Template:PatchDiff/January 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/weapons/c items/c drg phlogistinator 02.vmt
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\weapons\c_items\c_drg_phlogistinator_02"
N/A4 "$bumpmap" "models\weapons\c_items\c_drg_phlogistinator_02_normal"
N/A5 "$halflambert" "1"
N/A6
N/A7 //"$basemapalphaphongmask" "1"
N/A8 "$normalmapalphaenvmapmask" 1
N/A9
N/A10 "$phong" "1"
N/A11 "$phongexponent" "20"
N/A12 "$phongboost" "5"
N/A13 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A14 "$phongfresnelranges" "[.25 .5 1]"
N/A15
N/A16 "$rimlight" "0.5"
N/A17 "$rimlightexponent" "2"
N/A18 "$rimlightboost" "0.25"
N/A19
N/A20 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A21
N/A22
N/A23
N/A24 "$blendtintbybasealpha" "1"
N/A25 "$blendtintcoloroverbase" "1"
N/A26
N/A27 "$colortint_base" "{194 45 48}"
N/A28 "$colortint_tmp" "[0 0 0]"
N/A29
N/A30
N/A31
N/A32 "$glowcolor" "1"
N/A33
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 "Proxies"
N/A37 {
N/A38 "vm_invis"
N/A39 {
N/A40 }
N/A41 "ModelGlowColor"
N/A42 {
N/A43 "resultVar" "$glowcolor"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$glowcolor"
N/A48 "resultVar" "$selfillumtint"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$glowcolor"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55
N/A56 "SelectFirstIfNonZero"
N/A57 {
N/A58 "srcVar1" "$colortint_tmp"
N/A59 "srcVar2" "$colortint_base"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62
N/A63 }
N/A64}