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Show new changes starting from 22:44, 11 July 2024
   
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11 July 2024

     18:19  Birdman of Australiacatraz‎‎ (2 changes | history) . . (+245). . [GrampaSwood‎ (2×)]
      18:19 (cur | prev) . . (+91). . GrampaSwood (talk | contribs) (Other uses template)
      18:13 (cur | prev) . . (+154). . GrampaSwood (talk | contribs) (Trivia: In line with Bird-Man of Aberdeen)
     18:02  Bird-Man of Aberdeen‎ (diff | hist) . . (+28). . GrampaSwood (talk | contribs) (mc)
     17:34  Backbreaker's Guards‎ (diff | hist) . . (-202). . Mediarch (talk | contribs) (Notes: template for the note)
     17:28  All Hallows' Hatte‎ (diff | hist) . . (-164). . Mediarch (talk | contribs) (Template for the note)
     13:42  PASS Time Early Participation Pin‎ (diff | hist) . . (+37). . GrampaSwood (talk | contribs) (Some things to make translation easier, IIRC these infobox changes won't be automated, but if they are feel free to remove them.)
     13:29  Grandmaster‎ (diff | hist) . . (+11). . GrampaSwood (talk | contribs)
     12:12  Community Demoman strategy‎‎ (7 changes | history) . . (+1,752). . [GrampaSwood‎; GoldenHorde‎ (6×)]
      12:12 (cur | prev) . . (-187). . GrampaSwood (talk | contribs) (Some slight rewording. I've removed the bit about "carpet" effect, because I'm really not sure what it's trying to say. Sticky traps very often only cover a single doorway or chokepoint, so this pretty much just goes "sticky traps are not good")
      03:09 (cur | prev) . . (+222). . GoldenHorde (talk | contribs) (Quick tips)
      02:53 (cur | prev) . . (+383). . GoldenHorde (talk | contribs) (Stickybomb Launcher + reskins)
      02:25 (cur | prev) . . (+37). . GoldenHorde (talk | contribs) (Stickybomb Launcher + reskins)
      02:22 (cur | prev) . . (+416). . GoldenHorde (talk | contribs) (Stickybomb Launcher + reskins)
      02:13 (cur | prev) . . (+731). . GoldenHorde (talk | contribs) (Stickybomb Launcher + reskins)
      01:56 (cur | prev) . . (+196). . GoldenHorde (talk | contribs) (Grenade Launcher + reskins)
     05:49  Critical hits‎ (diff | hist) . . (-60). . Randomname90001 (talk | contribs) (Corrected reason for Crits disregarding resistances. See game/shared/tf/tf_gamerules.cpp:L6794-6883 ; bonus damage is dealt with separately.)
     03:02  Natascha‎ (diff | hist) . . (-173). . Randomname90001 (talk | contribs) (Removed bug about Crit bonus damage not being affected by the resistance. The damage is intentionally split between the crit bonus and actual damage, then resistances are applied separately. See game/shared/tf/tf_gamerules.cpp:L6796, 6814, 6883)

10 July 2024

     23:23  Neckwear Headwear‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)