Difference between revisions of "Tightrope"

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m (Huge Update: Made everything match Team Fortress 2 Beta page)
Line 5: Line 5:
 
All servers are currently offline in preparation of a re-launch.
 
All servers are currently offline in preparation of a re-launch.
  
== Current changes ==
+
== Changes currently undergoing testing ==
 
=== Changed weapons ===
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
Line 15: Line 15:
 
! rowspan="2" | {{Class link|Scout}}
 
! rowspan="2" | {{Class link|Scout}}
 
! {{Table icon|Winger}}  
 
! {{Table icon|Winger}}  
| {{grey|~}}
+
|
| {{buff|+75% accuracy}}
+
{{grey|~}}
 +
|
 +
{{buff|+75% accuracy}}
 
|-
 
|-
 
! {{Table icon|Atomizer}}  
 
! {{Table icon|Atomizer}}  
| {{grey|Third jump deals 10 damage}}
+
|
|{{nerf|Second and third jumps deal 10 damage}}
+
{{grey|Third jump deals 10 damage}}
 +
|
 +
{{nerf|Second and third jumps deal 10 damage}}
 
|-
 
|-
! rowspan="1" | {{Class link|Soldier}}
+
! {{Class link|Soldier}}
 
! {{Table icon|Liberty Launcher}}  
 
! {{Table icon|Liberty Launcher}}  
| {{grey|~}}
+
|  
| {{buff|+25% knockback}}
+
{{grey|~}}
 +
|  
 +
{{buff|+25% knockback}}
 
{{nerf|-25% explosion radius}}
 
{{nerf|-25% explosion radius}}
 
|-
 
|-
 
! rowspan="2" | {{Class link|Demoman}}
 
! rowspan="2" | {{Class link|Demoman}}
 
! {{Table icon|Grenade Launcher}}
 
! {{Table icon|Grenade Launcher}}
| {{grey|Direct hits deal 84 - 123 damage}}
+
|  
| {{note|Direct hits always deal 100 damage}}
+
{{grey|Direct hits deal 84 - 123 damage}}
 +
|  
 +
{{note|Direct hits always deal 100 damage}}
 
|-
 
|-
 
! {{Table icon|Loch-n-Load}}
 
! {{Table icon|Loch-n-Load}}
| {{grey|Direct hits deal 103 - 147 damage}}
+
|  
| {{note|Direct hits always deal 120 damage}}
+
{{grey|Direct hits deal 103 - 147 damage}}
 +
|  
 +
{{note|Direct hits always deal 120 damage}}
 
|-
 
|-
! rowspan="1" | {{Class link|Spy}}
+
! {{Class link|Spy}}
 
! {{Table icon|Dead Ringer}}
 
! {{Table icon|Dead Ringer}}
| {{grey|90% resistance while cloaked}}
+
|  
| {{nerf|Resistance starts at 90% and wears off over time}}
+
{{grey|90% resistance while cloaked}}
 +
|  
 +
{{nerf|Resistance starts at 90% and wears off over time}}
 
|-
 
|-
 
|}
 
|}
  
== Old changes ==
+
== Previous changes ==
 
 
=== New weapons ===
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="15%" |
 
! class="header" width="35%" | Notes/Special abilities
 
|-
 
! rowspan="1"|{{Class link|Soldier}}
 
! {{item icon|Righteous Bison|100px}}<br /><small>[[Secondary]]</small><br/>Personal Death Ray<sup></sup>
 
|
 
{{buff|Shoots rockets}}
 
{{nerf|Only holds one rocket in clip}}
 
|-
 
! rowspan="2"|{{Class link|Pyro}}
 
! {{item icon|Flamethrower|100px}}<br /><small>[[Primary]]</small><br/>Arsonist's Arseblast<sup></sup>
 
|
 
{{buff|Airblast cures and stores ally status ailments}}
 
{{buff|Taunting cures and stores user's status ailments}}
 
{{buff|Airblast applies stored status ailments to enemies}}
 
{{nerf|Does not apply afterburn}}
 
|-
 
! {{item icon|Flamethrower|100px}}<br /><small>[[Primary]]</small><br/>Firewall<sup></sup>
 
|
 
{{note|Airblast type: Overheat}}
 
{{buff|Airblast ignites enemies and projectiles}}
 
{{buff|Airblast doesn't use up ammo}}
 
{{nerf|User absorbs unused heat from airblasts}}
 
{{nerf|User takes damage if too much heat is absorbed}}
 
{{nerf|-50% max ammo}}
 
|-
 
! rowspan="1"|{{Class link|Engineer}}
 
! {{item icon|Pistol|100px}}<br /><small>[[Secondary]]</small><br/>Pardner
 
|
 
{{buff|Crits enemies that are targeted by sentries}}
 
{{nerf|-75% clip size}}
 
{{nerf|No random critical hits}}
 
|-
 
! rowspan="1"|{{Class link|Medic}}
 
! {{item icon|Wrangler|100px}}<br /><small>[[Primary]]</small><br/>Practitioner's Pointer
 
|
 
{{buff|Keep cursor on enemies with medigun active to point them out to teammates}}
 
{{buff|Pointed out enemies are covered in milk and can be seen through walls}}
 
{{nerf|Passive weapon}}
 
{{nerf|-25% healing rate on medigun}}
 
|-
 
! rowspan="1"|{{Class link|Sniper}}
 
! {{item icon|Kukri|100px}}<br /><small>[[Melee]]</small><br/>Khopesh Climber<sup></sup>
 
|
 
{{buff|Climbs walls}}
 
{{nerf|Wearer takes minicrits when aiming}}
 
|-
 
! rowspan="1"|{{Class link|Spy}}
 
! {{item icon|Invis Watch|100px}}<br /><small>[[Spy#Secondary PDA|Watch]]</small><br/>Lungbuster<sup></sup>
 
|
 
{{buff|+33% move speed when cloaked}}
 
{{note|Uses health as cloak.}}
 
|-
 
|}
 
 
 
=== Changed weapons ===
 
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Class
Line 113: Line 65:
 
! rowspan="3" | {{Class link|Scout}}
 
! rowspan="3" | {{Class link|Scout}}
 
! {{Table icon|Winger}}  
 
! {{Table icon|Winger}}  
| {{grey|+15% damage bonus}}
+
|
 +
{{grey|+15% damage bonus}}
 
{{grey|-60% clip size}}
 
{{grey|-60% clip size}}
| {{buff|+25% damage bonus}}
+
|
 +
{{buff|+25% damage bonus}}
 
{{buff|-50% clip size}}
 
{{buff|-50% clip size}}
 
{{buff|+75% accuracy}}
 
{{buff|+75% accuracy}}
 
|-
 
|-
 
! {{Table icon|Sandman}}  
 
! {{Table icon|Sandman}}  
| {{grey|Ball stuns enemies}}
+
|  
| {{nerf|Ball does not stun}}
+
{{grey|Ball stuns enemies}}
 +
|  
 +
{{nerf|Ball does not stun}}
 
{{info|Ball restricts user and target to melee weapon for 5 seconds}}
 
{{info|Ball restricts user and target to melee weapon for 5 seconds}}
 
|-
 
|-
 
! {{Table icon|Atomizer}}  
 
! {{Table icon|Atomizer}}  
| {{grey|-20% damage penalty}}
+
|
 +
{{grey|-20% damage penalty}}
 
{{grey|30% slower firing speed}}
 
{{grey|30% slower firing speed}}
 
{{grey|Third jump deals 10 damage}}
 
{{grey|Third jump deals 10 damage}}
| {{buff|No damage penalty}}
+
|  
 +
{{buff|No damage penalty}}
 
{{buff|No firing speed reduction}}
 
{{buff|No firing speed reduction}}
 
{{nerf|Second and third jumps deal 10 damage}}
 
{{nerf|Second and third jumps deal 10 damage}}
Line 134: Line 92:
 
! rowspan="6" | {{Class link|Soldier}}
 
! rowspan="6" | {{Class link|Soldier}}
 
! {{Table icon|Cow Mangler 5000}}  
 
! {{Table icon|Cow Mangler 5000}}  
| {{grey|Reflected rockets crit}}
+
|
| {{buff|Reflected rockets minicrit}}
+
{{grey|Reflected rockets crit}}
|-
+
|
! {{Table icon|Liberty Launcher}}
+
{{buff|Reflected rockets minicrit}}
| {{grey|~}}
 
| {{buff|+25% knockback}}
 
{{nerf|-25% firing speed}}
 
 
|-
 
|-
 
! {{Table icon|Mantreads}}  
 
! {{Table icon|Mantreads}}  
| {{grey|Deals 3x falling damage to the player you land on}}
+
|
| {{buff|Creates an explosion that deals 3x falling damage when you land}}
+
{{grey|Deals 3x falling damage to the player you land on}}
 +
|
 +
{{buff|Creates an explosion that deals 3x falling damage when you land}}
 
|-
 
|-
 
! {{Table icon|Battalion's Backup}}  
 
! {{Table icon|Battalion's Backup}}  
| {{grey|Rage filled by taking 450 damage}}
+
|
| {{buff|Rage filled by taking 200 damage}}
+
{{grey|Rage filled by taking 450 damage}}
 +
|
 +
{{buff|Rage filled by taking 200 damage}}
 +
|-
 +
! {{item icon|Righteous Bison|100px}}<br />Personal Death Ray
 +
|
 +
{{info|New Weapon}}
 +
|
 +
{{buff|Shoots rockets}}
 +
{{nerf|Only holds one rocket in clip}}
 
|-
 
|-
 
! {{Table icon|Market Gardener}}  
 
! {{Table icon|Market Gardener}}  
| {{grey|Deals crits while the wielder is rocket jumping}}
+
|
| {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}}
+
{{grey|Deals crits while the wielder is rocket jumping}}
 +
|
 +
{{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}}
 
|-
 
|-
 
! {{Table icon|Escape Plan}}  
 
! {{Table icon|Escape Plan}}  
| {{grey|~}}
+
|
| {{nerf|-50% damage penalty}}
+
{{grey|~}}
 +
|
 +
{{nerf|-50% damage penalty}}
 +
|-
 +
! rowspan="3" | {{Class link|Pyro}}
 +
! {{item icon|Flamethrower|100px}}<br/>Arsonist's Arseblast
 +
|
 +
{{info|New Weapon}}
 +
|
 +
{{buff|Airblast cures and stores ally status ailments}}
 +
{{buff|Taunting cures and stores user's status ailments}}
 +
{{buff|Airblast applies stored status ailments to enemies}}
 +
{{nerf|Does not apply afterburn}}
 +
|-
 +
! {{item icon|Flamethrower|100px}}<br/>Firewall<sup></sup>
 +
|
 +
{{info|New Weapon}}
 +
|
 +
{{note|Airblast type: Overheat}}
 +
{{buff|Airblast ignites enemies and projectiles}}
 +
{{buff|Airblast doesn't use up ammo}}
 +
{{nerf|User absorbs unused heat from airblasts}}
 +
{{nerf|User takes damage if too much heat is absorbed}}
 +
{{nerf|-50% max ammo}}
 
|-
 
|-
! rowspan="1" | {{Class link|Pyro}}
 
 
! {{Table icon|Sharpened Volcano Fragment}}
 
! {{Table icon|Sharpened Volcano Fragment}}
| {{grey|On hit: Ignites enemies}}
+
|
| {{nerf|Does not ignite enemies}}
+
{{grey|On hit: Ignites enemies}}
 +
|
 +
{{nerf|Does not ignite enemies}}
 
{{buff|When active: Afterburn minicrits}}
 
{{buff|When active: Afterburn minicrits}}
|-
 
! rowspan="2" | {{Class link|Demoman}}
 
! {{Table icon|Grenade Launcher}}
 
| {{grey|Direct hits deal 84 - 123 damage}}
 
| {{note|Direct hits always deal 100 damage}}
 
|-
 
! {{Table icon|Loch-n-Load}}
 
| {{grey|Direct hits deal 103 - 147 damage}}
 
| {{note|Direct hits always deal 120 damage}}
 
 
|-
 
|-
 
! rowspan="3" | {{Class link|Heavy}}
 
! rowspan="3" | {{Class link|Heavy}}
 
! {{Table icon|Minigun}}
 
! {{Table icon|Minigun}}
| {{grey|~}}
+
|
| {{nerf|33% slower spin up time}}
+
{{grey|Normal spin up time}}
 +
|
 +
{{nerf|33% slower spin up time}}
 
|-
 
|-
 
! {{Table icon|Brass Beast}}
 
! {{Table icon|Brass Beast}}
| {{grey|~}}
+
|
| {{buff|Shots penetrate players}}
+
{{grey|~}}
 +
|
 +
{{buff|Shots penetrate players}}
 
{{buff|+50% knockback resistance when spun-up}}
 
{{buff|+50% knockback resistance when spun-up}}
 
|-
 
|-
 
! {{Table icon|Gloves of Running Urgently}}
 
! {{Table icon|Gloves of Running Urgently}}
| {{grey|User takes mini-crits while active and for 3 seconds after switching away}}
+
|
| {{buff|Does not cause user to take minicrits}}
+
{{grey|User takes mini-crits while active and for 3 seconds after switching away}}
 +
|
 +
{{buff|Does not cause user to take minicrits}}
 
{{nerf|When active: User is ignited}}
 
{{nerf|When active: User is ignited}}
 
{{nerf|-50 max health on wearer}}
 
{{nerf|-50 max health on wearer}}
 
|-
 
|-
! rowspan="1" | {{Class link|Engineer}}
+
! rowspan="2" | {{Class link|Engineer}}
 
! {{Table icon|Pomson 6000}}
 
! {{Table icon|Pomson 6000}}
| {{grey|~}}
+
|
| {{info|Reskin of the Righteous Bison}}
+
{{grey|On Hit: Victim loses 10% ÜberCharge}}
 +
{{grey|On Hit: Victim loses 20% cloak}}
 +
|
 +
{{nerf|No longer drain cloak on hit}}
 +
{{nerf|No longer drain ÜberCharge on hit}}
 +
|-
 +
! {{item icon|Pistol|100px}}<br/>Pardner
 +
|
 +
{{info|New Weapon}}
 +
|
 +
{{buff|Crits enemies that are targeted by sentries}}
 +
{{nerf|-75% clip size}}
 +
{{nerf|No random critical hits}}
 +
|-
 +
! {{Class link|Medic}}
 +
! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer
 +
|
 +
{{info|New Weapon}}
 +
|
 +
{{buff|Keep cursor on enemies with medigun active to point them out to teammates}}
 +
{{buff|Pointed out enemies are covered in milk and can be seen through walls}}
 +
{{nerf|Passive weapon}}
 +
{{nerf|-25% healing rate on medigun}}
 +
|-
 +
! rowspan="2" | {{Class link|Sniper}}
 +
! {{item icon|Kukri|100px}}<br />Khopesh Climber
 +
|
 +
{{info|New Weapon}}
 +
|
 +
{{buff|Climbs walls}}
 +
{{nerf|Wearer takes minicrits when aiming}}
 
|-
 
|-
! rowspan="1" | {{Class link|Sniper}}
 
 
! {{Table icon|Bushwacka}}
 
! {{Table icon|Bushwacka}}
| {{grey|~}}
+
|
| {{nerf|No random critical hits}}
+
{{grey|Random critical hits enabled}}
 +
|
 +
{{nerf|No random critical hits}}
 
|-
 
|-
 
! rowspan="2" | {{Class link|Spy}}
 
! rowspan="2" | {{Class link|Spy}}
 
! {{Table icon|Enforcer}}
 
! {{Table icon|Enforcer}}
| {{grey|+20% damage bonus when undisguised}}
+
|
 +
{{grey|+20% damage bonus when undisguised}}
 
{{grey|20% slower firing speed}}
 
{{grey|20% slower firing speed}}
| {{buff|+20% damage bonus at all times}}
+
|
 +
{{buff|+20% damage bonus at all times}}
 
{{buff|No firing speed reduction}}
 
{{buff|No firing speed reduction}}
 
{{nerf|-15 cloak per shot}}
 
{{nerf|-15 cloak per shot}}
 
|-
 
|-
! {{Table icon|Dead Ringer}}
+
! {{item icon|Invis Watch|100px}}<br />Lungbuster
| {{grey|90% resistance while cloaked}}
+
|
| {{nerf|Resistance starts at 90% and wears off over time}}
+
{{info|New Weapon}}
 +
|
 +
{{buff|+33% move speed when cloaked}}
 +
{{note|Uses health as cloak.}}
 
|-
 
|-
 
|}
 
|}

Revision as of 13:51, 25 November 2012

Tightrope logo

Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers. There is a Steam Group for Tightrope.

All servers are currently offline in preparation of a re-launch.

Changes currently undergoing testing

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Winger
Winger

~

Pictogram plus.png +75% accuracy

Atomizer
Atomizer

Third jump deals 10 damage

Pictogram minus.png Second and third jumps deal 10 damage

Leaderboard class soldier.png Soldier Liberty Launcher
Liberty Launcher

~

Pictogram plus.png +25% knockback
Pictogram minus.png -25% explosion radius

Leaderboard class demoman.png Demoman Grenade Launcher
Grenade Launcher

Direct hits deal 84 - 123 damage

Pictogram comment.png Direct hits always deal 100 damage

Loch-n-Load
Loch-n-Load

Direct hits deal 103 - 147 damage

Pictogram comment.png Direct hits always deal 120 damage

Leaderboard class spy.png Spy Dead Ringer
Dead Ringer

90% resistance while cloaked

Pictogram minus.png Resistance starts at 90% and wears off over time

Previous changes

Other changes

  • Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.

Bugs

  • Players can enter the civilian pose by unequipping all their weapons with the unequip menu.

External links