Related changes
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27 June 2024
14:00 | Backburner (3 changes | history) . . (-150) . . [GrampaSwood; Chaorace (2×)] | ||
14:00 (cur | prev) . . (+2) . . Chaorace (talk | contribs) (Reverted removal of "2D" -- it is a significant distinction that has a major impact on the mechanic's behavior (also fixed a grammar error)) | |||
11:31 (cur | prev) . . (-266) . . GrampaSwood (talk | contribs) (mc, the edge case isn't necessary to list as it's pretty much a bug (but not one worth nothing imo). Better wording on the first bit) | |||
01:55 (cur | prev) . . (+114) . . Chaorace (talk | contribs) (Clarified angle window and method of calculation; provided an edge-case example for further illustration) |
21 June 2024
19:56 | Grenade Launcher (diff | hist) . . (-297) . . GrampaSwood (talk | contribs) (Undo edit by Reater (Talk) (3726497) This is a very small visual bug that is hardly visible on stock, and likely not even a bug, just a quirk.) (Tag: Undo) |
20 June 2024
09:32 | Cow Mangler 5000 (2 changes | history) . . (0) . . [GrampaSwood; Tf2 man] | ||
09:32 (cur | prev) . . (-136) . . GrampaSwood (talk | contribs) (Undo edit by Tf2 man (Talk) (3725810) Glitched versions of items are not noted) (Tag: Undo) | |||
03:55 (cur | prev) . . (+136) . . Tf2 man (talk | contribs) (→Trivia) |
19 June 2024
06:52 | Back Scatter (diff | hist) . . (+85) . . Randomname90001 (talk | contribs) (Added exact value for max distance before it stops dealing minicrits.) |
03:51 | Flame Thrower (diff | hist) . . (+230) . . Randomname90001 (talk | contribs) (Added cause of the Flamethrower healing debuff's inconsistency.) |
17 June 2024
21:20 | B.A.S.E. Jumper (2 changes | history) . . (+193) . . [Wabble; GrampaSwood] | ||
21:20 (cur | prev) . . (-2) . . GrampaSwood (talk | contribs) (mc) | |||
21:13 (cur | prev) . . (+195) . . Wabble (talk | contribs) (Added a bug - https://www.youtube.com/watch?v=0WT4XCgW9hA (there might be smarter way to word this out?)) |
11 June 2024
18:54 | Natascha (5 changes | history) . . (+43) . . [Randomname90001; Mediarch; GrampaSwood (3×)] | ||
18:54 (cur | prev) . . (+1) . . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon) | |||
18:52 (cur | prev) . . (+121) . . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw) | |||
18:14 (cur | prev) . . (-22) . . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.) | |||
13:32 (cur | prev) . . (+7) . . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug) | |||
02:12 (cur | prev) . . (+54) . . Mediarch (talk | contribs) (Undo edit by Jestie (Talk) (3719397) https://www.youtube.com/watch?v=-hkWPMP4Tao. Not the greatest video but when they're being healed the slow icon doesn't show. When not being healed the icon does.) (Tag: Undo) |
10 June 2024
22:06 | Natascha (diff | hist) . . (+54) . . Randomname90001 (talk | contribs) (Added tidbit about not working on enemies who are being healed by the Medigun.) |
4 June 2024
09:51 | Rocket Launcher (2 changes | history) . . (0) . . [LorrKnight; GrampaSwood] | ||
09:51 (cur | prev) . . (0) . . GrampaSwood (talk | contribs) (Undo edit by LorrKnight (Talk) (3714452) Please provide proof of this as these are some pretty large changes) (Tag: Undo) | |||
09:10 (cur | prev) . . (0) . . LorrKnight (talk | contribs) (→Damage and function times: Changed erroneously listed self-damage from 27-89 and 27-46 while airborne to the correct 45-90 and 27-54.) |