Difference between revisions of "Template:ShineLoadout"
m (V15. Honestly just grasping at straws here. WHY TEMPLATE WHY!) |
m (And we're back. V16 IIRC.) |
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− | {| class="wikitable" cellpadding="0px" | + | <noinclude> |
+ | {{ShineLoadout | ||
+ | | Pyro_Hat=Killer Exclusive | ||
+ | | Pyro_Misc=Last Breath | ||
+ | | Pyro_Misc_2=Earbuds | ||
+ | | Pyro_Action=High Five! | ||
+ | | Pyro_Primary=Degreaser | ||
+ | | Pyro_Secondary=Shotgun | ||
+ | | Pyro_Melee=Axtinguisher | ||
+ | | Pyro_Hat_Quality=Genuine | ||
+ | | Pyro_Primary_Quality=Strange | ||
+ | | Pyro_Secondary_Quality=Strange | ||
+ | | Pyro_Melee_Quality=Strange | ||
+ | }} | ||
+ | <br><br><br><br><br><br><br><br><br> | ||
+ | </noinclude>{| class="wikitable" cellpadding="0px" | ||
| class="header" colspan="{{#expr:{{#if:{{{Scout_Hat|}}}|1|0}}+{{#if:{{{Scout_Misc|}}}|1|0}}+{{#if:{{{Scout_Misc_2|}}}|1|0}}+3+{{#if:{{{Scout_Action|}}}|1|0}}}}" style="height:22px;" align="center" | {{TF2B|Scout}} | | class="header" colspan="{{#expr:{{#if:{{{Scout_Hat|}}}|1|0}}+{{#if:{{{Scout_Misc|}}}|1|0}}+{{#if:{{{Scout_Misc_2|}}}|1|0}}+3+{{#if:{{{Scout_Action|}}}|1|0}}}}" style="height:22px;" align="center" | {{TF2B|Scout}} | ||
| class="header" colspan="{{#expr:{{#if:{{{Soldier_Hat|}}}|1|0}}+{{#if:{{{Soldier_Misc|}}}|1|0}}+{{#if:{{{Soldier_Misc_2|}}}|1|0}}+3+{{#if:{{{Soldier_Action|}}}|1|0}}}}" style="height:22px;" align="center" | {{TF2B|Soldier}} | | class="header" colspan="{{#expr:{{#if:{{{Soldier_Hat|}}}|1|0}}+{{#if:{{{Soldier_Misc|}}}|1|0}}+{{#if:{{{Soldier_Misc_2|}}}|1|0}}+3+{{#if:{{{Soldier_Action|}}}|1|0}}}}" style="height:22px;" align="center" | {{TF2B|Soldier}} | ||
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| style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}}<!-- | | style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}}<!-- | ||
− | -->{{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}}| | + | -->{{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}} |
− | }}{{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}}| | + | |}}{{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}} |
− | }}{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}| | + | |}}{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}} |
− | }}{{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}|}} | + | |}}{{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}|}} |
| style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}} | | style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}} | ||
| style="background:#{{ItemColor|{{{Pyro_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Secondary|Shotgun}}}|icon-size=50x50px}} | | style="background:#{{ItemColor|{{{Pyro_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Secondary|Shotgun}}}|icon-size=50x50px}} |
Revision as of 20:04, 14 June 2012
Scout | Soldier | Pyro | ||||||||||
Demoman | Heavy | Engineer | ||||||||||
Medic | Sniper | Spy | ||||||||||
Scout | Soldier | Pyro | ||||||
Demoman | Heavy | Engineer | ||||||
Medic | Sniper | Spy | ||||||
Usage
Takes a lot of parameters. A lot of them.
Each parameter looks like this:
class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.
Note that Action does not have a quality value.
Example
{{ShineLoadout
| Scout_Hat = Troublemaker's Tossle Cap
| Scout_Misc = Planeswalker Goggles
| Scout_Misc_2 = Ball-Kicking Boots
| Scout_Action = Schadenfreude
| Scout_Secondary = Crit-a-Cola
| Scout_Melee = Boston Basher
| Scout_Hat_Quality = Unusual
| Scout_Misc_Quality = Genuine
| Scout_Misc_2_Quality = Genuine
| Scout_Primary_Quality = Strange
| Scout_Secondary_Quality = Vintage
| Scout_Melee_Quality = Genuine
}}
Output
Scout | Soldier | Pyro | ||||||||||
Demoman | Heavy | Engineer | ||||||||||
Medic | Sniper | Spy | ||||||||||