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11 July 2024
03:02 | Natascha (diff | hist) . . (-173) . . Randomname90001 (talk | contribs) (Removed bug about Crit bonus damage not being affected by the resistance. The damage is intentionally split between the crit bonus and actual damage, then resistances are applied separately. See game/shared/tf/tf_gamerules.cpp:L6796, 6814, 6883) |
1 July 2024
20:10 | Soda Popper (4 changes | history) . . (+425) . . [WindBOT; GrampaSwood; Randomname90001 (2×)] | ||
20:10 (cur | prev) . . (+230) . . Randomname90001 (talk | contribs) (Added bug with Hype increasing when dealing 0 damage, made previous damage bug more accurate. Video: https://youtu.be/P2Lzh5zlhWE) | |||
12:29 (cur | prev) . . (+14) . . GrampaSwood (talk | contribs) | |||
mb | 08:30 (cur | prev) . . (0) . . WindBOT (talk | contribs) (Auto: templateParamFilter (Review RC#3559637)) | ||
08:12 (cur | prev) . . (+181) . . Randomname90001 (talk | contribs) (Added bug with Hype's fill rate scaling incorrectly and Hype per hit cap. Video of both: https://youtu.be/DEiEv0KYRag) |
30 June 2024
m 20:30 | Panic Attack (3 changes | history) . . (+29) . . [WindBOT; Blazerkker (2×)] | ||
mb | 20:30 (cur | prev) . . (0) . . WindBOT (talk | contribs) (Auto: templateParamFilter (Review RC#3559374)) | ||
m | 20:15 (cur | prev) . . (+2) . . Blazerkker (talk | contribs) (Grammar fix) | ||
m | 20:11 (cur | prev) . . (+27) . . Blazerkker (talk | contribs) (More detail to the sentence describing the weapon’s appearance(the heat shield)) |