Related changes
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11 July 2024
03:02 | Natascha (diff | hist) . . (-173) . . Randomname90001 (talk | contribs) (Removed bug about Crit bonus damage not being affected by the resistance. The damage is intentionally split between the crit bonus and actual damage, then resistances are applied separately. See game/shared/tf/tf_gamerules.cpp:L6796, 6814, 6883) |
9 July 2024
23:46 | Short Circuit (2 changes | history) . . (0) . . [GrampaSwood; Rock Paper Scissors!] | ||
23:46 (cur | prev) . . (-61) . . GrampaSwood (talk | contribs) (Undo edit by Rock Paper Scissors! (Talk) (3743561) This is considered a bug, please provide proof of this) (Tag: Undo) | |||
23:34 (cur | prev) . . (+61) . . Rock Paper Scissors! (talk | contribs) |
18:55 | Void Monk Hair (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
8 July 2024
7 July 2024
23:29 | Hottie's Hoodie (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
22:24 | Hot Dogger (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
21:24 | Bonk Helm (2 changes | history) . . (-30) . . [Mediarch (2×)] | ||
21:24 (cur | prev) . . (-35) . . Mediarch (talk | contribs) (Undo edit by ShadowMan44 (Talk) (3702993) Done) (Tag: Undo) | |||
21:24 (cur | prev) . . (+5) . . Mediarch (talk | contribs) (full paint) |
20:51 | Bonk Leadwear (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
12:20 | Manmelter (diff | hist) . . (-44) . . Jh34ghu43gu (talk | contribs) (→Damage and function times: https://www.youtube.com/watch?v=7wYDM9xaeiQ https://www.youtube.com/watch?v=fAaSkjZ8MTw + my recent edit on Afterburn) |
4 July 2024
03:33 | Dead Ringer (diff | hist) . . (+167) . . Randomname90001 (talk | contribs) (Added the chance for an explosive hit to result in a gib when feigning.) |
02:40 | Eureka Effect (diff | hist) . . (+197) . . Randomname90001 (talk | contribs) (Added trivia about scrapped Spy revealing function.) |
3 July 2024
12:53 | Professional's Panama (diff | hist) . . (+1) . . MareDareYu (talk | contribs) |
2 July 2024
22:14 | Half-Zatoichi (diff | hist) . . (-169) . . GrampaSwood (talk | contribs) (Undo edit by TacticalNuke455 (Talk) (3735172) Unless a taunt is a kill taunt, the weapon's taunt is not noted) (Tag: Undo) |
1 July 2024
20:10 | Soda Popper (3 changes | history) . . (+425) . . [GrampaSwood; Randomname90001 (2×)] | ||
20:10 (cur | prev) . . (+230) . . Randomname90001 (talk | contribs) (Added bug with Hype increasing when dealing 0 damage, made previous damage bug more accurate. Video: https://youtu.be/P2Lzh5zlhWE) | |||
12:29 (cur | prev) . . (+14) . . GrampaSwood (talk | contribs) | |||
08:12 (cur | prev) . . (+181) . . Randomname90001 (talk | contribs) (Added bug with Hype's fill rate scaling incorrectly and Hype per hit cap. Video of both: https://youtu.be/DEiEv0KYRag) |
30 June 2024
21:08 | World Traveler's Hat (diff | hist) . . (+184) . . Gabrielwoj (talk | contribs) (Added image to the unused bodygroups. Fixed an error that stated the the fourth color was "platinum", but by extracting the model files, it's actually "steel". This is how I got the internal name for the unused Pyromancer's Mask bodygroups.) |
28 June 2024
18:35 | Crone's Dome (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
18:10 | Golden Wrench (diff | hist) . . (+248) . . BrazilianNut (talk | contribs) (→Trivia: Added the messages for finding and deleting a Golden Wrench.) |