Related changes
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20 July 2024
11:19 | Cosmetic items (diff | hist) . . (+104) . . GrampaSwood (talk | contribs) (→List of cosmetic items) |
19 July 2024
09:33 | Basic Pyro strategy (2 changes | history) . . (+75) . . [GrampaSwood; Unnamed anon] | ||
09:33 (cur | prev) . . (+7) . . GrampaSwood (talk | contribs) | |||
03:09 (cur | prev) . . (+68) . . Unnamed anon (talk | contribs) |
18 July 2024
21:46 | Community Pyro strategy (3 changes | history) . . (-5) . . [Senpai'ro; GrampaSwood (2×)] | ||
21:46 (cur | prev) . . (-51) . . GrampaSwood (talk | contribs) (→Gas Passer: mc) | |||
21:40 (cur | prev) . . (-97) . . GrampaSwood (talk | contribs) (mc) | |||
21:30 (cur | prev) . . (+143) . . Senpai'ro (talk | contribs) (→Neon Annihilator: With the 2024 Summer Update, the Gas Passer's gas now counts as being wet, and will activate the Neon Annihilator's guaranteed critical hits.) |
20:05 | Soaked (2 changes | history) . . (+169) . . [Roebloz; GrampaSwood] | ||
20:05 (cur | prev) . . (+43) . . GrampaSwood (talk | contribs) (Some mc) | |||
19:59 (cur | prev) . . (+126) . . Roebloz (talk | contribs) |
01:03 | Sentry Gun (2 changes | history) . . (0) . . [KingK (2×)] | ||
01:03 (cur | prev) . . (0) . . KingK (talk | contribs) (→Advantages) | |||
01:02 (cur | prev) . . (0) . . KingK (talk | contribs) (→Advantages) |
16 July 2024
23:11 | Shortstop (diff | hist) . . (-106) . . GrampaSwood (talk | contribs) (→Bugs: Non-bug bug, see new guideline in bugs) |
15:11 | ÜberCharge (diff | hist) . . (-194) . . Mediarch (talk | contribs) (This is not accurate) |
15 July 2024
16:58 | Trucker's Topper (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
16:39 | Soaked (diff | hist) . . (-263) . . GrampaSwood (talk | contribs) (Removed bugs section: these bugs only work with a now-defunct console command.) |
12:42 | Medic (diff | hist) . . (+40) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:42 | Demoman (diff | hist) . . (+42) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:38 | Scout (diff | hist) . . (+29) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) |
12:37 | Spy (2 changes | history) . . (+71) . . [GrampaSwood (2×)] | ||
12:37 (cur | prev) . . (+32) . . GrampaSwood (talk | contribs) (+ strategy fix and additional strategy links) | |||
12:33 (cur | prev) . . (+39) . . GrampaSwood (talk | contribs) (Added note on the grey background added to the decal) |
14 July 2024
21:14 | Frickin' Sweet Ninja Hood (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
12 July 2024
23:05 | Fire (diff | hist) . . (-2,819) . . GrampaSwood (talk | contribs) (→Surviving fire: Turned into table) |
01:45 | Bonk Leadwear (diff | hist) . . (-202) . . Mediarch (talk | contribs) (→Notes: template for the note) |
11 July 2024
12:12 | Community Demoman strategy (7 changes | history) . . (+1,752) . . [GrampaSwood; GoldenHorde (6×)] | ||
12:12 (cur | prev) . . (-187) . . GrampaSwood (talk | contribs) (Some slight rewording. I've removed the bit about "carpet" effect, because I'm really not sure what it's trying to say. Sticky traps very often only cover a single doorway or chokepoint, so this pretty much just goes "sticky traps are not good") | |||
03:09 (cur | prev) . . (+222) . . GoldenHorde (talk | contribs) (→Quick tips) | |||
02:53 (cur | prev) . . (+383) . . GoldenHorde (talk | contribs) (→Stickybomb Launcher + reskins) | |||
02:25 (cur | prev) . . (+37) . . GoldenHorde (talk | contribs) (→Stickybomb Launcher + reskins) | |||
02:22 (cur | prev) . . (+416) . . GoldenHorde (talk | contribs) (→Stickybomb Launcher + reskins) | |||
02:13 (cur | prev) . . (+731) . . GoldenHorde (talk | contribs) (→Stickybomb Launcher + reskins) | |||
01:56 (cur | prev) . . (+196) . . GoldenHorde (talk | contribs) (→Grenade Launcher + reskins) |
05:49 | Critical hits (diff | hist) . . (-60) . . Randomname90001 (talk | contribs) (Corrected reason for Crits disregarding resistances. See game/shared/tf/tf_gamerules.cpp:L6794-6883 ; bonus damage is dealt with separately.) |
03:02 | Natascha (diff | hist) . . (-173) . . Randomname90001 (talk | contribs) (Removed bug about Crit bonus damage not being affected by the resistance. The damage is intentionally split between the crit bonus and actual damage, then resistances are applied separately. See game/shared/tf/tf_gamerules.cpp:L6796, 6814, 6883) |