Hey, I have a question: Is it possible to break down this article into separate sections such as weapon strategy, map strategy, and general? I mean, I know it's possible, but I wanted to ask someone first so that my changes didn't just get deleted right after I posted them. - Stalin the Warboss
- Cleanup is already ongoing, in fact the map specific strategies was just moved to their respective map strategy page. See Category:Map_strategy Ailure 08:58, 15 March 2011 (UTC)
I was wondering: should we state an example combination consisting of grenade launcher + sticky jumper and ullapool caber? I mean, we already have the rocket jumper for the soldier as an example combination. Would it be appropriate to put this combination (above) or all the strategies involving these 3 weapons already stated under "Sticky Jumper" in community demoman strategy? Skymonster 11:44, 10 April 2011 (UTC)
- Who suggested using the skullcutter with the scottish resistance? I mean really, taking a ranged build like that and then crippling your speed for no reason. Manta 01:41, 8 September 2011 (PDT)
- The Scottish Resistance is less about running around shooting people and more about laying defencive traps - with that loadout you shouldn't really need to move much anyway. » Cooper Kid (blether·contreebs) 02:35, 8 September 2011 (PDT)
Completely removed "General" section
It simply had weapon specific comments regarding the stock loadout and contained all of the same information that the weapon-specific articles further down the page had. So I removed it. --Manta 07:34, 26 September 2011 (PDT)
Meet the Demoman
In Valve's "meet the demoman" you can see a lot of techniques that actually in-game. Maybe we should refer to it. Most of the strategies are mentioned on the page, but i would like to have the technique in the final scene mentioned. Here the RED demoman sticks his bombs around a doorway where the BlU team does not see them until it is too late. The page already says to put stickies where enemies can't see them, but it may help to be more specific. New players could easily underestimate the range of stickybombs, but this trick works on large doorways as well, provided all sides are covered. I am just saying that new players can learn a lot from the movie, and I have always found it very helpful. The part where a scout and the demoman run straight at a lvl 3 sentry, sets a bad example though. Other than that it's a good demonstration. K-Raider NL 07:58, 6 February 2012 (PST)