Difference between revisions of "User:Humbugtheman"
Humbugtheman (talk | contribs) m (→Ultimate Fortress) |
Humbugtheman (talk | contribs) m (→{{botignore|Loadouts}}) |
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! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ||
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+ | {{buff|+X health per second}} | ||
{{nerf|-X% movement speed}} | {{nerf|-X% movement speed}} | ||
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! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove | ! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove | ||
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+ | {{buff|Taunting increases all damage by X% for X seconds}} | ||
+ | {{nerf|-X max health}} | ||
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! {{item icon|Backburner|100px}}<br/>Backburner | ! {{item icon|Backburner|100px}}<br/>Backburner | ||
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{{buff|Crits from behind}} | {{buff|Crits from behind}} | ||
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{{nerf|Does not apply afterburn}} | {{nerf|Does not apply afterburn}} | ||
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{{note|Airblast knocks back user}} | {{note|Airblast knocks back user}} | ||
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{{buff|Alt-fire detonates flare}} | {{buff|Alt-fire detonates flare}} | ||
− | + | {{nerf|Has no effect on enemies}} | |
− | {{nerf| | ||
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! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher | ! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher | ||
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Revision as of 17:46, 1 December 2013
I use this page for things.
Ultimate Fortress
Rule Changes
- After dying, players do not respawn until all players but one have died.
- Base areas can be entered by the opposing team.
- There can be no more than one of each class per team.
- Players cannot choose individual items of their loadout. They have to choose between set loadouts.
- Loadouts can only be changed in between rounds during setup time.
Base Changes
Class | Item | Changes |
---|---|---|
All Classes | Melee |
Stuns target for X seconds |
Shotgun |
-X% attack speed | |
Pistol |
-X% attack speed | |
Scout | Scattergun |
-X% attack speed |
Soldier | Rocket Launcher |
-X% attack speed |
Pyro | Flame Thrower |
-X max ammo |
Demoman | Grenade Launcher |
+X% grenade size |
Stickybomb Launcher |
+X% explosion radius | |
Heavy | Health |
+X max health |
Minigun |
+X% firing speed | |
Engineer | Buildings |
Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded |
Medic | Syringe Gun |
-X ammo per clip |
Medi Gun |
+X% charge rate | |
Sniper | Sniper Rifle |
-X% damage |
SMG |
Does not require reload | |
Spy | Revolver |
-X% firing speed |
Knife |
Silent killer | |
Invis Watch |
Does not flicker when damaged |