Template:PatchDiff/April 20, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie blue.vmt
11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models/player/items/scout/beanie"
N/A3 "$baseTexture" "models/player/items/scout/beanie_blue"
44 "$bumpmap" "models/effects/flat_normal"
55 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
66 "$detailscale" "5"
…
1515 "$phongfresnelranges" "[.25 1 4]"
1616 "$basemapalphaphongmask" "1"
1717
18N/A "$blendtintbybasealpha" "0"
N/A18 "$blendtintbybasealpha" "1"
1919 "$blendtintcoloroverbase" "0"
2020
2121 "$colortint_base" "{59 91 107}"