Control point (objective)

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A RED-owned Control Point.
This article is about the game objective. For the game mode, see Control Point (game mode).

Control Points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control, and King of the Hill maps, a secondary objective in Arena and Versus Saxton Hale maps, and a similar variant appears in Payload maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points have a white light and a question mark above them).

Gameplay

Main article: Control Point (game mode)

There are three statuses for a Control Point:

Offense

Control Points are captured by standing on top of them. The speed at which a Control Point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train, and Saxton Hale counts as three players. There is a limit on how fast a Control Point can be captured (see Control Point timing). A Spy is allowed to capture a point while disguised as a friendly player. Spies cannot gain the aforementioned capture rate buffs from disguises.

Defense

If players from both teams are on the same, unlocked Control Point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point, all of their progress is lost gradually over time, not immediately.

Reverting a capture

When a Control Point is neutral and both teams are trying to capture it, captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point, they first have to "revert" the progress that the first team made before they can begin to make progress of their own. The revert rate increases in speed with more players of the second team standing on the point.

Limitations

  • Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
  • Cloaked Spies can not defend or capture a Control Point.
  • ÜberCharged players cannot capture points, but can block enemy captures. Note that Kritzkrieg and Vaccinator ÜberCharged players can capture points.
  • Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.
  • The Rocket Jumper and Sticky Jumper do not block point capture, they only prevent the wielder from carrying the intelligence.

Gallery

Related achievements

Achieved.png General achievements

Impenetrable Defense
Impenetrable Defense
Successfully defend Dustbowl without giving up a capture.


Impossible Defense
Impossible Defense
Successfully defend Gravel Pit without giving up a capture.
Relentless Offense
Relentless Offense
Win Hydro without giving up a capture.


Leaderboard class scout.png Scout

Block the Plate
Block the Plate
Block 50 point captures.


Brushback
Brushback
Stun 50 enemies while they are capturing a point or pushing the cart.


Set the Table
Set the Table
Initiate 10 point captures that ultimately succeed.
Side Retired
Side Retired
Capture the last point in a CP map.


Stealing Home
Stealing Home
Start capping a capture point within a second of it becoming available.


Triple Play
Triple Play
Capture three capture points in a row in one life.


Leaderboard class soldier.png Soldier

Hamburger Hill
Hamburger Hill
Defend a cap point 30 times.


Leaderboard class pyro.png Pyro

Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Leaderboard class demoman.png Demoman

The High Road
The High Road
Sticky jump onto a cap point and capture it.


Leaderboard class heavy.png Heavy

Gorky Parked
Gorky Parked
Kill 25 enemies while you're standing on a control point you own.
Purge
Purge
Kill 15 enemies capturing a control point you own.


Leaderboard class engineer.png Engineer

No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.


Leaderboard class medic.png Medic

Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.
Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


Leaderboard class sniper.png Sniper

Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.


Leaderboard class spy.png Spy

On Her Majesty's Secret Surface
On Her Majesty's Secret Surface
Start capping a capture point within a second of it becoming available.


Point Breaker
Point Breaker
Kill 15 enemies who are standing on a control point they own.
Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


Controlpoint.png Foundry achievements

Real Steal
Real Steal
Win a round in which the enemy team has attempted to capture your final control point.


Cap Trap
Cap Trap
Kill an enemy who is capturing a control point with a critical hit.


Claim Jumper
Claim Jumper
Capture a control point within 12 seconds after exiting a teleporter.
Dead Heat
Dead Heat
Play through a back-and-forth battle for 15 control point captures.


Five the Fast Way
Five the Fast Way
Capture the final control point within five seconds of your team capturing the previous control point.


The Power and the Glory.png Powerhouse achievements

Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.
Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.

Update history

April 29, 2008 Patch (Gold Rush Update)

  • Spies disguised as their own team can now capture Control Points
  • Fixed rare client crash on level change during Control Point capturing

March 1, 2012 Patch

  • Fixed a case where capturing a point in Overtime would end the round before time could be added

November 29, 2012 Patch

  • Fixed missing materials in the Control Point HUD on attack/defend maps

December 17, 2015 Patch (Tough Break Update)

  • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.

April 12, 2018 Patch

  • Fixed being able to capture Control Points during setup time.

Trivia

  • Despite not contributing to the progress of capturing a point, ÜberCharged players and Disguised Spies still gain credit for capping the Control Point if they are on it when the capture completes.

See also