Difference between revisions of "Tightrope"
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All servers are currently offline in preparation of a re-launch. | All servers are currently offline in preparation of a re-launch. | ||
− | == | + | == Changes currently undergoing testing == |
=== Changed weapons === | === Changed weapons === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
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! rowspan="2" | {{Class link|Scout}} | ! rowspan="2" | {{Class link|Scout}} | ||
! {{Table icon|Winger}} | ! {{Table icon|Winger}} | ||
− | | {{grey|~}} | + | | |
− | | {{buff|+75% accuracy}} | + | {{grey|~}} |
+ | | | ||
+ | {{buff|+75% accuracy}} | ||
|- | |- | ||
! {{Table icon|Atomizer}} | ! {{Table icon|Atomizer}} | ||
− | | {{grey|Third jump deals 10 damage}} | + | | |
− | |{{nerf|Second and third jumps deal 10 damage}} | + | {{grey|Third jump deals 10 damage}} |
+ | | | ||
+ | {{nerf|Second and third jumps deal 10 damage}} | ||
|- | |- | ||
− | ! | + | ! {{Class link|Soldier}} |
! {{Table icon|Liberty Launcher}} | ! {{Table icon|Liberty Launcher}} | ||
− | | {{grey|~}} | + | | |
− | | {{buff|+25% knockback}} | + | {{grey|~}} |
+ | | | ||
+ | {{buff|+25% knockback}} | ||
{{nerf|-25% explosion radius}} | {{nerf|-25% explosion radius}} | ||
|- | |- | ||
! rowspan="2" | {{Class link|Demoman}} | ! rowspan="2" | {{Class link|Demoman}} | ||
! {{Table icon|Grenade Launcher}} | ! {{Table icon|Grenade Launcher}} | ||
− | | {{grey|Direct hits deal 84 - 123 damage}} | + | | |
− | | {{note|Direct hits always deal 100 damage}} | + | {{grey|Direct hits deal 84 - 123 damage}} |
+ | | | ||
+ | {{note|Direct hits always deal 100 damage}} | ||
|- | |- | ||
! {{Table icon|Loch-n-Load}} | ! {{Table icon|Loch-n-Load}} | ||
− | | {{grey|Direct hits deal 103 - 147 damage}} | + | | |
− | | {{note|Direct hits always deal 120 damage}} | + | {{grey|Direct hits deal 103 - 147 damage}} |
+ | | | ||
+ | {{note|Direct hits always deal 120 damage}} | ||
|- | |- | ||
− | ! | + | ! {{Class link|Spy}} |
! {{Table icon|Dead Ringer}} | ! {{Table icon|Dead Ringer}} | ||
− | | {{grey|90% resistance while cloaked}} | + | | |
− | | {{nerf|Resistance starts at 90% and wears off over time}} | + | {{grey|90% resistance while cloaked}} |
+ | | | ||
+ | {{nerf|Resistance starts at 90% and wears off over time}} | ||
|- | |- | ||
|} | |} | ||
− | == | + | == Previous changes == |
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{| class="wikitable grid collapsible collapsed" width="100%" | {| class="wikitable grid collapsible collapsed" width="100%" | ||
! class="header" style="text-align: center;" | Class | ! class="header" style="text-align: center;" | Class | ||
Line 113: | Line 65: | ||
! rowspan="3" | {{Class link|Scout}} | ! rowspan="3" | {{Class link|Scout}} | ||
! {{Table icon|Winger}} | ! {{Table icon|Winger}} | ||
− | | {{grey|+15% damage bonus}} | + | | |
+ | {{grey|+15% damage bonus}} | ||
{{grey|-60% clip size}} | {{grey|-60% clip size}} | ||
− | | {{buff|+25% damage bonus}} | + | | |
+ | {{buff|+25% damage bonus}} | ||
{{buff|-50% clip size}} | {{buff|-50% clip size}} | ||
{{buff|+75% accuracy}} | {{buff|+75% accuracy}} | ||
|- | |- | ||
! {{Table icon|Sandman}} | ! {{Table icon|Sandman}} | ||
− | | {{grey|Ball stuns enemies}} | + | | |
− | | {{nerf|Ball does not stun}} | + | {{grey|Ball stuns enemies}} |
+ | | | ||
+ | {{nerf|Ball does not stun}} | ||
{{info|Ball restricts user and target to melee weapon for 5 seconds}} | {{info|Ball restricts user and target to melee weapon for 5 seconds}} | ||
|- | |- | ||
! {{Table icon|Atomizer}} | ! {{Table icon|Atomizer}} | ||
− | | {{grey|-20% damage penalty}} | + | | |
+ | {{grey|-20% damage penalty}} | ||
{{grey|30% slower firing speed}} | {{grey|30% slower firing speed}} | ||
{{grey|Third jump deals 10 damage}} | {{grey|Third jump deals 10 damage}} | ||
− | | {{buff|No damage penalty}} | + | | |
+ | {{buff|No damage penalty}} | ||
{{buff|No firing speed reduction}} | {{buff|No firing speed reduction}} | ||
{{nerf|Second and third jumps deal 10 damage}} | {{nerf|Second and third jumps deal 10 damage}} | ||
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! rowspan="6" | {{Class link|Soldier}} | ! rowspan="6" | {{Class link|Soldier}} | ||
! {{Table icon|Cow Mangler 5000}} | ! {{Table icon|Cow Mangler 5000}} | ||
− | | {{grey|Reflected rockets crit}} | + | | |
− | | {{buff|Reflected rockets minicrit | + | {{grey|Reflected rockets crit}} |
− | + | | | |
− | + | {{buff|Reflected rockets minicrit}} | |
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|- | |- | ||
! {{Table icon|Mantreads}} | ! {{Table icon|Mantreads}} | ||
− | | {{grey|Deals 3x falling damage to the player you land on}} | + | | |
− | | {{buff|Creates an explosion that deals 3x falling damage when you land}} | + | {{grey|Deals 3x falling damage to the player you land on}} |
+ | | | ||
+ | {{buff|Creates an explosion that deals 3x falling damage when you land}} | ||
|- | |- | ||
! {{Table icon|Battalion's Backup}} | ! {{Table icon|Battalion's Backup}} | ||
− | | {{grey|Rage filled by taking 450 damage}} | + | | |
− | | {{buff|Rage filled by taking 200 damage}} | + | {{grey|Rage filled by taking 450 damage}} |
+ | | | ||
+ | {{buff|Rage filled by taking 200 damage}} | ||
+ | |- | ||
+ | ! {{item icon|Righteous Bison|100px}}<br />Personal Death Ray | ||
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{buff|Shoots rockets}} | ||
+ | {{nerf|Only holds one rocket in clip}} | ||
|- | |- | ||
! {{Table icon|Market Gardener}} | ! {{Table icon|Market Gardener}} | ||
− | | {{grey|Deals crits while the wielder is rocket jumping}} | + | | |
− | | {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}} | + | {{grey|Deals crits while the wielder is rocket jumping}} |
+ | | | ||
+ | {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}} | ||
|- | |- | ||
! {{Table icon|Escape Plan}} | ! {{Table icon|Escape Plan}} | ||
− | | {{grey|~}} | + | | |
− | | {{nerf|-50% damage penalty}} | + | {{grey|~}} |
+ | | | ||
+ | {{nerf|-50% damage penalty}} | ||
+ | |- | ||
+ | ! rowspan="3" | {{Class link|Pyro}} | ||
+ | ! {{item icon|Flamethrower|100px}}<br/>Arsonist's Arseblast | ||
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{buff|Airblast cures and stores ally status ailments}} | ||
+ | {{buff|Taunting cures and stores user's status ailments}} | ||
+ | {{buff|Airblast applies stored status ailments to enemies}} | ||
+ | {{nerf|Does not apply afterburn}} | ||
+ | |- | ||
+ | ! {{item icon|Flamethrower|100px}}<br/>Firewall<sup></sup> | ||
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{note|Airblast type: Overheat}} | ||
+ | {{buff|Airblast ignites enemies and projectiles}} | ||
+ | {{buff|Airblast doesn't use up ammo}} | ||
+ | {{nerf|User absorbs unused heat from airblasts}} | ||
+ | {{nerf|User takes damage if too much heat is absorbed}} | ||
+ | {{nerf|-50% max ammo}} | ||
|- | |- | ||
− | |||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
− | | {{grey|On hit: Ignites enemies}} | + | | |
− | | {{nerf|Does not ignite enemies}} | + | {{grey|On hit: Ignites enemies}} |
+ | | | ||
+ | {{nerf|Does not ignite enemies}} | ||
{{buff|When active: Afterburn minicrits}} | {{buff|When active: Afterburn minicrits}} | ||
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! rowspan="3" | {{Class link|Heavy}} | ! rowspan="3" | {{Class link|Heavy}} | ||
! {{Table icon|Minigun}} | ! {{Table icon|Minigun}} | ||
− | | {{grey| | + | | |
− | | {{nerf|33% slower spin up time}} | + | {{grey|Normal spin up time}} |
+ | | | ||
+ | {{nerf|33% slower spin up time}} | ||
|- | |- | ||
! {{Table icon|Brass Beast}} | ! {{Table icon|Brass Beast}} | ||
− | | {{grey|~}} | + | | |
− | | {{buff|Shots penetrate players}} | + | {{grey|~}} |
+ | | | ||
+ | {{buff|Shots penetrate players}} | ||
{{buff|+50% knockback resistance when spun-up}} | {{buff|+50% knockback resistance when spun-up}} | ||
|- | |- | ||
! {{Table icon|Gloves of Running Urgently}} | ! {{Table icon|Gloves of Running Urgently}} | ||
− | | {{grey|User takes mini-crits while active and for 3 seconds after switching away}} | + | | |
− | | {{buff|Does not cause user to take minicrits}} | + | {{grey|User takes mini-crits while active and for 3 seconds after switching away}} |
+ | | | ||
+ | {{buff|Does not cause user to take minicrits}} | ||
{{nerf|When active: User is ignited}} | {{nerf|When active: User is ignited}} | ||
{{nerf|-50 max health on wearer}} | {{nerf|-50 max health on wearer}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | {{Class link|Engineer}} |
! {{Table icon|Pomson 6000}} | ! {{Table icon|Pomson 6000}} | ||
− | | {{grey| | + | | |
− | | {{info| | + | {{grey|On Hit: Victim loses 10% ÜberCharge}} |
+ | {{grey|On Hit: Victim loses 20% cloak}} | ||
+ | | | ||
+ | {{nerf|No longer drain cloak on hit}} | ||
+ | {{nerf|No longer drain ÜberCharge on hit}} | ||
+ | |- | ||
+ | ! {{item icon|Pistol|100px}}<br/>Pardner | ||
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{buff|Crits enemies that are targeted by sentries}} | ||
+ | {{nerf|-75% clip size}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | ! {{Class link|Medic}} | ||
+ | ! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer | ||
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{buff|Keep cursor on enemies with medigun active to point them out to teammates}} | ||
+ | {{buff|Pointed out enemies are covered in milk and can be seen through walls}} | ||
+ | {{nerf|Passive weapon}} | ||
+ | {{nerf|-25% healing rate on medigun}} | ||
+ | |- | ||
+ | ! rowspan="2" | {{Class link|Sniper}} | ||
+ | ! {{item icon|Kukri|100px}}<br />Khopesh Climber | ||
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{buff|Climbs walls}} | ||
+ | {{nerf|Wearer takes minicrits when aiming}} | ||
|- | |- | ||
− | |||
! {{Table icon|Bushwacka}} | ! {{Table icon|Bushwacka}} | ||
− | | {{grey| | + | | |
− | | {{nerf|No random critical hits}} | + | {{grey|Random critical hits enabled}} |
+ | | | ||
+ | {{nerf|No random critical hits}} | ||
|- | |- | ||
! rowspan="2" | {{Class link|Spy}} | ! rowspan="2" | {{Class link|Spy}} | ||
! {{Table icon|Enforcer}} | ! {{Table icon|Enforcer}} | ||
− | | {{grey|+20% damage bonus when undisguised}} | + | | |
+ | {{grey|+20% damage bonus when undisguised}} | ||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
− | | {{buff|+20% damage bonus at all times}} | + | | |
+ | {{buff|+20% damage bonus at all times}} | ||
{{buff|No firing speed reduction}} | {{buff|No firing speed reduction}} | ||
{{nerf|-15 cloak per shot}} | {{nerf|-15 cloak per shot}} | ||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Invis Watch|100px}}<br />Lungbuster |
− | | {{ | + | | |
− | + | {{info|New Weapon}} | |
+ | | | ||
+ | {{buff|+33% move speed when cloaked}} | ||
+ | {{note|Uses health as cloak.}} | ||
|- | |- | ||
|} | |} |
Revision as of 13:51, 25 November 2012
Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers. There is a Steam Group for Tightrope.
All servers are currently offline in preparation of a re-launch.
Contents
Changes currently undergoing testing
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
~ |
+75% accuracy |
Atomizer |
Third jump deals 10 damage |
Second and third jumps deal 10 damage | |
Soldier | Liberty Launcher |
~ |
+25% knockback |
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage |
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 120 damage | |
Spy | Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time |
Previous changes
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
+15% damage bonus |
+25% damage bonus |
Sandman |
Ball stuns enemies |
Ball does not stun | |
Atomizer |
-20% damage penalty |
No damage penalty | |
Soldier | Cow Mangler 5000 |
Reflected rockets crit |
Reflected rockets minicrit |
Mantreads |
Deals 3x falling damage to the player you land on |
Creates an explosion that deals 3x falling damage when you land | |
Battalion's Backup |
Rage filled by taking 450 damage |
Rage filled by taking 200 damage | |
Personal Death Ray |
New Weapon |
Shoots rockets | |
Market Gardener |
Deals crits while the wielder is rocket jumping |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing | |
Escape Plan |
~ |
-50% damage penalty | |
Pyro | Arsonist's Arseblast |
New Weapon |
Airblast cures and stores ally status ailments |
Firewall |
New Weapon |
Airblast type: Overheat | |
Sharpened Volcano Fragment |
On hit: Ignites enemies |
Does not ignite enemies | |
Heavy | Minigun |
Normal spin up time |
33% slower spin up time |
Brass Beast |
~ |
Shots penetrate players | |
Gloves of Running Urgently |
User takes mini-crits while active and for 3 seconds after switching away |
Does not cause user to take minicrits | |
Engineer | Pomson 6000 |
On Hit: Victim loses 10% ÜberCharge |
No longer drain cloak on hit |
Pardner |
New Weapon |
Crits enemies that are targeted by sentries | |
Medic | Practitioner's Pointer |
New Weapon |
Keep cursor on enemies with medigun active to point them out to teammates |
Sniper | Khopesh Climber |
New Weapon |
Climbs walls |
Bushwacka |
Random critical hits enabled |
No random critical hits | |
Spy | Enforcer |
+20% damage bonus when undisguised |
+20% damage bonus at all times |
Lungbuster |
New Weapon |
+33% move speed when cloaked |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
External links
|