Difference between revisions of "June 20, 2014 Patch"
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| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Fixed a client crash related to the B.A.S.E. Jumper | + | * Fixed a client crash related to the [[B.A.S.E. Jumper]] |
− | * Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority. | + | * Updated the prioritization method used when choosing which [[Taunts#Action_taunts|partner taunt]] to join such that players under the crosshair will have the highest priority. |
− | * Fixed The Classic scope not being drawn correctly in DirectX 8 | + | * Fixed The [[Classic]] scope not being drawn correctly in DirectX 8 |
− | * Fixed the Tide Turner and Chargin' Targe doing impact damage at any range | + | * Fixed the [[Tide Turner]] and [[Chargin' Targe]] doing impact damage at any range |
− | * Fixed the Tide Turner refilling the Charge meter on any decapitation | + | * Fixed the Tide Turner refilling the Charge meter on any [[Decapitation|decapitation]] |
− | * Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine | + | * Updated the B.A.S.E. Jumper to prevent buying unusable [[Upgrade Station|upgrades]] in [[Mann vs. Machine]] |
− | * Fixed Lugermorph animations | + | * Fixed [[Lugermorph]] animations |
}} | }} |
Revision as of 23:35, 20 June 2014
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Note: No source link has been provided.
Patch notes
Team Fortress 2
- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed The Classic scope not being drawn correctly in DirectX 8
- Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
- Fixed the Tide Turner refilling the Charge meter on any decapitation
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
- Fixed Lugermorph animations
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.vvd
Modified: tf/tf2_textures_dir.vpk/materials/hud/scope_sniper_alt_ul_dx80.vtf