Difference between revisions of "Heavy Weapons Guy (Classic)"

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m (Filtered Heavy Weapons Guy (Classic): Built-in filters (Review RC#452191))
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==Basic Strategy==
 
==Basic Strategy==
* Go on the offense if you have a [[Medic_(Classic)|Medic]] with you, otherwise stay on defense.
+
* Go on the offense if you have a [[Medic (Classic)|Medic]] with you, otherwise stay on defense.
  
 
* Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
 
* Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
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* Use your size to block doorways and other passages.
 
* Use your size to block doorways and other passages.
  
* Improve your longevity by partnering with Medics and [[Engineer_(Classic)|Engineers]].
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* Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]].
  
 
* Keep your Assault Cannon spinning if you are lying in ambush.
 
* Keep your Assault Cannon spinning if you are lying in ambush.

Revision as of 18:40, 10 April 2011

Heavy Weapons Guy (Classic)
Heavy Weapons Guy (Classic)
Basic Information
Type: Defensive
Health: 100
(150 when overhealed by a Medic)
Armor: 300
Armor type: Heavy
Speed: Very Slow

The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is a large man outfitted with Heavy Armor, two shotguns, two powerful grenade types and an Assault Cannon. However all of this comes with a price; he is the slowest class in the game. This makes him a great defensive class, as he can take many hits before dying and has enough firepower to quickly inflict significant damage.


Basic Strategy

  • Go on the offense if you have a Medic with you, otherwise stay on defense.
  • Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Use your size to block doorways and other passages.
  • Improve your longevity by partnering with Medics and Engineers.
  • Keep your Assault Cannon spinning if you are lying in ambush.

Special Abilities

Class Skill: Uses Minigun.

Abilities:

  • Isn't pushed by explosions.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 200 4-22 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 200 4-51 Fires fourteen pellets.
HUD assault cannon TFC.png
Weapon 4
Assault Cannon Shells 200 N/A 32

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High Deals massive damage on a four second fuse.
Mirv tfc.png
Secondary
MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Quake Team Fortress

In Quake Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Heavy Weapons Guys not being able to drop their cells.

Trivia

  • The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.

Gallery

See Also

  • Heavy in Team Fortress 2.