User contributions
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- 19:43, 5 January 2015 (diff | hist) . . (-210) . . m Talk:Tide Turner
- 19:43, 5 January 2015 (diff | hist) . . (+364) . . Talk:Tide Turner (→Damage/charge relationship: new section)
- 19:40, 5 January 2015 (diff | hist) . . (+209) . . N Talk:Tide Turner (Created page with "Need to investigate: The relationship between how much damage taken and how much charge % is lost should be investigated. ~~~~")
- 00:10, 5 January 2015 (diff | hist) . . (+168) . . Classic (→Bugs: added bug: shot fully charged sound plays when firing as well)
- 00:35, 2 January 2015 (diff | hist) . . (+14) . . m Quickiebomb Launcher (grammar and emphasis)
- 00:19, 2 January 2015 (diff | hist) . . (+1) . . Template:Dictionary/items (→{{md}} Demoman weapons: Fixed typo: changed "Quickebomb Launcher" (sic) to "Quickiebomb Launcher")
- 00:16, 2 January 2015 (diff | hist) . . (+173) . . Template:List of projectiles (Added quickiebomb launcher to list of stickybombs, and listed it as able to remove stickybombs)
- 23:59, 1 January 2015 (diff | hist) . . (+237) . . Manmelter (mentioned that the 20% slower firing isn't listed on the weapon's stats; mentioned that the small sound/spark happens slightly ''after'' it is ready to fire again; mentioned speed at which allies can be extinguished)
- 23:25, 30 December 2014 (diff | hist) . . (-39) . . Cow Mangler 5000 (Removed incorrect "cowmangler deals 10% less damage to players")
- 19:33, 2 April 2013 (diff | hist) . . (+340) . . Talk:Scottish Resistance (→Double-damage bug?) (current)
- 21:51, 31 March 2013 (diff | hist) . . (+78) . . Scottish Resistance (→Bugs: Added link to Developer Wiki page on visleaves to bug about not seeing stickies thru walls)
- 21:48, 31 March 2013 (diff | hist) . . (-155) . . Scottish Resistance (→Bugs: Removed false bug, and minor grammar change)
- 21:47, 31 March 2013 (diff | hist) . . (+333) . . Talk:Scottish Resistance (→Bug with seeing bombs through walls)
- 21:44, 31 March 2013 (diff | hist) . . (+322) . . Talk:Scottish Resistance (→Double-damage bug?: new section)
- 20:50, 30 March 2013 (diff | hist) . . (-112) . . Quick-Fix (Removed "ubering without a target heals the medic at the normal rate" because it doesn't... unless by normal rate it means the medic's base health regen, in which case, duh!)
- 20:36, 30 March 2013 (diff | hist) . . (+1) . . Talk:Quick-Fix (→Possible Trivia?)
- 18:52, 27 March 2013 (diff | hist) . . (-84) . . m Taunts (Undo edit by Vaati 006 (Talk) (1323352) Read edit history AFTER submitting my revision)
- 18:50, 27 March 2013 (diff | hist) . . (+84) . . m Taunts (→Special taunts: Added notes that Ubersaw and Decapitation do not destroy buildings)
- 00:13, 13 March 2013 (diff | hist) . . (+354) . . Strange Part (→Notes: Added ability to apply Kills While Ubercharged to the Equalizer and Underwater Kills to the Flamethrowers)
- 18:53, 8 March 2013 (diff | hist) . . (+308) . . Manmelter (→Bugs: Added bug about alt-fire function occasionally not working for a moment after weapon swap)
- 18:38, 8 March 2013 (diff | hist) . . (+263) . . Scottish Resistance (→Bugs: Added bug about stickies detonated while in motion having the stock Sticky Launcher icon rather than the ScotRes icon)
- 19:57, 27 February 2013 (diff | hist) . . (+263) . . Loose Cannon (→Bugs)
- 19:46, 27 February 2013 (diff | hist) . . (-399) . . Talk:Red-Tape Recorder
- 04:16, 23 February 2013 (diff | hist) . . (+37) . . Taunts (→Special taunts: Explicitly stated that the decapitation taunt doesn't destroy buildings)
- 23:19, 22 February 2013 (diff | hist) . . (+399) . . Talk:Red-Tape Recorder (→Feb. 22 update: new section)
- 08:07, 18 February 2013 (diff | hist) . . (+60) . . Short Circuit
- 08:04, 18 February 2013 (diff | hist) . . (-2) . . m Diamondback (→Bugs: Changed the word "secondary" to "primary")
- 19:18, 15 February 2013 (diff | hist) . . (+398) . . Talk:Sentry Gun (→Immunity to crit.?)
- 19:12, 15 February 2013 (diff | hist) . . (+577) . . m Phlogistinator (Added bug about charged particle effect lingering after using taunt; also minor changes to description in the first section)
- 21:35, 10 February 2013 (diff | hist) . . (-33) . . Sentry Gun (→Bugs: Little derp, hit 'save page' before I was finished typing.)
- 21:34, 10 February 2013 (diff | hist) . . (+423) . . Sentry Gun (→Bugs: Added bug (and picture) where one can VERY rarely see the blueprints of other engineers)
- 21:02, 10 February 2013 (diff | hist) . . (+146) . . Rescue Ranger (→Trivia: The shots will repair only the end of the teleporter that you shoot, not both ends like the wrench. This might be a bug, but is probably intended.)
- 20:36, 10 February 2013 (diff | hist) . . (+61) . . m Scripting (→Wait command: Formatting changes in the example wait-enable-tester script)
- 23:16, 6 February 2013 (diff | hist) . . (+341) . . Talk:Loose Cannon (→Firing the Loose Cannon while charging doesn't interrupt the charge)
- 23:11, 6 February 2013 (diff | hist) . . (-130) . . Loose Cannon (Undo edit by Vaati 006 (Talk) (1267367) I mistakenly believed that firing the grendade launcher while charging ended the charge; it does not)
- 23:10, 5 February 2013 (diff | hist) . . (+247) . . Scottish Resistance (→Bugs: Added bug about tf_dingaling_volume changing volume of the charging sound when charging shots to fire farther)
- 23:08, 5 February 2013 (diff | hist) . . (+241) . . Stickybomb Launcher (→Bugs: Added bug about console command tf_dingaling_volume changing volume of charging sound)
- 23:47, 3 February 2013 (diff | hist) . . (+820) . . Talk:Loose Cannon (→Firing the Loose Cannon while charging doesn't interrupt the charge: new section)
- 23:40, 3 February 2013 (diff | hist) . . (+130) . . Loose Cannon (Undo edit by Hinaomi (Talk) (1266890) No, this bug really DOES happen, see my explanation in discussion page)
- 20:50, 2 February 2013 (diff | hist) . . (+432) . . Help talk:Recording demos (→startmovie mymovie h264 Error?: new section)
- 20:07, 2 February 2013 (diff | hist) . . (-142) . . m Help:Recording demos (→Console commands: Removed duplicate entry in list of console commands (how has nobody noticed this until now?!))
- 05:04, 31 January 2013 (diff | hist) . . (+314) . . Loose Cannon (→Bugs: Added 2 new bugs with shooting while charging)
- 18:26, 4 January 2013 (diff | hist) . . (-737) . . Talk:Rescue Ranger
- 18:26, 4 January 2013 (diff | hist) . . (+794) . . Talk:Rescue Ranger (→"Dead zone" for picking up buildings: new section)
- 18:25, 4 January 2013 (diff | hist) . . (+737) . . Talk:Rescue Ranger (→"Dead zone" for picking up buildings: new section)
- 18:13, 4 January 2013 (diff | hist) . . (+127) . . m Scripting (→Alias Loops: Added a note referring to the script to detect wait enabled)
- 18:05, 4 January 2013 (diff | hist) . . (+526) . . Scripting (Added sample script to detect if server has wait enabled/disabled)
- 23:08, 25 December 2012 (diff | hist) . . (+311) . . m Scripting (→Alias Loops: Reorganized/rephrased the final example in this section to make more sense)
- 19:10, 16 December 2012 (diff | hist) . . (+3) . . m Righteous Bison (→Intro: Added question mark after "45 milliseconds" since this value needs confirmed)
- 19:08, 16 December 2012 (diff | hist) . . (+330) . . Righteous Bison (→Bugs: Shots can go thru round setup gates, but will not damage enemies (conflicts with existing bullet?))
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