Template:PatchDiff/January 27, 2012 Patch (Beta)/team fortress 2 beta content.gcf/tf beta/scripts/tf weapon flaregun revenge.ctx

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N/A1WeaponData
N/A2{
N/A3 // Attributes Base.
N/A4 "printname" "#TF_Weapon_Raygun"
N/A5 "BuiltRightHanded" "0"
N/A6 "weight" "2"
N/A7 "WeaponType" "secondary"
N/A8 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A9 
N/A10 // Attributes TF.
N/A11 "Damage" "30"
N/A12 "Range" "8192"
N/A13 "BulletsPerShot" "1"
N/A14 "PunchAngle" "2.0"
N/A15 "Spread" "0.0"
N/A16 "TimeFireDelay" "2.0"
N/A17 "ProjectileType" "projectile_flare"
N/A18 "HasTeamSkins_Viewmodel" "1"
N/A19 "UseRapidFireCrits" "1"
N/A20 "HasTeamSkins_Worldmodel" "1"
N/A21 
N/A22 // Ammo & Clip.
N/A23 "primary_ammo" "TF_AMMO_SECONDARY"
N/A24 "secondary_ammo" "None"
N/A25 clip_size "-1"
N/A26 default_clip "12"
N/A27 
N/A28 // Buckets.
N/A29 "bucket" "1"
N/A30 "bucket_position" "0"
N/A31 
N/A32// Muzzleflash
N/A33 "MuzzleFlashParticleEffect" "muzzle_shotgun"
N/A34 
N/A35 "ExplosionSound" "Default.FlareImpact"
N/A36 "ExplosionEffect" "flaregun_destroyed"
N/A37 "ExplosionWaterEffect" "flaregun_destroyed"
N/A38 "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player
N/A39 
N/A40 // Animation.
N/A41 "viewmodel" "models/weapons/v_models/v_pistol_engineer.mdl"
N/A42 "playermodel" "models/weapons/w_models/w_pistol.mdl"
N/A43 "anim_prefix" "mm"
N/A44 
N/A45 // Sounds.
N/A46 // Max of 16 per category (ie. max 16 "single_shot" sounds).
N/A47 SoundData
N/A48 {
N/A49 "single_shot" "Weapon_ManMelter.Single"
N/A50 "reload" "Weapon_FlareGun.WorldReload"
N/A51 "empty" "Weapon_FlareGun.ClipEmpty"
N/A52 "burst" "Weapon_ManMelter.SingleCrit"
N/A53 "double_shot" "Weapon_ManMelter.altfire_lp"
N/A54 "reload" "Weapon_Shotgun.WorldReload"
N/A55 "special2" "Player.UseDeny"
N/A56 }
N/A57 
N/A58 // Weapon Sprite data is loaded by the Client DLL.
N/A59 TextureData
N/A60 {
N/A61 "weapon"
N/A62 {
N/A63 "file" "sprites/bucket_pistol"
N/A64 "x" "0"
N/A65 "y" "0"
N/A66 "width" "200"
N/A67 "height" "128"
N/A68 }
N/A69 "weapon_s"
N/A70 {
N/A71 "file" "sprites/bucket_pistol"
N/A72 "x" "0"
N/A73 "y" "0"
N/A74 "width" "200"
N/A75 "height" "128"
N/A76 }
N/A77 "ammo"
N/A78 {
N/A79 "file" "sprites/a_icons1"
N/A80 "x" "55"
N/A81 "y" "60"
N/A82 "width" "73"
N/A83 "height" "15"
N/A84 }
N/A85 "crosshair"
N/A86 {
N/A87 "file" "sprites/crosshairs"
N/A88 "x" "0"
N/A89 "y" "0"
N/A90 "width" "32"
N/A91 "height" "32"
N/A92 }
N/A93 "autoaim"
N/A94 {
N/A95 "file" "sprites/crosshairs"
N/A96 "x" "0"
N/A97 "y" "48"
N/A98 "width" "24"
N/A99 "height" "24"
N/A100 }
N/A101 }
N/A102}