Difference between revisions of "User:Dinner101"

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==My weapon ideas==
 
==My weapon ideas==
* Super Soaker([[Pistol]]): On hit, covers victim in [[Jarate]] & [[Mad Milk]]; -25 damage penalty. Class: [[Scout]].
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* Super Soaker([[Pistol]]): On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds; -25 damage penalty. Class: [[Scout]].
 
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one.
 
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one.
 
* [[Pocket Shotgun]](How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed.
 
* [[Pocket Shotgun]](How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed.

Revision as of 00:05, 11 July 2013

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

  • Super Soaker(Pistol): On hit, covers victim in Jarate & Mad Milk for 6 seconds; -25 damage penalty. Class: Scout.
  • Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
  • Pocket Shotgun(How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed.
  • Super Syringe Gun: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: Medic
  • Black Bird Launcher(Grenade Launcher): Fires black bird grenades that can be remote detonated; +20 damage bonus(explosions only); +45 reload speed; black bird grenades don't explode on impact; -75 clip size. Class: Demoman
  • After Shooter(Shotgun): Minicrits on burning targets; -25 damage done vs non-burning targets; No random crits. Class: Pyro
  • Healthy Machine Gun(Submachine Gun): On hit, +5 health; On hit: bleed for 5 seconds; -35 damage done. Class: Sniper

My suggested weapon changes

Custom weapons I think are balanced enough for the official game