pass_template
(Redirected from Pass templtae)
pass_template | |
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Basic Information | |
Map type: | PASS Time |
File name: | pass_template
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Developer(s): | Valve Bad Robot Escalation Studios |
Map Info | |
Environment: | Dev Textures |
Setting: | Day, overcast |
Map Overview | |
pass_template is a PASS Time map created by Bad Robot, Escalation Studios. It is a map with different entities used on PASS Time maps intended as a mapping resource for the community. The map consists almost entirely of developer textures, outside of a few props and jump pads. The map is not contained in the Team Fortress 2 files, but had to be downloaded from their website.
Locations
Spawn area
- Gated spawn: The Gated spawns is a spawn room for each team with a gate for a door. To the right of the spawns is a jump pad, which goes up to the roof.
- Shutter spawn: Opposite of the Gated spawn is the Shutter spawn, which is a spawn room for the opposite team with a shutter. To the left of the spawns is a jump pad, which goes up to the roof.
- Spawn roofs: On top of the spawns is a roof accessible by two jump pads, on top of each roof is a speed boost. The roofs are connected by two bridges, each featuring a speed boost. Each roof has a sloped jump pad going towards the other roof. In-between the roofs and high up in the air is the JACK spawn.
- JACK spawn: The JACK spawn is a tiny shaft high up in the air with a control point underneath. The control point is located between the four spawns.
Goal area
- Side goals: On each side of the map are large walk-in goals.
- High goals: In the middle of the Goal area are two towers with two jump pads underneath them, serving as goals.
- Wall goals: On the wall are two goals, each for one team.
Update history
November 3rd, 2015
- Released pass_template.
July 7, 2016 Patch (Meet Your Match Update)
- An updated
pass_template
for level designers will be released on http://www.escalation.com/news. - [Undocumented] Updated pass_template:
- [Undocumented] Added goal towers.
- [Undocumented] Added two more speed boosts on top of the roofs of each spawn building.
External links
- Escalation Studios blog post (archived).
- Escalation Studios updated blog post (archived).
- PASS Time on the Valve Developer Community