Difference between revisions of "Coalplant (competitive custom map)"

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(Locations)
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The map is symmetrical, so any area or position is consistent for both sides
 
The map is symmetrical, so any area or position is consistent for both sides
 
===Spawn===
 
===Spawn===
 +
Spawn refers to the resupply room, as well as the area immediately in front of it
 +
* Spawn contains 3 exits, 2 into the building, and one leading to the flank.
 +
** The Flank exit provides the fastest entrance to the point, but is more easily blocked and opens into a larger sight line
 +
** The building exits empty into a safe area, that is well blocked from spam, but slows players down that attempt to jump through it
 
===Building===
 
===Building===
 +
The building is composed of a shutter door, a large health pack, and large amounts of safe area
 +
* '''Shutter''': The shutter is a door in the middle of the room that leads directly to the point. It has a bridge on top of it that leads to the flank
 +
* '''Flank''': The flank exit of this room is an open gateway that leads to the flank's balcony
 +
* '''Choke''': Opposite the flank exit is an opening leading to the point, that is blocked by a large sign
 
===Flank===
 
===Flank===
 +
The flank is a long hallway that runs alongside the building and leads from the spawn to the point. It contains a medium health and ammo pack, and provides a large sight line over the map
 +
*'''Stairs''': The flank starts from spawn with a narrow chokepoint leading to a set of stairs. These stairs have a health pack at the top of them.
 +
*'''Balcony''': On top of the stairs there is a large balcony that runs along the front of the building and overlooks the point, providing a powerful defensive position
 +
*'''Under''': Below the balcony, there is a large set of hallways that run to the spawn,
 
===Point===
 
===Point===
 
+
The point is the main area of the map, where most of the fighting occurs.
 +
*'''Choke''': This area is connected to the choke in the building, and leads out onto the point behind the house
 +
*'''Houses''': The point is flanked by two large buildings that players can stand on. They contain entrances to water
 +
*'''Water''': Below the point there is a large room containing a medium health pack and some water
  
 
== Rollouts ==
 
== Rollouts ==

Revision as of 00:38, 21 December 2013


This article is for competitive play, based on the standard community competitive format. For the generic article on this topic, see: Ashville.
The community competitive scene changes frequently. Some or all info may be outdated.
Coalplant (competitive custom map)
Koth coalplant b5 1.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Industrial
Setting: Night, cloudy

Coalplant is a King of the Hill map created by community map maker ScorpioUprising. It is a recreation of his earlier map, Ashville. It is currently in the map list for ESEA 6v6, and has received popular support for fixing some of the problems of Ashville

Locations

The map is symmetrical, so any area or position is consistent for both sides

Spawn

Spawn refers to the resupply room, as well as the area immediately in front of it

  • Spawn contains 3 exits, 2 into the building, and one leading to the flank.
    • The Flank exit provides the fastest entrance to the point, but is more easily blocked and opens into a larger sight line
    • The building exits empty into a safe area, that is well blocked from spam, but slows players down that attempt to jump through it

Building

The building is composed of a shutter door, a large health pack, and large amounts of safe area

  • Shutter: The shutter is a door in the middle of the room that leads directly to the point. It has a bridge on top of it that leads to the flank
  • Flank: The flank exit of this room is an open gateway that leads to the flank's balcony
  • Choke: Opposite the flank exit is an opening leading to the point, that is blocked by a large sign

Flank

The flank is a long hallway that runs alongside the building and leads from the spawn to the point. It contains a medium health and ammo pack, and provides a large sight line over the map

  • Stairs: The flank starts from spawn with a narrow chokepoint leading to a set of stairs. These stairs have a health pack at the top of them.
  • Balcony: On top of the stairs there is a large balcony that runs along the front of the building and overlooks the point, providing a powerful defensive position
  • Under: Below the balcony, there is a large set of hallways that run to the spawn,

Point

The point is the main area of the map, where most of the fighting occurs.

  • Choke: This area is connected to the choke in the building, and leads out onto the point behind the house
  • Houses: The point is flanked by two large buildings that players can stand on. They contain entrances to water
  • Water: Below the point there is a large room containing a medium health pack and some water

Rollouts

Video of Several Rollout: