Difference between revisions of "Scoville"
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| ''Set in a melting valley of snow at dawn, RED and BLU cross Payload Paths once again. An industrial settlement in this melting valley is the main focus for the teams, as it houses the highest concentration of Thermal Energy known to man. What creates such catastrophic amounts of Thermal Energy is unknown, but RED and BLU race to find the source and seize control of the monstrous generator behind it all. ~ Map Blurb'' | | ''Set in a melting valley of snow at dawn, RED and BLU cross Payload Paths once again. An industrial settlement in this melting valley is the main focus for the teams, as it houses the highest concentration of Thermal Energy known to man. What creates such catastrophic amounts of Thermal Energy is unknown, but RED and BLU race to find the source and seize control of the monstrous generator behind it all. ~ Map Blurb'' | ||
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− | The name Scoville originally came from the measurement of heat in a Chili Pepper. | + | * The name Scoville originally came from the measurement of heat in a Chili Pepper. |
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Revision as of 05:57, 1 March 2013
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Scoville | |
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Basic Information | |
Developer(s): | Unknown |
“ | Quoted text.
— Set in a melting valley of snow at dawn, RED and BLU cross Payload Paths once again. An industrial settlement in this melting valley is the main focus for the teams, as it houses the highest concentration of Thermal Energy known to man. What creates such catastrophic amounts of Thermal Energy is unknown, but RED and BLU race to find the source and seize control of the monstrous generator behind it all. ~ Map Blurb
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Scoville is a Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded sixth place in the competition. The map setting is a snowy, melting industrial village. The map is a three-stage Payload map, which focuses on quick combat.
Contents
Goal
Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same. Once either team pushes the cart into the final capture point, the cart explodes, creating a catastrophic explosion and killing both teams in the process.
Locations
Stage 1
External courtyard. Contains the Payload cart and the main spawn point, and also provides exits to Arena. Arena. A large open area in the main house through which the Payload cart travels. The majority of fighting will take place in this location.
Stage 2
External courtyard. This area is similar to the external courtyard from the Stage 1, however it is longer and more spacious. Arena. This is a very large and open area surrounded by buildings through which the Payload cart travels.
Stage 3
Avenue. The area extends forward, and there are some peaks present which allow the Payload to roll downwards rapidly. Both the RED and BLU tracks parallel each other in this location. Platform. This is the final area of the map. It is a large and open area, and contains a device that creates a fireball when the point is captured. Once the Payload is delivered, the fireball will heat up and will destroy everything in close proximity to the point.
Screenshots
Additional links
Trivia
- The name Scoville originally came from the measurement of heat in a Chili Pepper.
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