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Show new changes starting from 00:53, 28 June 2024
   
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27 June 2024

     14:00  Backburner‎‎ (3 changes | history) . . (-150). . [GrampaSwood‎; Chaorace‎ (2×)]
      14:00 (cur | prev) . . (+2). . Chaorace (talk | contribs) (Reverted removal of "2D" -- it is a significant distinction that has a major impact on the mechanic's behavior (also fixed a grammar error))
      11:31 (cur | prev) . . (-266). . GrampaSwood (talk | contribs) (mc, the edge case isn't necessary to list as it's pretty much a bug (but not one worth nothing imo). Better wording on the first bit)
      01:55 (cur | prev) . . (+114). . Chaorace (talk | contribs) (Clarified angle window and method of calculation; provided an edge-case example for further illustration)

21 June 2024

     19:56  Grenade Launcher‎ (diff | hist) . . (-297). . GrampaSwood (talk | contribs) (Undo edit by Reater (Talk) (3726497) This is a very small visual bug that is hardly visible on stock, and likely not even a bug, just a quirk.) (Tag: Undo)

20 June 2024

     09:32  Cow Mangler 5000‎‎ (2 changes | history) . . (0). . [GrampaSwood‎; Tf2 man‎]
      09:32 (cur | prev) . . (-136). . GrampaSwood (talk | contribs) (Undo edit by Tf2 man (Talk) (3725810) Glitched versions of items are not noted) (Tag: Undo)
      03:55 (cur | prev) . . (+136). . Tf2 man (talk | contribs) (Trivia)

19 June 2024

     06:52  Back Scatter‎ (diff | hist) . . (+85). . Randomname90001 (talk | contribs) (Added exact value for max distance before it stops dealing minicrits.)
     03:51  Flame Thrower‎ (diff | hist) . . (+230). . Randomname90001 (talk | contribs) (Added cause of the Flamethrower healing debuff's inconsistency.)

17 June 2024

     21:20  B.A.S.E. Jumper‎‎ (2 changes | history) . . (+193). . [Wabble‎; GrampaSwood‎]
      21:20 (cur | prev) . . (-2). . GrampaSwood (talk | contribs) (mc)
      21:13 (cur | prev) . . (+195). . Wabble (talk | contribs) (Added a bug - https://www.youtube.com/watch?v=0WT4XCgW9hA (there might be smarter way to word this out?))

11 June 2024

     18:54  Natascha‎‎ (5 changes | history) . . (+43). . [Randomname90001‎; Mediarch‎; GrampaSwood‎ (3×)]
      18:54 (cur | prev) . . (+1). . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon)
      18:52 (cur | prev) . . (+121). . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw)
      18:14 (cur | prev) . . (-22). . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.)
      13:32 (cur | prev) . . (+7). . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug)
      02:12 (cur | prev) . . (+54). . Mediarch (talk | contribs) (Undo edit by Jestie (Talk) (3719397) https://www.youtube.com/watch?v=-hkWPMP4Tao. Not the greatest video but when they're being healed the slow icon doesn't show. When not being healed the icon does.) (Tag: Undo)

10 June 2024

     22:06  Natascha‎ (diff | hist) . . (+54). . Randomname90001 (talk | contribs) (Added tidbit about not working on enemies who are being healed by the Medigun.)

4 June 2024

     09:51  Rocket Launcher‎‎ (2 changes | history) . . (0). . [LorrKnight‎; GrampaSwood‎]
      09:51 (cur | prev) . . (0). . GrampaSwood (talk | contribs) (Undo edit by LorrKnight (Talk) (3714452) Please provide proof of this as these are some pretty large changes) (Tag: Undo)
      09:10 (cur | prev) . . (0). . LorrKnight (talk | contribs) (Damage and function times: Changed erroneously listed self-damage from 27-89 and 27-46 while airborne to the correct 45-90 and 27-54.)