Crouching

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A crouched Spy.

Crouching is a feature that reduces the area of your character, making you a smaller and less-visible target. This can make tasks such as defending Sentry Guns, sniping, pushing Payload carts and ambushing easier. Crouch-jumping increases the distance on jumps and also facilitates explosive jumping. Some obstacles require you to crouch-jump on top or over them as crouching in mid-air brings your legs and feet up.

When crouching, the character will move much slower than their default movement speed. But unlike running, you move backwards and forwards at the same speed. The default key for a crouch is Ctrl in the PC version, GTAIV l3.png in the PlayStation 3 version, and Xbox Button Stick Click Left.png in the Xbox 360 version. Crouching can be selected to toggle in the Options menu.

When crouching, your character will move 66% slower except when you are a Sniper who is scoped in (98.67% slower) or aiming an arrow (85% slower) or a Heavy with his Minigun revved (immobile).

Crouching does not increase your accuracy when firing a weapon, unlike in other Source games.

Crouching speeds

Class Speed
Leaderboard class scout.png Scout
(Baby Face's Blaster at 0% boost)
(Baby Face's Blaster at 100% boost)
44.4%

40%
58%

133.33v

120v
174v

Leaderboard class medic.png Medic
(with the Overdose at 100% ÜberCharge)
(with any Medi Gun, healing a Scout)
35.5%

39%
44%

106.67v

117.3v
133.33v

Leaderboard class engineer.png Engineer
(while hauling a building)
33.3%

30%

100v

90v

Leaderboard class pyro.png Pyro
(with Powerjack)
33.3%

38%

100v

115v

Leaderboard class sniper.png Sniper
(with rifle zoomed)
(with Huntsman drawn)
33.3%

9%
18%

100v

26.67v
53.33v

Leaderboard class spy.png Spy
(disguised as Soldier)
(disguised as Demoman)
(disguised as Heavy)
33.3%

27%
31%
26%

100v

80v
93.33v
76.67v

Leaderboard class demoman.png Demoman
(with weapon slot boots)
(with a head-taking melee weapon and 1 head)
(with a head-taking melee weapon and 2 heads)
(with a head-taking melee weapon and 3 heads)
(with a head-taking melee weapon and 4 or more heads)
(with weapon slot boots and a head-taking melee weapon and 1 head)
(with weapon slot boots and a head-taking melee weapon and 2 heads)
(with weapon slot boots and a head-taking melee weapon and 3 heads)
(with weapon slot boots and a head-taking melee weapon and 4 or more heads)
(with Scotsman's Skullcutter)
(with Scotsman's Skullcutter and weapon slot boots)
31.1%

34%
34%
36%
39%
41%
37%
40%
42%
45%
26%
29%

93.33v

102.67v
101v
108v
116v
123v
111v
119v
127v
136v
79v
87v

Leaderboard class soldier.png Soldier
Charging the Cow Mangler 5000
(with Escape Plan with over 160 HP)
(with Escape Plan with 121-160 HP)
(with Escape Plan with 81-120 HP)
(with Escape Plan with 41-80 HP)
(with Escape Plan with 1-40 HP)
26.6%

9%
27%
29.3%
32%
37.3%
42.7%

80v

26.67v
80v
88v
96v
112v
128v

Leaderboard class heavy.png Heavy
(with any Primary weapon spinning)
(with G.R.U. drawn)
(under effects of Buffalo Steak Sandvich)
(with Eviction Notice drawn)
25.5%

(Immobile) 0%
33.2%
34.5%
29%

76.67v

0v
99.67v
103.5v
88.2v

  • Note: abs = absolute values in velocity units (v) or hammer units per second (HU/s).

Update history

October 2, 2007 Patch

  • Fixed headshots not always registering for crouched players.

April 1, 2008 Patch

  • Fixed crouch-jump exploit that allowed players to get outside of the world

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts
  • Added "tf_clamp_airducks" convar, set to 1 by default
    • Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps

October 14, 2009 Patch

  • Added server ConVar "bot_crouch" to make bots crouch

September 15, 2016 Patch

  • Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.

See also