Dalokohs Bar

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That was delicious!
The Heavy on quality chocolates

The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-made secondary weapon for the Heavy. It is a large, partially unwrapped, segmented chocolate bar with the Team Fortress logo imprinted on each chunk. The white-and-team-colored wrapper proclaims "Dalokohs, it's delicious!"

When consumed, the bar will heal 60 health. In addition, maximum health is increased temporarily by +50 for the next 30 seconds, like a semi-permanent overheal; however, this bonus will not stack with healing from the Medi Gun or Dispenser nor will it increase the Heavy's maximum overheal health. The health increase does not remain if the Heavy changes his secondary weapon. Like other lunchbox items, the Heavy will be immobile when consuming the bar; it cannot extinguish fire nor can it be eaten underwater. Also, unlike the Sandvich and Buffalo Steak Sandvich, it cannot be dropped to heal teammates but can be eaten repeatedly without recharging.

Healing and function times

Identical to: Fishcake
Healing and function times
Effect Adds +50 max health for 30 seconds
Healing
Healing amount 60
Function times
Consumption time 4.3 s
Effect duration 30 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Sandvich Dalokohs Bar
Item icon Scrap Metal.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png
Class Token - Heavy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Sandvich.png Item icon Dalokohs Bar.png Item icon Buffalo Steak Sandvich.png Item icon Family Business.png
Item icon Panic Attack.png Item icon Second Banana.png

Update history

March 18, 2010 Patch (First Community Contribution Update)
  • The Dalokohs Bar was added to the game.

May 12, 2010 Patch

  • [Undocumented] The crafting blueprint for the item was added to the game.

July 8, 2010 Patch

  • A cooldown bar now dictates when the item can be consumed.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The eating cooldown timer was removed.

October 6, 2010 Patch

  • [Undocumented] Fixed the cooldown not occurring when the Heavy is hurt.

March 15, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Removed item cool down meter and ammo count when using the Dalokohs Bar

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.

Bugs

  • The particles of food emitting from the Heavy's mouth are the same particle effects as the Sandvich.
  • Dispensers and Medics using the Quick-Fix will only heal a Heavy under the effects of the Dalokohs Bar up to 300 HP, instead of the maximum of 350 HP.
  • When eating the Dalokohs Bar, no bite marks will appear visible for the player, yet other players may see a bite mark form. On occasion, the Dalokohs Bar will glitch and show a first person view of a bitten Bar.
  • The Heavy's base HP may remain at 350 after consuming, allowing a self-overheal to 400 HP if eaten thereafter.
  • Occasionally if you switch weapons while eating the Dalokohs Bar, the heavy will proceed to eat whatever weapon was swapped too (this ends the healing, but not the maximum health boost).

Trivia

  • "Dalokohs" is "shokolad," the Russian word for chocolate, spelled backwards.
  • This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from another Valve game, Left 4 Dead 2.
  • The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort.
  • Sam 'SamMunRAWR' Munro made the model for the weapon, while Benjamin 'Benjamuffin' Rudman made the texture.

Gallery

See also