Heavy Weapons Guy (Classic)
Heavy Weapons Guy | |
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Basic Information | |
Health: | 100 / 150 |
Armor: | 300 |
Armor type: | Heavy |
Speed: | 76% (228 units/s) |
The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.
Contents
Basic strategy
- It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
- Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
- Use your size to block doorways and other passages.
- Improve your longevity by partnering with Medics and Engineers.
- Keep your Assault Cannon spinning if you aren't moving.
Special abilities
Class Skill: Uses Assault Cannon.
Abilities: Cannot be pushed by explosions.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 200 | 4-24 | Fires six pellets. |
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 200 | 4-56 | Fires fourteen pellets. |
Weapon 4 |
Assault Cannon | Shells | 200 | N/A | 8-32 | Bullets from this gun cause considerable knockback. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | 145-50 | Deals massive damage on a four second fuse. |
Secondary |
MIRV Grenade | 2 | 145-50 per explosion (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Team Fortress
In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.
Update history
January 16, 2003 Patch (Classic)
- Fixed Heavy Weapons Guys not being able to drop their cells.
Unused content
- Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]
Trivia
- The Heavy Duty Rag, War Goggles, and Combat Slacks from Team Fortress 2 are all based on the Heavy's new model.
- The Blue Heavy appeared in the comics A Cold Day in Hell, Blood in the Water, Old Wounds, and The Naked and the Dead.
Gallery
The new TFC Heavy Weapons Guy.
The QWTF Heavy Weapons Guy.
The Red Heavy Weapons Guy as seen in the Catch-Up comic.
The Blue Heavy as seen in A Cold Day in Hell.
The Blue Heavy after he pushed the immortality machine into his body as seen in The Naked and the Dead.
See also
- Heavy in Team Fortress 2.
References
- ↑ game\server\tfc\tfc_team.cpp:L83-113
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