Difference between revisions of "Dispenser/de"
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! class="header" rowspan="2" | Level | ! class="header" rowspan="2" | Level | ||
− | ! class="header" rowspan="2" | | + | ! class="header" rowspan="2" | Gesundheit |
− | ! class="header" rowspan="2" | | + | ! class="header" rowspan="2" | Kosten |
− | ! class="header" colspan="3" | | + | ! class="header" colspan="3" | Erzäugung |
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! class="header" | [[Gesundheit]] | ! class="header" | [[Gesundheit]] |
Revision as of 11:01, 9 November 2010
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“ | Need a dispensah here!
Anhören
— The Scout
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Der Dispenser ist ein Gebäude das von einem Engineer errichtet werden kann und nahestehende Teammitglieder mit Gesundheit, Munition, und Metall versorgt. Engineers verlassen sich stark auf das Metal welches ihr Dispenser produziert um ihre Sentry Guns oder andere Gebäude intakt zu halten. Jeder Spieler kann seine Vorräte and Gesundheit und Munition einfach auffüllen indem er neben einem Dispenser stehen bleibt. Außerdem wirkt es sich nicht auf den Metalvorrat eines Dispensers aus wenn aus diesem Munition entnomen wird.
Dispenser können wenn richtig eingesetzt wertvolle Unterstützung für ein Team liefern. Nicht nur ermöglichen Dispenser dem Team die Möglichkeit ständig Genundheit zu regnerieren sonder dienen auch als moblies Munitionslager. Auch leifern sie zusätzliches Metall das Engineers benutzen können. Dispenser werden für gewöhnlich viele Teammitglieder anlocken was von vorteils ein kann wenn das Team zu unkontrolliert und nicht in der Gruppe vorhegt aber leider gleichzeitig ein leichtes Ziel für den Umgebungsschaden von Raketen bietet. Allerdings wird ein Dispenser keine neuen Waffen ausgeben wenn ein Spieler seine Ausrüstung geändert hat. Dazu muss ein Resupply Schrank aufgesucht werden.
Der Dispenser kostet 100 Metall im Bau, weitere 200 Metall um auf Level 2 ausgebaut zu werden und dann nochmals 200 Metall für den Ausbau auf Level 3. Jedes Level erhöht die Menge an Munition, Genundheit und Metall die der Dispenser produzieren kann. während dem Bau vergößert sich die Gensundheit des Dispensers bishin zu 150 bei Fertigstellung. Ein neu errichteter Dispenser enthält sofoert 25 Metall udn wird danach 40 Metall alle 5 Sekunden generieren falls er ncith ausgebaut wird. Maximal kann er 400 Metall beinhalten was durch eine Anzeige an der Front abgelesen werden kann. Ein Dispenser kann manuell gedreht werden um in jede gewünschte Richtung zu zeigen indem man während die Blaupausen sichtbar sind den "alternate attack" Knopf drückt (standard taste: MOUSE2). Ein zerstörter Dispenser hinterläasst Metallstücke im Wert von 50 Metall die von anderen Klassen auch als Munition aufgehoben werden können.
Inhaltsverzeichnis
Levels
Level | Gesundheit | Kosten | Erzäugung | ||||
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Gesundheit | Munition | Metall | |||||
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150 | 100 Metal | 10 / sec | 20% / sec | 40 / 5 sec | ||
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180 | 300 Metal | 15 / sec | 30% / sec | 50 / 5 sec | ||
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216 | 500 Metal | 20 / sec | 40% / sec | 60 / 5 sec |
Related Achievements
Demoman
Conner Maclaut Jagen Sie einen Engineer, seine Sentrygun und seinen Dispenser mit einer einzigen Haftbombenexplosion in die Luft. |
Heavy
Bewegungsmuffel Töten Sie 20 Gegner, während Sie sich am Dispenser aufladen. |
Engineer
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Strategy
- The Pyro standing near a Dispenser can act as a mobile firewall. The Dispenser is capable of replenishing the Flamethrower's ammo faster than can be fired. This is a great anti-Spy measure, but it does leave your team an attacker short.
- The Heavy can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his Minigun. This can be used to control hallways or even in an enemy's base (such as the sewers in 2Fort) to keep either an entrance open or a safe place for a teleporter. The Heavy can fire continuously so keep sweeping an area to send away stickies and check for hidden Spies.
- The Sniper can keep firing without having to go from his Sniper spot and get ammo. Since many Spies cannot resist sapping an unguarded Dispenser, it can be used as an early warning system.
- When entering Sudden death building a Dispenser first is important to provide health, ammunition, and metal to your team.
- Dispensers give ammunition for any teammate nearby, including disguised enemy Spies. As a Spy, if you see an enemy Dispenser, consider leaving it intact to recharge Cloak, fill your health meter, or to remain indefinitely invisible while using the Dead Ringer or the Invisibility Watch.
- When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack.
- A Dispenser can effectively block narrow passages from enemies, slowing down their progress. Very effective versus Scouts when coupled with a Sentry Gun nearby.
- A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised.
- The healing beam and ammo supply mechanisms are two separate functions of the Dispenser, someone in healing range of a Dispenser is not necessarily close enough to take ammo from the Dispenser.
- Similarly, a Dispenser can sometimes supply ammunition and metal through walls but cannot heal through them.
- An Engineer can stand on his own Dispenser, allowing him to reach higher platforms than he could just by jumping, allowing for more strategic deployment of Sentry Guns and other buildings.
Trivia
- Level 2 and 3 Dispensers were not added to TF2 until the December 11, 2008 Patch.
- A level three Dispenser heals nearly as fast as the Medigun's in-battle healing rate (24 HP/sec).
- At level two, the front "button" panel in the middle of the Dispenser turns into a small tray filled with syringes and medicine pills; at level three, a mechanical panel with an EKG (Electrocardiogram) heart-rate monitor rises from the top of the Dispenser. The riser is cosmetic however; standing on a level three Dispenser will not give the Engineer a higher boost than a normal Dispenser.
- Sentry Gun fire and rockets can be blocked by Dispensers. Additionally, Sentry Guns will detect enemy players standing behind friendly Dispensers, but unable to kill the enemy. It's commonly used by the Spy as a shield and used kill the Engineer in the process.
- By standing within the healing range of a Dispenser, it is possible to stay underwater indefinitely.
- For a short time after The WAR Update, Spies were able to build Dispensers, through the use of the console, but could not upgrade them.
- Per the Sentry Gun instruction manual, the Dispenser is a "Dispense-O-Matic 9000 Provisions Dispenser".
- A Level 1 BLU Dispenser makes a cameo appearance as a "curious dispenser" in the Telltale game Sam & Max 304: Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound. Sam can hit the Dispenser 8 times with a Wrench (complete with genuine sound effect), to open the bottom drawer revealing a "Banang" shake. Sam can also try to take the Banang, but the drawer closes again before he can grab it. (Max actually unplugs it out of irritation.) It also still makes an appearance in episode 305: The City that Dares not Sleep in the same area.
“ | Look Max, free health, ammo, cupcakes, clues, and enlightenment! Oh wait, it's empty.
— Sam on Curious Dispensers
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