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Show new changes starting from 12:39, 3 August 2024
   
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27 July 2024

     22:29  Natascha‎‎ (2 changes | history) . . (-14). . [Randomname90001‎; GrampaSwood‎]
      22:29 (cur | prev) . . (-62). . Randomname90001 (talk | contribs) (Reworded it a bit better than my previous edit. Video of resistance behavior: https://youtu.be/k1pbWeoeR6c ; Source location: game/shared/tf/tf_gamerules.cpp:L6865)
      18:54 (cur | prev) . . (+48). . GrampaSwood (talk | contribs) (Undo edit by Randomname90001 (Talk) (3765348) Please provide some proof of this, as this majorly changes how the bug is performed) (Tag: Undo)

26 July 2024

     05:55  Natascha‎ (diff | hist) . . (-48). . Randomname90001 (talk | contribs) (Reworded bug with resistance and removed inaccurate information.)
     04:44  Control Point (game mode)‎ (diff | hist) . . (+246). . ClockworkSpirit2343 (talk | contribs) (Rewrote Medieval-style section, added a Flag-style section)

23 July 2024

     12:09  Sentry Gun‎ (diff | hist) . . (-114). . GrampaSwood (talk | contribs) (Disadvantages: Agreed with previous edit, this seems like it's saying it's not powerful enough but a hidden Mini-Sentry can do a lot of work. The sentence wasn't very well-structured either.)
     03:20  Community Standin strategy‎ (diff | hist) . . (0). . BIOS (talk | contribs) (changed to png)
     03:13 (Upload log) . . BIOS (talk | contribs) uploaded File:Cp standin B.png(FHD and better quality {{ScreenshotTF2}} Category:Standin images)

21 July 2024

     01:22  Payload‎ (diff | hist) . . (-19). . BrazilianNut (talk | contribs) (Undo edit by ValveMapFile (Talk) (3756294) Unnecessarily complicated.) (Tag: Undo)

18 July 2024

     22:04  Standin‎ (diff | hist) . . (+13). . GrampaSwood (talk | contribs) (New map type)
     18:39  Community Gorge strategy‎ (diff | hist) . . (+1). . GrampaSwood (talk | contribs) (Undo edit by NimrodHU (Talk) (3750284) This is the Soldier section) (Tag: Undo)
     01:03  Sentry Gun‎‎ (2 changes | history) . . (0). . [KingK‎ (2×)]
      01:03 (cur | prev) . . (0). . KingK (talk | contribs) (Advantages)
      01:02 (cur | prev) . . (0). . KingK (talk | contribs) (Advantages)

15 July 2024

     15:57  Overdose‎ (diff | hist) . . (+301). . GrampaSwood (talk | contribs) (Bugs)
     12:42  Medic‎ (diff | hist) . . (+40). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:42  Sniper‎ (diff | hist) . . (+41). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:42  Engineer‎ (diff | hist) . . (+43). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:42  Heavy‎ (diff | hist) . . (+40). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:42  Demoman‎ (diff | hist) . . (+42). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:41  Pyro‎ (diff | hist) . . (+39). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:41  Soldier‎ (diff | hist) . . (+42). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:38  Scout‎ (diff | hist) . . (+29). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
     12:37  Spy‎‎ (2 changes | history) . . (+71). . [GrampaSwood‎ (2×)]
      12:37 (cur | prev) . . (+32). . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links)
      12:33 (cur | prev) . . (+39). . GrampaSwood (talk | contribs) (Added note on the grey background added to the decal)

14 July 2024

     19:03  Sydney Sleeper‎ (diff | hist) . . (-87). . GrampaSwood (talk | contribs) (Undo edit by Asldjasdhaksdasd (Talk) (3747372) Clipping bugs are not noted) (Tag: Undo)

12 July 2024

     23:59  Brass Beast‎ (diff | hist) . . (-167). . GrampaSwood (talk | contribs) (Bugs: See diff 3744197)

11 July 2024

     03:02  Natascha‎ (diff | hist) . . (-173). . Randomname90001 (talk | contribs) (Removed bug about Crit bonus damage not being affected by the resistance. The damage is intentionally split between the crit bonus and actual damage, then resistances are applied separately. See game/shared/tf/tf_gamerules.cpp:L6796, 6814, 6883)

5 July 2024

     19:58  Community Mann vs. Machine strategy‎‎ (2 changes | history) . . (+33). . [GrampaSwood‎ (2×)]
      19:58 (cur | prev) . . (+76). . GrampaSwood (talk | contribs) (Primary Weapons: note on knockback immunity)
      19:57 (cur | prev) . . (-43). . GrampaSwood (talk | contribs) (I went over this a while ago, not much outdated stuff I could really find. Other mc)