Difference between revisions of "User:Texaneer"
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! class="header" width="25%" | Comments/Notes | ! class="header" width="25%" | Comments/Notes | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="1" | Multiple classes |
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/> | | align="center" | [[File:Item icon Frying Pan.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
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{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}} | {{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}} | ||
{{nerf|It's a rare drop}} | {{nerf|It's a rare drop}} | ||
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− | + | | align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | |
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| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | | align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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− | {{buff|Extended 'Hype' time from 8 to | + | {{buff|Extended 'Hype' time from 8 to 10 seconds}} |
{{buff|'Hype' can be activated with any weapon except [[Sandman]] and [[Wrap Assassin]]}} | {{buff|'Hype' can be activated with any weapon except [[Sandman]] and [[Wrap Assassin]]}} | ||
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}} | {{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}} | ||
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{{note|No fire damage vulnerability on wearer}} | {{note|No fire damage vulnerability on wearer}} | ||
{{note|No fire rate penalty}} | {{note|No fire rate penalty}} | ||
− | {{buff| | + | {{buff|20% faster weapon switch rate}} |
{{nerf|-20% clip size}} | {{nerf|-20% clip size}} | ||
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''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.'' | ''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.'' | ||
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| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/> | | align="center" | [[File:Item icon Boston Basher.png|100px]]<br/> | ||
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{{nerf|-30% slower firing speed}} | {{nerf|-30% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
+ | {{note|Recipe for Three-Rune Blade: Claidheamh Mòr + 2x Refined metal}} | ||
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''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.'' | ''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.'' | ||
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− | | align="center" | [[File:Item icon | + | | align="center" rowspan="5" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] |
− | <small>[[ | + | | align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> |
− | ''[[ | + | <small>[[Primary]]</small><br/> |
+ | '''[[Liberty Launcher]]''' | ||
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− | {{note|- | + | {{note|-25% blast damage from rocket jumps}} |
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− | {{note|No damage | + | {{note|No blast damage reduction from rocket jumps}} |
+ | {{buff|+50% knockback from explosions}} | ||
+ | {{nerf|-25% explosion radius}} | ||
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− | '' | + | ''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.'' |
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− | + | | align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/> | |
− | | align="center" | [[File:Item icon | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | '''[[ | + | '''[[Rocket Jumper]]''' |
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− | {{ | + | {{note|Cannot equip in MvM}} |
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− | '' | + | ''I've met one idiot who was using it against robots.'' |
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| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | | align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | ||
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''~'' | ''~'' | ||
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− | {{buff| | + | {{buff|+10% critical damage reistance on wearer}} |
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''Idk'' | ''Idk'' | ||
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''Better "deal no damage at all" than die faster by self mark for death.'' | ''Better "deal no damage at all" than die faster by self mark for death.'' | ||
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− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/> |
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''[[ | + | '''[[Disciplinary Action]]''' |
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− | {{note| | + | {{note|Speed boost lasts 4 seconds}} |
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− | + | {{buff|Speed boost lasts 6 seconds}} | |
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− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] |
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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− | {{ | + | {{note|Airblasts has 1 second recharge}} |
{{nerf|Increased airblast cost from 20 to 30}} | {{nerf|Increased airblast cost from 20 to 30}} | ||
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{{note|+150% airblast cost}} | {{note|+150% airblast cost}} | ||
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{{buff|+65% airblast cost}} | {{buff|+65% airblast cost}} | ||
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''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?'' | ''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?'' | ||
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− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Manmelter.png|100px]]<br/> |
− | <small>[[ | + | <small>[[Secondary]]</small><br/> |
− | '''[[ | + | '''[[Manmelter]]''' |
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− | {{note| | + | {{note|-20% slower firing speed (hidden)}} |
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− | {{nerf| | + | {{note|No fire rate penalty}} |
− | {{ | + | {{nerf|-20% fire damage penalty}} |
+ | {{nerf|-25% burn duration}} | ||
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− | '' | + | ''Have you seen anyone with this?'' |
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| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/> | | align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/> | ||
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{{buff|No damage penalty vs. players}} | {{buff|No damage penalty vs. players}} | ||
− | {{buff|+ | + | {{buff|+25% reduction in push force taken from damage while deployed}} |
{{nerf|-25% slower firing speed}} | {{nerf|-25% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
− | {{note| | + | {{note|Recipe for maul: Powerjack + 2x Refined metal}} |
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''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?'' | ''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?'' | ||
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''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.'' | ''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.'' | ||
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− | + | | align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | |
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| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/> | | align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
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{{buff|-4 max pipebomb out}} | {{buff|-4 max pipebomb out}} | ||
+ | {{note|Cannot equip in MvM}} | ||
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''Dick move, Valve.'' | ''Dick move, Valve.'' | ||
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{{note|+70% increase in charge impact damage}} | {{note|+70% increase in charge impact damage}} | ||
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{{nerf|+50% increase in charge impact damage}} | {{nerf|+50% increase in charge impact damage}} | ||
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}} | {{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}} | ||
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''I don't see anything "unusual" in remodeled halloween eyelander'' | ''I don't see anything "unusual" in remodeled halloween eyelander'' | ||
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| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/> | | align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/> | ||
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'''[[Persian Persuader]]''' | '''[[Persian Persuader]]''' | ||
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− | + | ~ | |
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− | {{nerf| | + | {{nerf|-35% health from healers on wearer}} |
− | {{nerf|- | + | {{nerf|-1 sec decrease in charge duration}} |
{{buff|+30% health from packs on wearer}} | {{buff|+30% health from packs on wearer}} | ||
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− | ''Persian | + | ''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" |
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| align="center" | [[File:Item icon Claidheamh Mòr.png|100px]]<br/> | | align="center" | [[File:Item icon Claidheamh Mòr.png|100px]]<br/> | ||
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''Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.'' | ''Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.'' | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | | align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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− | {{buff|Immune to effects of knockback while deployed}} | + | {{buff|Immune to effects of knockback and stun while deployed}} |
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''Since Valve removed the item set bonuses, we need to give something to brass.'' | ''Since Valve removed the item set bonuses, we need to give something to brass.'' | ||
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| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/> | | align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/> | ||
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''~'' | ''~'' | ||
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− | {{note|Can be obtained by purchasing from mann co. store | + | {{note|Can be obtained by purchasing from mann co. store}} |
+ | {{note|New recipe: 4x Refined metal + Sandvich}} | ||
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''We have Ap-Sap in store. Now we have to do the same thing with this.'' | ''We have Ap-Sap in store. Now we have to do the same thing with this.'' | ||
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'''[[Family Business]]''' | '''[[Family Business]]''' | ||
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− | + | {{buff|20% faster weapon switch rate}} | |
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− | + | ''Family Business is just an upgrade for stock [[Shotgun]].'' | |
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− | '' | ||
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| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> | | align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> | ||
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''Just a little idea came to my mind. I think this will make more useful than current one.'' | ''Just a little idea came to my mind. I think this will make more useful than current one.'' | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] |
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/> | | align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.'' | ''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.'' | ||
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− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/> |
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | '''[[ | + | '''[[Frontier Justice]]''' |
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− | + | {{note|-50% clip size}} | |
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− | {{ | + | {{buff|-34% clip size}} |
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− | '' | + | ''Why.'' |
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| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/> | | align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/> | ||
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'''[[Southern Hospitality]]''' | '''[[Southern Hospitality]]''' | ||
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− | + | {{note|20% fire damage vulnerability on wearer}} | |
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+ | {{note|No fire damage vulnerability}} | ||
{{buff|+25 max building health}} | {{buff|+25 max building health}} | ||
− | {{nerf| | + | {{nerf|-15% sentry damage penalty}} |
− | {{nerf| | + | {{nerf|-20% metal from packs on wearer}} |
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''What about giving special bonuses to buildings?'' | ''What about giving special bonuses to buildings?'' | ||
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{{note|+30% faster building rate (bugged)}} | {{note|+30% faster building rate (bugged)}} | ||
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− | {{buff|+25% faster building rate (Fixed and | + | {{buff|+25% faster building rate (Fixed and set to 25%)}} |
− | {{buff| | + | {{buff|No move speed penalty while hauling}} |
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''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.'' | ''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.'' | ||
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− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Gunslinger.png|100px]]<br/> |
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''[[ | + | '''[[Gunslinger]]''' |
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− | {{buff| | + | {{buff|No move speed penalty while hauling}} |
+ | {{note|Mini-sentry will destroy itself if it runs out of ammo}} | ||
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''~'' | ''~'' | ||
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{{note|On hit: +3 health}} | {{note|On hit: +3 health}} | ||
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{{note|No health on hit}} | {{note|No health on hit}} | ||
− | + | {{buff|On hit: Mad Milk applied to target for 2 seconds}} | |
− | {{buff|On hit: Mad Milk applied to target for | + | {{nerf|-25% clip size}} |
− | {{nerf|-25% | ||
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''We didn't asked for Tank Medic.'' | ''We didn't asked for Tank Medic.'' | ||
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{{note|No max health penalty}} | {{note|No max health penalty}} | ||
{{note|No longer retains ÜberCharge on death}} | {{note|No longer retains ÜberCharge on death}} | ||
− | {{buff|On hit: | + | {{buff|On hit ally: Heals 20 HP}} |
+ | {{buff|On hit: Bleed for 5 seconds}} | ||
{{buff|+20% faster firing speed}} | {{buff|+20% faster firing speed}} | ||
− | {{nerf|- | + | {{nerf|-50% damage penalty}} |
− | {{nerf| | + | {{nerf|No natural regeneration on wearer}} |
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− | '' | + | ''Bioweapon anyone?'' |
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− | | align="center" rowspan=" | + | | align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
| align="center" | [[File:Item icon Machina.png|100px]]<br/> | | align="center" | [[File:Item icon Machina.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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''It's still a rubbish.'' | ''It's still a rubbish.'' | ||
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− | + | | align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | |
− | + | | align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/> | |
− | + | <small>[[Sapper]]</small><br/> | |
− | + | '''[[Ap-Sap]]''' | |
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− | | align="center" | [[File:Item icon | ||
− | <small>[[ | ||
− | '''[[ | ||
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− | {{ | + | {{note|Crafting recipe: Red-Tape Recorder + 4x Refined Metal}} |
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− | '' | + | ''This is the part where I kill you.'' |
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| align="center" | [[File:Item icon Big Earner.png|100px]]<br/> | | align="center" | [[File:Item icon Big Earner.png|100px]]<br/> | ||
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| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/> | | align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | '''[[Conniver's Kunai]] | + | '''[[Conniver's Kunai]]''' |
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{{note|On Backstab: Absorbs the health from your victim.}} | {{note|On Backstab: Absorbs the health from your victim.}} | ||
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''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.'' | ''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.'' | ||
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P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc. | P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc. |
Revision as of 12:45, 16 March 2014
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
~Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes |
~ |
The item is now obtainable by craft and drop | ||
Scout |
~ |
Extended 'Hype' time from 8 to 10 seconds |
New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short and can't be toggled with any weapon(except sandman and wrap assasin because they are throwing a ball on alt-fire) | |
+15% damage bonus |
No damage bonus |
You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. | ||
+15 max health on wearer |
No max health bonus |
This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool. | ||
On miss: damage and bleeding to self |
No self-damage and bleeding on miss |
I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device. | ||
Soldier |
-25% blast damage from rocket jumps |
No blast damage reduction from rocket jumps |
Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything. | |
~ |
Cannot equip in MvM |
I've met one idiot who was using it against robots. | ||
~ |
+10% critical damage reistance on wearer |
Idk | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Better "deal no damage at all" than die faster by self mark for death. | ||
Speed boost lasts 4 seconds |
Speed boost lasts 6 seconds | |||
Pyro |
~ |
Airblasts has 1 second recharge |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
35% faster weapon switch time |
I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun? | ||
-20% slower firing speed (hidden) |
No fire rate penalty |
Have you seen anyone with this? | ||
-50% damage vs. non burning targets |
Damage formula tweak: |
Why not make it like Neon annihilator? | ||
-25% damage vs. playes |
No damage penalty vs. players |
Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | ||
~ |
-30% damage taken from ranged sources while deployed |
Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | ||
Demoman |
-6 max pipebombs out |
-4 max pipebomb out |
Dick move, Valve. | |
+70% increase in charge impact damage |
+50% increase in charge impact damage |
Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes. | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
~ |
-35% health from healers on wearer |
If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ||
-15 max health on wearer |
On kill: Fully recharges targe charge |
Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | ||
Heavy |
~ |
Immune to effects of knockback and stun while deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | |
6 ammo consumed per second while deployed |
+30% fire damage resistance while deployed |
Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | ||
~ |
Can be obtained by purchasing from mann co. store |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
~ |
20% faster weapon switch rate |
Family Business is just an upgrade for stock Shotgun. | ||
~ |
On hit: +20 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. | |
-50% clip size |
-34% clip size |
Why. | ||
20% fire damage vulnerability on wearer |
No fire damage vulnerability |
What about giving special bonuses to buildings? | ||
+30% faster building rate (bugged) |
+25% faster building rate (Fixed and set to 25%) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | ||
~ |
No move speed penalty while hauling |
~ | ||
Medic |
On hit: +3 health |
No health on hit |
We didn't asked for Tank Medic. | |
Movement speed increases based on ÜberCharge percentage to a maximum of +10% |
Movement speed increases based on ÜberCharge percentage to a maximum of +15% |
It needs something different to make it more challenging for user and for foe. | ||
Taunt heals 11 hp |
Taunt heals 30 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
On death up to 20% of your stored ÜberCharge is retained |
No max health penalty |
Bioweapon anyone? | ||
Sniper |
Full charge: +15% damage bonus |
Full charge: +20% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
~ |
Deals 15 damage both for attacker and user on backstab blocking |
Have you ever seen a guy who's using Razorback? | ||
-35% slower firing speed |
-20% slower firing speed |
It's still a rubbish. | ||
Spy |
~ |
Crafting recipe: Red-Tape Recorder + 4x Refined Metal |
This is the part where I kill you. | |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Pyro |
Pyro Runner |
Powerjack |
Hottie's Hoodie |
None |
200 HP |
Demoman |
Super Demoknight |
Eyelander + Chargin' Targe |
Dark Falkirk Helm |
None |
300 HP |
Armored Demoknight |
Scotsman's Skullcutter + Chargin' Targe |
Glasgow Great Helm |
Dark Age Defender |
50% larger in size | |
Heavy |
Heavy Slowdown-On-hit |
Natascha |
None | None |
100% chance to slow target |
Heavy Titan |
Natascha |
Bunsen Brave |
None |
1.9x larger in size | |
Heavy Brawler Type 1 |
Eviction Notice |
None | None |
350 HP | |
Heavy Brawler Type 2 |
Eviction Notice |
Hound Dog |
None |
400 HP | |
Fast Heavy Shotgun |
Family Business |
Capo's Capper |
None |
+90% faster reload |