Related changes
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19 July 2024
m 06:46 | Your Eternal Reward (diff | hist) . . (+160) . . ShadowMan44 (talk | contribs) |
m 00:58 | Flying Guillotine (diff | hist) . . (+80) . . Mgpt (talk | contribs) |
00:24 | Classes (diff | hist) . . (-76) . . GrampaSwood (talk | contribs) (Changed up lead, Saxton is not a class but just a one-off gamemode character. I've instead listed it as an "other playable character".) |
18 July 2024
20:05 | Soaked (2 changes | history) . . (+169) . . [Roebloz; GrampaSwood] | ||
20:05 (cur | prev) . . (+43) . . GrampaSwood (talk | contribs) (Some mc) | |||
19:59 (cur | prev) . . (+126) . . Roebloz (talk | contribs) |
m 19:57 | Mann Co. Supply Crate (diff | hist) . . (+293) . . Tark (talk | contribs) (→Update history) |
m 19:54 | Mann Co. Supply Crate Key (2 changes | history) . . (+805) . . [Tark (2×)] | ||
m | 19:54 (cur | prev) . . (+95) . . Tark (talk | contribs) (→Update history) | ||
m | 19:53 (cur | prev) . . (+710) . . Tark (talk | contribs) (→{{anchor|Summer 2024 Cosmetic Key}} {{item name|Summer 2024 Cosmetic Key}}) |
16 July 2024
23:11 | Shortstop (diff | hist) . . (-106) . . GrampaSwood (talk | contribs) (→Bugs: Non-bug bug, see new guideline in bugs) |
15 July 2024
16:58 | Trucker's Topper (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
16:39 | Soaked (diff | hist) . . (-263) . . GrampaSwood (talk | contribs) (Removed bugs section: these bugs only work with a now-defunct console command.) |
12:42 | Medic (diff | hist) . . (+40) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Sniper (diff | hist) . . (+41) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Engineer (diff | hist) . . (+43) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Heavy (diff | hist) . . (+40) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Demoman (diff | hist) . . (+42) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:41 | Pyro (diff | hist) . . (+39) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:41 | Soldier (diff | hist) . . (+42) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:38 | Scout (diff | hist) . . (+29) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:37 | Spy (2 changes | history) . . (+71) . . [GrampaSwood (2×)] | ||
12:37 (cur | prev) . . (+32) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) | |||
12:33 (cur | prev) . . (+39) . . GrampaSwood (talk | contribs) (Added note on the grey background added to the decal) |
14 July 2024
21:14 | Frickin' Sweet Ninja Hood (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
19:03 | Sydney Sleeper (2 changes | history) . . (0) . . [GrampaSwood; Asldjasdhaksdasd] | ||
19:03 (cur | prev) . . (-87) . . GrampaSwood (talk | contribs) (Undo edit by Asldjasdhaksdasd (Talk) (3747372) Clipping bugs are not noted) (Tag: Undo) | |||
m | 18:59 (cur | prev) . . (+87) . . Asldjasdhaksdasd (talk | contribs) (→Bugs: added a new "bug" if you can even call it that , pls let me know if clipping through a model during an animation is considered a glitch therefore if it can be added to that section of the article) |
11:17 | Clinical Trial (diff | hist) . . (+14) . . Ryo (talk | contribs) |
12 July 2024
03:46 | Dr's Dapper Topper (diff | hist) . . (+72) . . Mediarch (talk | contribs) (Cat in the Hat reference image) |
01:45 | Bonk Leadwear (diff | hist) . . (-202) . . Mediarch (talk | contribs) (→Notes: template for the note) |
11 July 2024
13:39 | Template:Attribute (diff | hist) . . (+58) . . GrampaSwood (talk | contribs) |
m 13:12 | Fan O'War (diff | hist) . . (-1) . . JupiterSphere (talk | contribs) (mc) |
05:49 | Critical hits (diff | hist) . . (-60) . . Randomname90001 (talk | contribs) (Corrected reason for Crits disregarding resistances. See game/shared/tf/tf_gamerules.cpp:L6794-6883 ; bonus damage is dealt with separately.) |