Difference between revisions of "User:Dinner101"

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* Super Soaker([[Pistol]]): {{Buff|On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds}} {{Nerf|-25 damage penalty}} Class: [[Scout]].
 
* Super Soaker([[Pistol]]): {{Buff|On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds}} {{Nerf|-25 damage penalty}} Class: [[Scout]].
 
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one.
 
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one.
* [[Pocket Shotgun]](How I think it should be): -25 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed by a [[Medic]].
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* [[Pocket Shotgun]](How I think it should be): {{Nerf|-25 damage penalty}} {{Nerf|+30 longer weapon switch time}} {{Info|all stats reverse when the user is being healed by a [[Medic]]}}.
* Super [[Syringe Gun]]: +50 damage bonus; +50 firing speed; -20 hp; -7 movespeed. Class: [[Medic]]
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* Super [[Syringe Gun]]: {{Buff|+50 damage bonus}} {{Buff|+50 firing speed}} -20 hp -7 movespeed Class: [[Medic]]
* Black Bird Launcher([[Grenade Launcher]]): Fires  black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time; +20 damage bonus(explosions only); +45 reload speed; black bird grenades don't explode on impact; -75 clip size; No random crits. Class: [[Demoman]]
+
* Black Bird Launcher([[Grenade Launcher]]): {{Info|Fires  black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time}} {{Buff|20 damage bonus(explosions only)}} {{Buff|45 reload speed}} {{Nerf|black bird grenades don't explode on impact}} {{Nerf|-75 clip size}} {{Nerf|No random crits}} Class: [[Demoman]]
* After Shooter([[Shotgun]]): Minicrits on burning targets; -25 damage done vs non-burning targets; No random crits. Class: [[Pyro]]
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* After Shooter([[Shotgun]]): {{Buff|Minicrits on burning targets}} {{Nerf|-25 damage done vs non-burning targets}} {{Nerf|No random crits}} Class: [[Pyro]]
* Healthy Machine Gun([[Submachine Gun]]): On hit, +5 health; On hit: [[bleed]] for 5 seconds; -35 damage done. Class: [[Sniper]]
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* Healthy Machine Gun([[Submachine Gun]]): {{Buff|On hit, +5 health}} {{Buff|On hit: [[bleed]] for 5 seconds}} {{Nerf|-35 damage done}} Class: [[Sniper]]
* Bloody Machine Gun([[Submachine Gun]]): Minicrits on [[bleeding]] targets; -25 damage penalty vs non-bleeding targets; No random crits. Class: [[Sniper]]
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* Bloody Machine Gun([[Submachine Gun]]): {{Buff|Minicrits on [[bleeding]] targets}} {{Nerf|-25 damage penalty vs non-bleeding targets}} {{Nerf|No random crits}} Class: [[Sniper]]
* Super [[Submachine Gun]]: +50 damage bonus; +50 firing speed; -15 hp; -10 movespeed. Class: [[Sniper]]
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* Super [[Submachine Gun]]: {{Buff|+50 damage bonus}} {{Buff|+50 firing speed}} {{Nerf|-15 max health on wearer}} {{Nerf|-10 movespeed}} Class: [[Sniper]]
* Jumper's [[Bat]]: Switching to it increases airborne height by 25%; +25 jump height when active; +30 firing speed; -25 damage penalty; No random crits. Class: [[Scout]]  
+
* Jumper's [[Bat]]: {{Buff|Switching to it increases airborne height by 25%}} {{Buff|+30 firing speed}} {{Nerf|-25 damage penalty}} {{Nerf|No random crits}} Class: [[Scout]]  
* Runner's Talkie(Misc item that can be pulled out): This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
+
* Runner's Talkie(Misc item that can be pulled out): {{Info|This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.}}
* Scary Bell([[Knife]]): +25 damage bonus; On [[backstab]]: scares the victem for 5 seconds instead of directly killing them; +10 movespeed on wearer; -20 firing speed; -25 max health on wearer. Class: [[Spy]]
+
* Scary Bell([[Knife]]): {{Info|On [[backstab]]: scares the victem for 5 seconds instead of directly killing them}} {{Buff|+25 damage bonus}} {{Buff|+10 movespeed on wearer}} {{Nerf|-20 firing speed}} {{Nerf|-25 max health on wearer}} Class: [[Spy]]
  
 
== Named after monsters ==
 
== Named after monsters ==

Revision as of 20:49, 20 July 2013

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

  • Super Soaker(Pistol): Pictogram plus.png On hit, covers victim in Jarate & Mad Milk for 6 seconds
    Pictogram minus.png -25 damage penalty
    Class: Scout.
  • Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
  • Pocket Shotgun(How I think it should be): Pictogram minus.png -25 damage penalty
    Pictogram minus.png +30 longer weapon switch time
    Pictogram info.png all stats reverse when the user is being healed by a Medic.
  • Super Syringe Gun: Pictogram plus.png +50 damage bonus
    Pictogram plus.png +50 firing speed
    -20 hp -7 movespeed Class: Medic
  • Black Bird Launcher(Grenade Launcher): Pictogram info.png Fires black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time Pictogram plus.png 20 damage bonus(explosions only)
    Pictogram plus.png 45 reload speed
    Pictogram minus.png black bird grenades don't explode on impact
    Pictogram minus.png -75 clip size
    Pictogram minus.png No random crits
    Class: Demoman
  • After Shooter(Shotgun): Pictogram plus.png Minicrits on burning targets
    Pictogram minus.png -25 damage done vs non-burning targets
    Pictogram minus.png No random crits
    Class: Pyro
  • Healthy Machine Gun(Submachine Gun): Pictogram plus.png On hit, +5 health
    Pictogram plus.png On hit: bleed for 5 seconds
    Pictogram minus.png -35 damage done
    Class: Sniper
  • Bloody Machine Gun(Submachine Gun): Pictogram plus.png Minicrits on bleeding targets
    Pictogram minus.png -25 damage penalty vs non-bleeding targets
    Pictogram minus.png No random crits
    Class: Sniper
  • Super Submachine Gun: Pictogram plus.png +50 damage bonus
    Pictogram plus.png +50 firing speed
    Pictogram minus.png -15 max health on wearer
    Pictogram minus.png -10 movespeed
    Class: Sniper
  • Jumper's Bat: Pictogram plus.png Switching to it increases airborne height by 25%
    Pictogram plus.png +30 firing speed
    Pictogram minus.png -25 damage penalty
    Pictogram minus.png No random crits
    Class: Scout
  • Runner's Talkie(Misc item that can be pulled out): Pictogram info.png This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
  • Scary Bell(Knife): Pictogram info.png On backstab: scares the victem for 5 seconds instead of directly killing them Pictogram plus.png +25 damage bonus
    Pictogram plus.png +10 movespeed on wearer
    Pictogram minus.png -20 firing speed
    Pictogram minus.png -25 max health on wearer
    Class: Spy

Named after monsters

  • Painis Cupcake(Rocket Launcher) +25 damage bonus, +80 projectile speed, +25 firing speed; +53 movespeed on wearer; +100 max health on wearer; This weapon deals minicrits to targets that were launched into the air by explosives; On hit: +25 health restored; +35 self-damage force; -70 self damage; +100 damage vulnerability on wearer. Class: Soldier
  • Vagineer(Shotgun): +25 damage bonus; +100 clip size; +25 firing speed; +175 max health on wearer; +33 move speed on wearer; Damage removes Sappers; +25 Metal regenerated every 5 seconds; +100 damage vulnerability on wearer. Class: Engineer
  • Christian Brutal Sniper(Kukri): +35 damage bonus; +33 movespeed on wearer; +175 max health on wearer; +1 health regenerated per second on wearer; +37 hit range; +100 max primary & secendary ammo on wearer; On kill: +10 seconds of 100% critical hit chance; +100 damage vulnerability on wearer. Class: Sniper
  • Heavydile(Minigun): +25 damage bonus; +25 max primary ammo regenerated every 5 seconds; +40 faster spinup speed; On hit: +10 health restored; +56 faster movespeed on wearer; +45 accuracy bonus; +100 movespeed while deployed; +100 damage vulnerability on wearer. Class: Heavy
  • I M Pancakes(Scattergun): +40 accuracy bonus; +30 damage done; +175 max health on wearer; +25 jump height while active; +125 health restored on kill; +100 damage Vulnerability on wearer. Class: Scout
  • Abstract Spy(Knife): +100 damage bonus(doesn't apply to backstabs); +15 firing speed; +175 max health on wearer; +33 movespeed on wearer; +40 cloak duration; +100 health restored on kill; Silent Killer: No attack noise from backstabs; +100 damage vulnerability on wearer. Class: Spy

My suggested weapon changes

  • Enforcer: Pictogram minus.png -0.5 cloaking speed
    (former attribute).
  • PowerJack: Pictogram plus.png +25 damage bonus
    (former attribute).
  • Gloves of Running Urgently: Pictogram minus.png -0 health drained per second
    (To revive GRU jumping).
  • Cow Mangler 5000: Pictogram minus.png Have it do mini-crits where it would normally crit
    (So that there'd be a point in using it with a crit boost).
  • Liberty Launcher: Pictogram plus.png +50 max health on wearer
    (To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).
  • Darwin's Danger Shield: Pictogram plus.png Have it protect the user from headshots as long as they have more than 1 health point
    (To bring back the Croc-O-Style set bonus).
  • Ali Baba's Wee Booties: Pictogram plus.png -60 blast damage from sticky jumps
    (To make it more compatible with the Demoman's explosive secendary weapons).
  • Cleaner's Carbine: Pictogram plus.png +20 faster reload speed
    (To make it easier to get usage out of the crit boosts).
  • Bushwacka: Pictogram minus.png No random crits
    (To make it so that Jarate becomes even more recommended)

Custom weapons I think are balanced enough for the official game