Gullywash

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Revision as of 13:21, 21 September 2010 by Leftism (talk | contribs) (Current version of gullywash (gullywash_imp3) is considered near enough the final version. However, a new version maybe on the way to fix a spawn switching bug.)
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Gullywash
300px
Basic Information
Developer(s): Unknown
Map Overview
Gullywash overview.png

Gullywash is a standard control point map.

To win, your team must capture and control all five control points.

Screenshots

Changelog

Changelog:

b2 -> b3

  • mid got changed
  • changed last point added some lights and a little space
  • it is now possible to get halfway on 2nd point from balcony as any class
  • added some details
  • middle capping area is bigger
  • spawndoors are fixed
  • spawns are fixed
  • added signs at forward spawn for the confused people who end up running to their own base (you know who you are)
  • increased performance
  • changed the cosmetics a tad
  • haven’t shaved in three days
  • fixed some nodraw issues
  • fixed some bugs
  • changed one of the medium medpacks on middle to a small one

b3 -> b4

  • Spawntimes fixed
  • Removed wall at balcony
  • Rotated 2nd forward respawn to prevent players getting lost
  • removed medium ammo pack at balcony
  • some changed were made to lower level mid to compensate for the respawn getting bigger
  • spawntimes hopefully really fixed
  • added a route at last point/2nd
  • several visual updates

b4 -> b5

  • middle has been made smaller
  • totally visually revised
  • added details
  • no more long spawntimes ever
  • bug fixes

b5 -> rc1

  • added a theme to mid point
  • added several details
  • fixed several bugs
  • some more optimisation
  • changed some lights

rc1 -> rc2

  • changed houses on mid completely
  • last point had some walls removed
  • details added
  • enviroment and lighting changed
  • balcony bug fixed
  • several other bug fixes

rc3 -> rc4

  • fixed the damn doors
  • details added
  • optimized (thnx to tarmo for laughing and helping me)
  • small ammopack added top lobby final cp
  • cp2/4 has some added cover, beneficial for defending team

rc5 -> rc6

  • fixed non solid doors
  • fixed some bugs
  • added some room to last point
  • removed all but 1 railing at last point
  • changed some lights
  • added 3D skybox
  • added some details
  • changed tunnel to have a bit more room

rc7->rc8 changelog

  • fog in skybox fix
  • hallway to base enlarged
  • stairway from lobby to balcony widened
  • added little platform and windows to hallway from first spawn to balcony
  • added a little room inside the wall at last point for the medic to have a little cover
  • balcony has been made a little more roomy around the curved walls
  • by popular demand middle point now resembles a penis to justify the name of the map
  • fixed some bugs
  • clipped some parts for smoother gameplay
  • changed several lights
  • better optimization overall

rc8 -> rc9

  • changed lobby lay-out a bit for smoother play
  • changed ramphouse on middle to be a bit more accessible
  • added some sort of wall thing at last (not sure about this plz do tell me if it doesn’t work)
  • added some details
  • fixed several bugs
  • created some others
  • captimes are a tiny margin faster (don’t expect a huge difference)
  • hidden a frog somewhere, cookie for anyone that can find it

rc9 -> rc10

  • added different levels of height on middle ground
  • added a rock at second cp
  • corrugated metal at second cp has been stretched out to provide more cover
  • added a little catwalk of dirt at second cp
  • added little ammobox on battlements
  • added a lot of details
  • decreased captimes a bunch
  • fixed the sticky doors
  • fixed a lot of bugs
  • frog still hasn't been found (cookie is getting stale)
  • fixed the overlappings
  • equalised ledges on middle
  • won't update the map for a while now.

Additional links