Difference between revisions of "User:Texaneer"
(→Weapons) |
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Line 112: | Line 112: | ||
{{buff|+25% greater jump height on wearer}} | {{buff|+25% greater jump height on wearer}} | ||
{{buff|-30% reduction in push force taken from damage}} | {{buff|-30% reduction in push force taken from damage}} | ||
− | {{nerf|- | + | {{nerf|-1 capture rate on wearer}} |
{{nerf|25% longer weapon switch}} | {{nerf|25% longer weapon switch}} | ||
| | | | ||
Line 161: | Line 161: | ||
| | | | ||
{{note|No damage penalty}} | {{note|No damage penalty}} | ||
− | |||
| | | | ||
''It's a tool, not weapon.'' | ''It's a tool, not weapon.'' | ||
Line 187: | Line 186: | ||
{{buff|Mini-crits airborne targets}} | {{buff|Mini-crits airborne targets}} | ||
{{buff|-34% clip size}} | {{buff|-34% clip size}} | ||
− | {{nerf|- | + | {{nerf|-15% damage penalty vs. non-airborne targets}} |
| | | | ||
− | '' | + | ''Little buff which it paid with a some sort of downside.'' |
|- | |- | ||
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | | align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | ||
Line 210: | Line 209: | ||
{{nerf|-50% damage penalty}} | {{nerf|-50% damage penalty}} | ||
| | | | ||
− | ''I'll be honest, I never used this weapon in combat(I had to | + | ''I'll be honest, I never used this weapon in combat(If necessary I had to.) but only to run away to spawn.'' |
|- | |- | ||
| align="center" | [[File:Item icon Pain Train.png|100px]]<br/> | | align="center" | [[File:Item icon Pain Train.png|100px]]<br/> | ||
Line 432: | Line 431: | ||
{{note|-20% slower firing speed}} | {{note|-20% slower firing speed}} | ||
| | | | ||
+ | {{note|No fire rate penalty}} | ||
{{buff|+25% faster barrel spin-up}} | {{buff|+25% faster barrel spin-up}} | ||
− | |||
{{buff|+15% faster move speed while deployed}} | {{buff|+15% faster move speed while deployed}} | ||
{{nerf|-20% damage penalty}} | {{nerf|-20% damage penalty}} | ||
| | | | ||
− | ''Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun.'' | + | ''Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. With higher mobility, it would make a perfect offense weapon and also in defense.'' |
|- | |- | ||
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/> | | align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/> | ||
Line 482: | Line 481: | ||
{{note|+100% damage from melee sources while active}} | {{note|+100% damage from melee sources while active}} | ||
| | | | ||
− | |||
{{nerf|-25% slower weapon switch}} | {{nerf|-25% slower weapon switch}} | ||
{{nerf|-25% slower firing speed}} | {{nerf|-25% slower firing speed}} | ||
{{buff|-30% reduction in push force taken from damage}} | {{buff|-30% reduction in push force taken from damage}} | ||
− | {{buff|No increased damage from melee sources}} | + | {{buff|+30% bullet damage resistance on wearer}} |
− | {{ | + | {{buff|+10% sentry damage resistance on wearer}} |
+ | {{note|No increased damage from melee sources}} | ||
+ | {{note|No reduced damage from ranged sources}} | ||
| | | | ||
''A little rework. Ok, I know. You hate me already.'' | ''A little rework. Ok, I know. You hate me already.'' | ||
Line 501: | Line 501: | ||
''Just a little idea came to my mind. I think this will make more useful than current one.'' | ''Just a little idea came to my mind. I think this will make more useful than current one.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] |
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/> | | align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 545: | Line 545: | ||
~ | ~ | ||
| | | | ||
− | {{buff| | + | {{buff|+25 max building health}} |
− | {{nerf| | + | {{nerf|Reduces sentry damage by 15% and rocket damage by 20%}} |
− | {{nerf| | + | {{nerf|Reduces dispenser heal and metal generation rate by 10%}} |
| | | | ||
''What about giving special bonuses to buildings?'' | ''What about giving special bonuses to buildings?'' | ||
Line 558: | Line 558: | ||
| | | | ||
{{buff|+25% faster building rate (Fixed and literally 25%)}} | {{buff|+25% faster building rate (Fixed and literally 25%)}} | ||
− | {{buff|Reduces | + | {{buff|Reduces build amd repair cost by 20%}} |
{{nerf|-25% metal from packs on wearer}} | {{nerf|-25% metal from packs on wearer}} | ||
| | | | ||
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.'' | ''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Eureka Effect.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Eureka Effect]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|Reduces sapper damage by 20% and reduces downgrade speed by 2 seconds}} | ||
+ | | | ||
+ | ''~'' | ||
|- | |- | ||
| align="center" rowspan="4" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="4" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
Line 575: | Line 585: | ||
{{buff|On hit: Mad Milk applied to target for 3 seconds}} | {{buff|On hit: Mad Milk applied to target for 3 seconds}} | ||
{{nerf|-25% slower firing speed}} | {{nerf|-25% slower firing speed}} | ||
− | |||
| | | | ||
''We didn't asked for Tank Medic.'' | ''We didn't asked for Tank Medic.'' | ||
Line 605: | Line 614: | ||
'''[[Vita-Saw]]''' | '''[[Vita-Saw]]''' | ||
| | | | ||
+ | {{note|On death up to 20% of your stored ÜberCharge is retained}} | ||
{{note|-10 max health on wearer}} | {{note|-10 max health on wearer}} | ||
| | | | ||
{{note|No max health penalty}} | {{note|No max health penalty}} | ||
+ | {{note|No longer retains ÜberCharge on death}} | ||
{{buff|On hit: +15 health}} | {{buff|On hit: +15 health}} | ||
− | {{nerf|- | + | {{buff|+20% faster firing speed}} |
+ | {{nerf|-30% damage penalty}} | ||
{{nerf|-2 health drained per second on wearer}} | {{nerf|-2 health drained per second on wearer}} | ||
| | | | ||
Line 661: | Line 673: | ||
''This is probably the worst weapon for sniper ever exsisted.'' | ''This is probably the worst weapon for sniper ever exsisted.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] |
| align="center" | [[File:Item icon L'Etranger.png|100px]]<br/> | | align="center" | [[File:Item icon L'Etranger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 695: | Line 707: | ||
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/> | | align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''[[Conniver's Kunai]]''' | + | '''[[Conniver's Kunai]] Suggestion 1''' |
| | | | ||
{{note|On Backstab: Absorbs the health from your victim.}} | {{note|On Backstab: Absorbs the health from your victim.}} | ||
| | | | ||
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}} | {{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}} | ||
− | {{note|Max health extension: up to 165 HP for 16 seconds | + | {{note|Max health extension: up to 165 HP for 16 seconds}} |
{{note|Health drain depends on class max HP.}} | {{note|Health drain depends on class max HP.}} | ||
{{nerf|Unable to see enemy health}} | {{nerf|Unable to see enemy health}} | ||
Line 706: | Line 718: | ||
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.'' | ''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.'' | ||
|- | |- | ||
+ | | align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Conniver's Kunai]] Suggestion 2''' | ||
+ | | | ||
+ | {{note|On Backstab: Absorbs the health from your victim.}} | ||
+ | {{note|-65 max health on wearer}} | ||
+ | | | ||
+ | {{buff|-25 max health on wearer}} | ||
+ | {{note|Reworked backstabing:}} | ||
+ | {{buff|Increases max health by +15 up to +75 max health bonus per backstab}} | ||
+ | {{nerf|Unable to see enemy health}} | ||
+ | {{nerf|Reduces max health bonus by -15 on miss}} | ||
+ | | | ||
+ | ''Another idea which is based on eyelander, but more challenging.'' | ||
|} | |} | ||
Revision as of 19:54, 10 January 2014
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
![]() | |
Basic information | |
Icon: | ![]() |
Type: | Multiprupose |
Health: | 125 /![]() 150 / ![]() |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes | ![]() |
~ |
|
~ |
![]() |
~ |
|
no | |
![]() |
~ |
|
~ | |
![]() Scout |
![]() |
|
|
You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. |
![]() |
|
|
This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, sandman. And if they have more health, then we should cut his healing from healers a little bit. | |
![]() |
|
|
Have you ever seen anyone with Candy Cane? | |
![]() |
|
|
I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device. | |
![]() |
|
|
It's a tool, not weapon. | |
![]() Soldier |
![]() |
|
|
If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage. |
![]() |
|
|
Little buff which it paid with a some sort of downside. | |
![]() |
~ |
|
Idk | |
![]() |
|
|
I'll be honest, I never used this weapon in combat(If necessary I had to.) but only to run away to spawn. | |
![]() |
|
|
Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot). | |
![]() |
|
|
They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time. | |
![]() Pyro |
![]() |
~ |
|
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. |
![]() |
|
|
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | |
![]() |
|
|
I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun? | |
![]() |
|
|
Why not make it like Neon annihilator? | |
![]() |
|
|
Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | |
![]() |
~ |
|
Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | |
![]() |
|
|
~ | |
![]() Demoman |
![]() |
|
|
We don't need a skin for Wee booties. We demand gunboats for demoman. |
![]() |
|
|
Dick move, Valve. | |
![]() |
|
|
Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes. | |
![]() |
|
|
I don't see anything "unusual" in remodeled halloween eyelander | |
![]() |
|
|
It's just an eyelander, only stronger(and does not provide health and speed bonus on kill). | |
![]() |
|
|
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not? | |
![]() |
|
|
Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | |
![]() Heavy |
![]() |
|
|
It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced. |
![]() |
~ |
|
Since Valve removed the item set bonuses, we need to give something to brass. | |
![]() |
|
|
Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. With higher mobility, it would make a perfect offense weapon and also in defense. | |
![]() |
|
|
Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | |
![]() |
~ |
|
We have Ap-Sap in store. Now we have to do the same thing with this. | |
![]() |
|
|
Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt? | |
![]() |
|
|
A little rework. Ok, I know. You hate me already. | |
![]() |
~ |
|
Just a little idea came to my mind. I think this will make more useful than current one. | |
![]() Engineer |
![]() |
|
|
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. |
![]() |
|
|
Who needs medigun charge and cloak drain while you can drain Uber, Cloak and Rage at once? Also, we need to take random crits away. And make damage penalty to buildings shown | |
![]() |
~ |
|
That doesn't make any sense. Why they ever allowed to destroy projectiles from energy weapons? | |
![]() |
~ |
|
What about giving special bonuses to buildings? | |
![]() |
|
|
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | |
![]() |
~ |
|
~ | |
![]() Medic |
![]() |
|
|
We didn't asked for Tank Medic. |
![]() |
|
|
It needs something different to make it more challenging for user and for foe. | |
![]() |
|
|
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | |
![]() |
|
|
Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change. | |
![]() Sniper |
![]() |
|
|
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. |
![]() |
~ |
|
Have you ever seen a guy who's using Razorback? | |
![]() |
|
|
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | |
![]() |
|
|
This is probably the worst weapon for sniper ever exsisted. | |
![]() Spy |
![]() |
|
|
Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador. |
![]() |
~ |
|
Now people went too damn far and I want to shut their mouths in any possible way. | |
![]() |
|
|
Someone suggested this on steam forums. I must say, I approve his suggestion | |
![]() Melee |
|
|
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. | |
![]() Melee |
|
|
Another idea which is based on eyelander, but more challenging. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class | ![]() |
|
I don't like bills. Not because I don't have one. Just, don't, like, them. |
![]() |
|
~ | |
![]() |
|
~ | |
![]() Misc |
|
It's a reward from game purchase, isn't it? | |
![]() Soldier |
![]() |
|
It looks terrible as hat. |
![]() Demoman |
![]() |
|
Whatever |
![]() Heavy |
![]() |
|
That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | ![]() Tools |
|
~ |
![]() Tools |
|
~ |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
![]() Scout |
150px Major Scout |
![]() Scattergun |
![]() Hermes |
None |
|
150px Knight Scout |
![]() Three-Rune Blade |
![]() Spiral Sallet |
None |
| |
![]() Wrap Assassin |
![]() Wrap Assassin |
![]() Big Elfin Deal |
![]() Bootie Time |
| |
![]() Soldier |
150px Space Marine |
![]() Righteous Bison |
None | None |
|
150px Super Space Marine |
![]() Cow Mangler 5000 |
None | None |
| |
150px Giant Space Marine |
![]() Cow Mangler 5000 |
None | None |
| |
![]() Pyro |
150px Firefighter |
![]() Flare Gun |
![]() Firewall Helmet |
None |
|
150px Pyro Runner |
![]() Powerjack |
![]() Hottie's Hoodie |
None |
| |
![]() Heavy |
150px Heavy Slowdown-On-hit |
![]() Natascha |
None | None |
|
150px Giant Heavy Slowdown-On-hit |
![]() Natascha |
![]() Pilotka |
None |
| |
150px Heavy Brawler Type 1 |
![]() Eviction Notice |
![]() Hound Dog |
None |
| |
150px Heavy Brawler Type 2 |
![]() Eviction Notice |
![]() Hound Dog |
None |
| |
![]() Engineer |
150px Repairman |
![]() Jag |
![]() Data Mining Light |
None |
|
![]() Sniper |
150px Railgun Sniper |
![]() Machina |
None | None |
|