Scout
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Primary
Quick Shot
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+50% Faster firing speed
+45% Faster Reload speed
+40% Faster Weapon switch rate
-50% Damage done
-60% clip size
No random critical hits
If one shot is unused before reloading, it is lost.
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Primary
Interceptor
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+25% faster firing speed
+50% clip size
+30% max primary ammo on wearer
-10% damage done
-15% slower reload speed
No random critical hits
Shares ammo with pistol/winger
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secondary
Tracer gun
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On hit: Marks target
+50% max secondary ammo on wearer
-60% clip size
-10% damage done
No random critical hits
Uses tracer rounds
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Secondary
Fruity PUNCH!
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Applies self healing effect wich will heal 10 hp for 10 seconds
20% longer cooldown
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secondary
Mystic shield
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-30% taken critical hits
+30% fire damage resistance on wearer
-25% slower move speed on wearer
Grants its abilities passively, does not need to be selected
This weapon is a part of "Boston knight set"
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Melee
Boston slicer
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+30% damage done
Has 20% longer melee range
-35% slower firing rate
This weapon is a part of "Boston knight set"
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Melee
Freak Out
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Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits for 12 seconds
-30% damage done
No random critical hits
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Soldier
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Primary
Jumper's Trumpet
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+15% Faster firing speed
+40% Faster projectile speed
-30% Damage taken from own explosions
-25% Damage done
-20% Slower reload speed
No random critical hits
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Primary
Flak Cannon
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Explosion drops 4 small bombs. Each bomb deals 40 damage
+25% explosion radius
+25% max primary ammo on wearer
No random critical hits
Cannot be crit boosted
Projectiles can be shot down with bullets
-25% slower firing speed
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Primary
Original original
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This weapon bases on original from Quake game, wich holds 100 rockets in clip
No reload necessary
+50% projectile speed
+10% damage bonus
No random critical hits
Cannot be crit boosted
+10% damage from own explosions
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Secondary
Commando
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+25% damage done
+25% max secondary ammo on wearer
-25% slower firing speed
No random critical hits
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Melee
Capper
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Upon capturing a point: 100% chance for critical hit for 8 seconds
Upon capturing a point: +20% faster move speed for 12 seconds
-25% Damage done
No random critical hits
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Melee
Shogun's edge
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When activated:
On kill: 100% chance for critical hit for 5 seconds
+20% move speed on wearer
No random critical hits
Honorbound: Once drawn cannot be sheathed until it kills.
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Melee
Vengeance
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Crits on your nemesis
No random critical hits
+5% critical damage vulnerability on wearer
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Pyro
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Primary
Airblaster
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ACompression blast can knockback wearer when its aimed on the ground
-50% Airblast cost
+50% Airblast range
-50% Damage done
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Primary
Immolator
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+30% damage done
+10% fire range
No airblast
No afterburn
No random critical hits
+20% fire damage vulnerability on wearer
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Secondary
SBC-40 Incendairy shotgun
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On hit: target is engulfed in flames
+50% Max secondary ammo on wearer
-20% damage done
-50% afterburn duration
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Secondary
Starfire
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Projectile leaves fire trail that set enemies on fire
+25% max secondary ammo on wearer
-40% damage penatly
-25% slower firing speed
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Melee
Axident
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On hit: Bleed for 8 seconds
+10% bleed damage done
-40% slower weapon switch
-25% slower firing speed
User becomes vulnerable to afterburn
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Melee
Firefighter
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On burning target hit: +20 health
-25% damage vs non-burning players
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Demoman
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Primary
Bomber Lad
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+50% clip size
+30% Launched bomb range
-0.25 launched bomb detonation time
-25% damage done
No random critical hits
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Primary
Wallbreaker
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Launched bombs detonates on impact
+50% Explosion radius
-60% clip size
-20% slower firing speed
-20% slower reload speed
No random critical hits
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Primary
Bomb suit
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-50% Damage taken from own explosions
-50% explosion damage resistance on wearer
Grants its abilities passively, does not need to be selected
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Secondary
Goo launcher
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New projectile model
Launched stickys can stick on enemies and will automaticly detonated within 5 seconds
Projectiles cannot be deflected
-25% damage done
-4 max pipebomb out
-40% explosion radius
No random critical hits
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Melee
Dragonslayer
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On kill: 100% chance for a critical hit for 5 seconds
No random critical hits
No crits from charging
-25 max health on wearer
This item blocks any health increasing attributes from other items
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Melee
DeGroot bordeaux
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Broken bottle causes bleeding for 8 seconds.
Broken bottle deals 25% less damage
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Melee
Hit'n'Pick
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On kill: A small ammo pack is dropped
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Heavy
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Primary
Urshula
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40% faster spin-up time
+25% faster move speed when deployed
50% slower spin-down time
No random critical hits
My dearest Urshula...
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Primary
Rasputin
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+200% max primary ammo on wearer
+50% damage done
+50% faster firing speed
+100% ammo gained from packs on wearer
70% slower spin up time
100% slower spin down time
Wearer is unable to move when deployed
A doomsday baby killing machine
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Secondary
Pocket Sandvich
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+50% faster consuption time
25% faster cooldown
With primary fire or taunt key, restores 100 health over about 2 seconds.
With secondary fire, throws it for another player to restore 50% health.
When thrown and then picked up, restores recharge bar.
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Melee
Punch Out
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Knockback target on hit
Deals critical hits instead of mini-crits
+30% chance for critical hit
On critical miss: Hit yourself,baby
On critical miss: Stun for 6 seconds
Critical kills throws target away.
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Melee
Sandvich Fists
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On kill: A sandvich is dropped
Wearer is able to gain health from thrown sandviches
-25% damage penatly
-10% health gained from packs on wearer
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Engineer
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Primary
Scrap Gun
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+50% damage vs. buildings
-20% less bullet spread
-30% clip size
-10% slower reload speed
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Primary
Texas Ranger
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+10% damage done
+10% bullet per pellet
Damage remove sappers
Deals critical hits instead of mini-crits
-60% clip size
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secondary
Cowboy's six-shooter
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+40% faster weapon switch
+30% damage done
-50% clip size
-30% slower firing speed
Allows to perform 1 hit kill to enemy engineer who also drawed the same weapon within 3 seconds
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Melee
Hammer head
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+20% faster repair speed
Requires olny 1 hit to remove sappers
-20% slower firing speed on players
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Melee
Power arm
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+25 max health on wearer
No move speed penalty while hauling
No random critical hits
-20% slower build rate
-20% slower building deploy speed
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Medic
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Primary
Aggressor
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+120% clip size
+20% faster firing speed
Deals critical hits instead mini-crits
-20% damage done
-10% slower move speed on wearer
-1 health regenerated per second on wearer
Watch out, we got a aggresive medic over here.
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Primary
Ubercharger
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On hit: +2 ubercharge added
-25% clip size
-20% damage penatly
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Secondary
Medi ray-dar
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Heals every teammate in rage
+50% heal rate
+10 max health on wearer
Can't overheal
Grants its abilities passively, does not need to be selected
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Secondary
Combatizer
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Ubercharge provides mad milk and bleeding effects for 5 seconds on hit
Charges ubercharge by damage dealt by patient
+30% heal rate
+25% faster overheal decay
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Melee
Veno-saw
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On hit: Jarate applied to target for 12 seconds
No random critical hits
Weapon can't deal mini-critical/critical hits on jaratized targets
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Sniper
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Primary
Railgun
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+75% max primary ammo on wearer
Projectiles penetrates enemy targets
No move speed penalty from zoom
No headshots
No power charge
Uses Tracer rounds
Gibs player on kill
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Primary
Lovemaker
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On hit: Target fell in love with someone, wich causes endless bleeding
and replaces all taunts with hug taunt that can cure the bleeding
No headshots
No random critical hits
-50% damage done
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Secondary
Queensland riot
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+50% clip size
+15% faster firing speed
-10% slower reload speed
-20% slower weapon switch
No random critical hits
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Melee
Australian rule
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+25% damage done
+10% faster firing speed
Damage dealt to jaratized enemies will heal
Deals critical hits instead of mini-crits
+20% damage taken from melee sources when activated
Polite, efficient, with a plan to kill everyone I need.
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Spy
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Primary
One Shot
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+50% damage done
Succesful hit will recive bullet back to clip
On miss: All ammo is wasted
Weapon holds olny 1 bullet in clip
No random critical hits
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Primary
T.M.W.D.G.
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On hit: +10 health
-20% slower firing speed
-25 max health on wearer
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Primary
Vendetta
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Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer
+100% explosion damage vulnerability on wearer
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Melee
Phantomas
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Silent killer: No attack noise from backstabs
No killcam to victim
User can't see enemy's health
Kills olny by backstab
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Melee
Saboteur
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Sapped constructions will attack enemies as long as it lives
+20% sentry damage vulnerability on wearer
Sappers can be removed with one hit
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