Shotgun
“ | Son, I'm gonna blow that dumb look right off your stupid face.
Click to listen
— The Engineer
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” |
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun.
The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
The Shotgun's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 9-90 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 12.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.005 s Pyro: 1.035 s0.87 s 0.87 s | |
Reload (consecutive) | 0.51 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Pyro
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Heavy
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Engineer
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Update history
- Pyro's Hadouken taunt now kills people it hits.
- The Shotgun can now break apart the Demoman's stickybombs.
December 17, 2009 Patch (WAR! Update)
- Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Engineer's Shotgun is now a
c_model
and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.
- Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.
September 30, 2010 Patch (Mann-Conomy Update)
- Every class's Shotgun now reloads at the same speed.
- Fixed being unable to equip customized shotguns on some classes.
- Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- The Shotgun's kill icon was updated.
- [Undocumented] Nametagged Shotguns now properly use
c_model
technology. - [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.
June 23, 2011 Patch (Über Update)
- Added Strange quality.
June 18, 2014 Patch (Love & War Update)
- Converted the Shotgun models to use the
c_models
system.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
Bugs
- Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
- The stock variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.
Trivia
- As with most shotguns in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
Gallery
- Soldier
- Pyro
- Heavy
- Engineer
- Other
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Festivized variant.
See also
- Shotgun strategy (Soldier)
- Shotgun strategy (Pyro)
- Shotgun strategy (Heavy)
- Shotgun strategy (Engineer)
- Festive weapons
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[expand]Weapons |
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