Template:PatchDiff/January 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/all class/drg badge silver.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/drg_badge_silver"
N/A4 "$bumpmap" "models/player/items/all_class/drg_badge_normal"
N/A5 
N/A6 "$halflambert" "1"
N/A7 
N/A8 
N/A9 "$normalmapalphaenvmapmask" 1
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "10"
N/A13 "$phongboost" "10"
N/A14 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A15 "$phongfresnelranges" "[.25 .5 1]"
N/A16 "$phongwarptexture" "models/weapons/c_items/c_pomson_phongwarp"
N/A17 
N/A18 "$rimlight" "0.5"
N/A19 "$rimlightexponent" "2"
N/A20 "$rimlightboost" "0.25"
N/A21 
N/A22 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A23 
N/A24 
N/A25 "$glowcolor" "1"
N/A26 
N/A27 // Cloaking
N/A28 "$cloakPassEnabled" "1"
N/A29 "Proxies"
N/A30 {
N/A31 "vm_invis"
N/A32 {
N/A33 }
N/A34 "ModelGlowColor"
N/A35 {
N/A36 "resultVar" "$glowcolor"
N/A37 }
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$selfillumtint"
N/A42 }
N/A43 "Equals"
N/A44 {
N/A45 "srcVar1" "$glowcolor"
N/A46 "resultVar" "$color2"
N/A47 }
N/A48 }
N/A49}
N/A50