Difference between revisions of "User:Texaneer"

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{{Quotation|'''Texaneer'''|Hey look, buddy. I'm an Texaneer — that means I'm engineer.}}
+
{{Quotation|'''Texaneer''' about valve items.|'''You just ain't doin' it right.'''|sound=Engineer dominationengineer01.wav}}
 
+
{{User infobox
-
+
| title = Texaneer
 
+
| infoboxcolour = #F3A957
=== Bio ===
+
| image = User Class Texaneer.png
{{Class bio
+
| icon = [[Image:Leaderboard class engineer.png|40px]]
| name= Mike
+
| type = Multiprupose
| birthplace = "Tiny itty-bitty country of madness(Read:'''Poland''')
+
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br> {{Metrics/Health|C=engineer|M=gunslinger}} {{overheal tool|{{Metrics/Health|C=engineer|M=gunslinger}}}} ''With gunslinger''
| job = Weapon merchant
+
| speed = ''"As fast as I can"''
| motto = "Like to make things"
+
| tf2info = no
| description = A devious artist and Youtuber, engineer named Texaneer joined
+
| contactinfo = no
here to this wiki to translate and correct some pages. As usual he's bored so
 
he puts random "'''SUPER SECRIT GUNZ!!!'''" here for no reason."Maybe I'll submit one
 
of them to '''Advanced Weaponiser''' or '''Randomizer'''..."- he said. The reason is
 
as unknown as Pyro's true face.
 
 
}}
 
}}
 +
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
 +
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
 +
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== Empty Space of [[Nope.avi]] ==
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=== Equipement ===
+
== Main Prupose of this page ==
 
 
* Headwear – '''Texas Ten Gallon''': A headwear item for the Engineer.
 
* Misc – '''Deus Specs''': A miscellaneous item for the Engineer.
 
* Primary – '''Widowmaker''': On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
 
* Melee - '''Gunslinger''': Replaces standard Sentry Gun with Combat Mini-Sentry Gun,  Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
 
 
 
=== Looks for ===
 
  
Hats:
+
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
* '''Team Captain''' - A headwear item for Soldier, Heavy and Medic.
+
<br>
* '''Radigan Conagher Brown Painted,Clean Texas Ten Gallon''' - Because I want to be a '''TRUE''' Texaneer!
+
<br>
Miscs:
+
<br>
* '''Essential Accessories''' - A miscellaneous item for Scout.
+
<br>
* '''Lord Cockswain's Novelty Mutton Chops and Pipe''' - A miscellaneous item for Soldier.
+
<br>
* '''Physician's Procedure Mask''' - A miscellaneous item for Medic.
+
P.s.: Does not includes cookies.
* '''Prairie Heel Biters''' - A musiscellaneous item for Engineer.
 
Paints:
 
* '''Balaclavas are Forever''' - To paint Essential Accessories
 
* '''Waterlogged Lab Coat''' - To paint Physican's Procedure Mask
 
Weapons:
 
* '''New wrench''' - New wrench that increases max health by 25 hp
 
  
-
+
== Changes that I want them in TF2 ==
== Weapon suggestions ==
+
<br>
 +
<br>
 +
<br>
 +
=== Weapons ===
  
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
! colspan="4" class="header" | SUPER SECRET GUN SUGGESTIONS!
+
! colspan="5" class="header" | Weapons
 
|-
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
! class="header" width="15%" | Weapon
+
! class="header" width="10%" | Weapon
! class="header" width="30%" | Attributes/Notes
+
! class="header" width="25%" | Current Stats
 +
! class="header" width="25%" | Change Suggestion
 +
! class="header" width="25%" | Comments/Notes
 +
|-
 +
| align="center" rowspan="1" | Multiple classes
 +
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Frying Pan]]'''
 +
|
 +
''~''
 +
|
 +
{{note|The item is now obtainable by craft and drop}}
 +
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
 +
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 +
{{nerf|It's a rare drop}}
 
|-
 
|-
 
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:Item icon Force-a-nature.png|100px]]<br/>
+
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Quick Shot'''
+
'''[[Soda Popper]]'''
 +
|
 +
~
 +
|
 +
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
 +
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 
|
 
|
{{Pro}}+50% Faster firing speed<br/>
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
{{Pro}}+45% Faster Reload speed<br/>
 
{{Pro}}+40% Faster Weapon switch rate<br/>
 
{{Con}}-50% Damage done<br/>
 
{{Con}}-60% clip size<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}If one shot is unused before reloading, it is lost.
 
 
|-
 
|-
| align="center" | [[File:Item icon Bonk! Atomic Punch.png|100px]]<br/>
+
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''Fruity PUNCH!'''
+
'''[[Winger]]'''
 
|
 
|
{{Neutral}}Applies self healing effect wich will heal 10 hp for 10 seconds<br/>
+
{{note|+15% damage bonus}}
{{Con}}20% longer cooldown<br/>
+
{{note|+25% greater jump height when active}}
 +
{{note|-60% clip size}}
 +
|
 +
{{note|No damage bonus}}
 +
{{buff|+25% greater jump height on wearer}}
 +
{{buff|-25% reduction in push force taken from damage}}
 +
{{buff|-20% clip size penalty}}
 +
|
 +
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
 
|-
 
|-
| align="center" | [[File:Item icon Chargin' Targe.png|100px]]<br/>
+
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
<small>[[secondary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''Mystic shield'''
+
'''[[Pretty Boy's Pocket Pistol]]'''
 +
|
 +
{{note|+15 max health on wearer}}
 +
{{note|+50% fire damage vulnerability on wearer}}
 +
{{note|-25% slower firing speed}}
 +
|
 +
{{note|No max health bonus}}
 +
{{note|No fire damage vulnerability on wearer}}
 +
{{note|No fire rate penalty}}
 +
{{buff|20% faster weapon switch rate}}
 +
{{nerf|-20% clip size}}
 
|
 
|
{{Pro}}-30% taken critical hits<br/>
+
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
{{Pro}}+30% fire damage resistance on wearer<br/>
 
{{Con}}-25% slower move speed on wearer<br/>
 
{{Info}}Grants its abilities passively, does not need to be selected<br/>
 
{{Info}}'''This weapon is a part of "Boston knight set"'''
 
 
|-
 
|-
| align="center" | [[File:Item icon Three-Rune Blade.png|100px]]<br/>
+
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Boston slicer'''
+
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 +
|
 +
{{note|On miss: damage and bleeding to self}}
 
|
 
|
{{Pro}}+30% damage done<br/>
+
{{note|No self-damage and bleeding on miss}}
{{Pro}}Has 20% longer melee range<br/>
+
{{nerf|-30% slower firing speed}}
{{Con}}-40% slower firing rate<br/>
+
{{nerf|No random critical hits}}
{{Info}}'''This weapon is a part of "Boston knight set"'''
+
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 +
|
 +
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Jumper's Trumpet'''
+
'''[[Liberty Launcher]]'''
 
|
 
|
{{Pro}}+15% Faster firing speed<br/>
+
{{note|-25% blast damage from rocket jumps}}
{{Pro}}+40% Faster projectile speed<br/>
+
|
{{Pro}}-50% Damage taken from own explosions<br/>
+
{{note|No reduced blast damage from rocket jumps}}
{{Con}}-25% Damage done<br/>
+
{{buff|+35% knockback from explosions}}
{{Con}}-20% Slower reload speed<br/>
+
|
{{Con}}-50% explosion radius<br/>
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
{{Con}}No random critical hits
 
 
|-
 
|-
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Flak Cannon'''
+
'''[[Rocket Jumper]]'''
 +
|
 +
{{note|+200% max primary ammo on wearer}}
 +
|
 +
{{nerf|+100% max primary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 +
|
 +
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 +
|-
 +
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Gunboats]]'''
 +
|
 +
~
 +
|
 +
{{buff|+10% faster move speed on wearer.}}
 +
|
 +
''If soldier loses pump gun, he deserves a speed boost.''
 +
|-
 +
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Mantreads]]'''
 +
|
 +
~
 
|
 
|
{{Neutral}}Explosion drops 4 small bombs. Each bomb deals 40 damage<br/>
+
{{buff|+10% faster move speed on wearer.}}
{{Pro}}+25% explosion radius<br/>
+
|
{{Con}}No random critical hits<br/>
+
''Rocket jumping "soldiers" would like it.''
{{Con}}Cannot be crit boosted<br/>
 
{{Con}}Projectiles can be shot down with bullets<br/>
 
{{Con}}-25% slower firing speed
 
 
|-
 
|-
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
+
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Buff Banner]]'''
 +
|
 +
''~''
 +
|
 +
{{buff|+10% critical damage reistance on wearer}}
 +
|
 +
''Idk''
 +
|-
 +
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Capper'''
+
'''[[Escape Plan]]'''
 +
|
 +
{{note|You are marked for death while active, and for short period after switching weapons}}
 +
|
 +
{{note|No self mark for death while active}}
 +
{{nerf|-50% damage penalty}}
 
|
 
|
{{Pro}}Upon capturing a point: 100% chance for critical hit for 8 seconds<br/>
+
''Better "deal no damage at all" than die faster by self mark for death.''
{{Pro}}Upon capturing a point: +20% faster move speed for 12 seconds<br/>
 
{{Con}}-30% Damage done<br/>
 
{{Con}}No random critical hits
 
 
|-
 
|-
| align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Shogun's edge'''
+
'''[[Disciplinary Action]]'''
 +
|
 +
{{note|Speed boost lasts 4 seconds}}
 
|
 
|
{{Info}} When activated:<br/>
+
{{buff|Speed boost lasts 6 seconds}}
{{Pro}}On kill: 100% chance for critical hit for 5 seconds<br/>
 
{{Pro}}+20% move speed on wearer<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}Honorbound: Once drawn cannot be sheathed until it kills.
 
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
~
 +
|-
 +
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Airblaster'''
+
'''[[Flamethrower]]/[[Backburner]]/[[Degreaser]]'''
 +
|
 +
~
 +
|
 +
{{nerf|Increased airblast cost from 20 to 30}}
 +
|
 +
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 +
For short: You have made a big mistake.''
 +
|-
 +
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Backburner]]'''
 +
|
 +
{{note|+150% airblast cost}}
 +
|
 +
{{buff|+65% airblast cost}}
 +
{{buff|+25% airblast push force}}
 +
{{nerf|No random critical hits}}
 +
|
 +
''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)''
 +
|-
 +
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Degreaser]]'''
 +
|
 +
{{note|65% faster weapon switch time}}
 +
|
 +
{{nerf|35% faster weapon switch time}}
 +
{{buff|+25% burn duration}}
 
|
 
|
{{Neutral}}Airblast can knockback wearer when its aimed on the ground<br/>
+
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
{{Pro}}-150% Airblast cost<br/>
 
{{Pro}}+50% Airblast range<br/>
 
{{Con}}-50% Damage penalty
 
 
|-
 
|-
| align="center" | [[File:Item icon Widowmaker.png|100px]]<br/>
+
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''SBC-40 Incendairy shotgun'''
+
'''[[Manmelter]]'''
 +
|
 +
{{note|-20% slower firing speed (hidden)}}
 
|
 
|
{{Pro}}On hit: target is engulfed in flames<br/>
+
{{note|No hidden fire rate penalty}}
{{Pro}}+50% Max secondary ammo on wearer<br/>
+
{{nerf|-20% fire damage penalty}}
{{Con}}-20% damage penatly<br/>
+
{{nerf|-25% burn duration}}
{{Con}}-50% afterburn duration
+
|
 +
''Have you seen anyone with this?''
 
|-
 
|-
| align="center" | [[File:Item icon Back Scratcher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Axident'''
+
'''[[Axtinguisher]]/[[Postal Pummeler]]'''
 +
|
 +
{{note|-50% damage vs. non burning targets}}
 +
{{note|No critical hits vs. non burning targets}}
 
|
 
|
{{Pro}}On hit: Bleed for 8 seconds<br/>
+
{{note|Damage tweak:}}
{{Con}}-40% slower weapon switch<br/>
+
{{nerf|-25% damage penalty}}
{{Con}}-25% slower firing speed<br/>
+
{{nerf|No random critical hits}}
{{Con}}User becomes vulnerable to afterburn
+
|
 +
''Why not make it like [[Neon annihilator]]?''
 
|-
 
|-
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Firefighter'''
+
'''[[Homewrecker]]/[[Maul]]'''
 +
|
 +
{{note|-25% damage vs. playes}}
 +
|
 +
{{note|No damage penalty vs. players}}
 +
{{nerf|-20% slower firing speed}}
 +
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 
|
 
|
{{Pro}}On burning target hit: +20 health<br/>
+
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
{{Con}}-25% damage vs non-burning players
 
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
 +
'''[[Third Degree]]'''
 +
|
 +
~
 +
|
 +
{{buff|-25% damage taken from ranged sources while deployed}}
 +
{{nerf|+50% damage taken from melee sources while deployed}}
 +
|
 +
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 +
|-
 +
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 +
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Bomber Lad'''
+
'''[[Bootlegger]]'''
 +
|
 +
{{note|+100% increase in turning control while charging}}
 +
|
 +
{{note|No turn control bonus}}
 +
{{buff|-50% blast damage from sticky jumps}}
 +
|
 +
''~''
 +
|-
 +
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Sticky Jumper]]'''
 +
|
 +
{{note|-6 max pipebombs out}}
 +
{{note|+200% max secondary ammo on wearer}}
 
|
 
|
{{Pro}}+50% clip size<br/>
+
{{buff|-5 max pipebomb out}}
{{Pro}}+30% Launched bomb range<br/>
+
{{nerf|+100% max secondary ammo on wearer}}
{{Pro}}-0.25 launched bomb detonation time<br/>
+
{{note|Cannot equip in MvM}}
{{Con}}-25% damage penatly<br/>
+
|
{{Con}}No random critical hits
+
''Dick move, Valve.''
 
|-
 
|-
| align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/>
+
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''Wallbreaker'''
+
'''[[Splendid Screen]]'''
 +
|
 +
{{note|+70% increase in charge impact damage}}
 +
|
 +
{{nerf|+50% increase in charge impact damage}}
 +
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 
|
 
|
{{Pro}}Launched bombs detonates on impact<br/>
+
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
{{Pro}}+50% Explosion radius<br/>
 
{{Con}}-60% clip size<br/>
 
{{Con}}-20% slower firing speed<br/>
 
{{Con}}-20% slower reload speed<br/>
 
{{Con}}No random critical hits
 
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''Bomb suit'''
+
'''[[Tide Turner]]'''
 +
|
 +
~
 +
|
 +
{{nerf|Increase in push force taken from damage and airblast}}
 
|
 
|
{{Pro}}-50% explosion self damage<br/>
+
''This should stop them from spamming''
{{Pro}}-50% explosion damage resistance on wearer<br/>
 
{{Info}}Grants its abilities passively, does not need to be selected
 
 
|-
 
|-
| align="center" | [[File:Item icon Bottle.png|100px]]<br/>
+
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''DeGroot bordeaux'''
+
'''[[Horseless Headless Horsemann's Headtaker]]'''
 +
|
 +
{{note|Unusual quality}}
 +
|
 +
{{note|Haunted quality}}
 +
{{note|Horseless Headless Horseman Headtaker can be traded}}
 
|
 
|
{{Pro}}Broken bottle causes bleeding for 8 seconds.<br/>
+
''I don't see anything "unusual" in remodeled halloween eyelander''
{{Con}}Broken bottle deals 25% less damage
 
 
|-
 
|-
| align="center" | [[File:Item icon Pain Train.png|100px]]<br/>
+
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Hit'n'Pick'''
+
'''[[Persian Persuader]]'''
 +
|
 +
{{note|All ammo collected becomes health}}
 
|
 
|
{{Pro}}On kill: A small ammo pack is dropped<br/>
+
{{buff|All ammo collected becomes health when deployed}}
 +
{{nerf|-1 sec decrease in charge duration}}
 +
|
 +
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 
|-
 
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Brass Beast]]'''
 +
|
 +
~
 +
|
 +
{{buff|Immune to effects of knockback and stun while deployed}}
 +
|
 +
''Since Valve removed the item set bonuses, we need to give something to brass.''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Urshula'''
+
'''[[Huo-Long Heater]]'''
 +
|
 +
{{note|6 ammo consumed per second while deployed}}
 
|
 
|
{{Pro}}40% faster spin-up time<br/>
+
{{buff|+30% fire damage resistance while deployed}}
{{Pro}}+25% faster move speed when deployed<br/>
+
{{note|Split ammo consumption:}}
{{Con}}50% slower spin-down time<br/>
+
{{nerf|2 ammo consumed per second while spun up}}
{{Con}}-25% bullet per pellet<br/>
+
{{nerf|5 ammo consumed per second while firing}}
{{Con}}No random critical hits<br/>
+
{{nerf|20% longer spin up time}}
{{Info}}My dearest Urshula...
+
|
 +
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
 
|-
 
|-
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
+
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''Rasputin'''
+
'''[[Robo-Sandvich]]'''
 +
|
 +
''~''
 +
|
 +
{{note|Can be obtained by purchasing from mann co. store}}
 +
{{note|New recipe: 3x Refined metal + Sandvich}}
 
|
 
|
{{Pro}}+200% max primary ammo on wearer<br/>
+
''We have Ap-Sap in store. Now we have to do the same thing with this.''
{{Pro}}+80% bullet per pellet<br/>
 
{{Pro}}+50% faster firing speed<br/>
 
{{Pro}}+100% ammo gained from packs on wearer<br/>
 
{{Con}}70% slower spin up time<br/>
 
{{Con}}100% slower spin down time<br/>
 
{{Con}}-60% damage penatly<br/>
 
{{Con}}Wearer is unable to move when deployed<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}Cannot be crit boosted<br/>
 
{{Info}}'''A doomsday baby killing machine'''
 
 
|-
 
|-
| align="center" | [[File:Item icon Sandvich.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''Pocket Sandvich'''
+
'''[[Family Business]]'''
 +
|
 +
~
 +
|
 +
{{buff|20% faster weapon switch rate}}
 
|
 
|
{{Pro}}+50% faster consuption time<br/>
+
''Family Business is just an upgrade for stock [[Shotgun]].''
{{Pro}}25% faster cooldown<br/>
 
{{Info}}With primary fire or taunt key, restores 100 health over about 2 seconds.<br/>
 
{{Info}}With secondary fire, throws it for another player to restore 50% health.<br/>
 
{{Info}}When thrown and then picked up, restores recharge bar.
 
 
|-
 
|-
| align="center" | [[File:Item icon Killing Gloves of Boxing.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Punch Out'''
+
'''[[Eviction Notice]]'''
 
|
 
|
{{Neutral}}Knockback target on hit<br/>
+
~
{{Pro}}Deals critical hits instead of mini-crits<br/>
+
|
{{Pro}}+30% chance for critical hit<br/>
+
{{buff|On hit: +20 health}}
{{Con}}On critical miss: Stun for 6 seconds<br/>
+
|
{{Neutral}}Critical kills throws target away.
+
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
 
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
| align="center" | [[File:Item icon Shotgun.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Scrap Gun'''
+
'''[[Rescue Ranger]]'''
 
|
 
|
{{Pro}}+50% damage vs. buildings<br/>
+
{{note|-50% max primary ammo on wearer}}
{{Pro}}-20% less bullet spread<br/>
+
{{note|Self mark for death on building pick up}}
{{Con}}-30% clip size<br/>
+
|
{{Con}}-10% slower reload speed
+
{{buff|-25% max primary ammo on wearer}}
 +
{{note|Self mark for death on ranged building pick up}}
 +
|
 +
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Texas Ranger'''
+
'''[[Frontier Justice]]'''
 +
|
 +
{{note|-50% clip size}}
 +
|
 +
{{buff|-34% clip size}}
 
|
 
|
{{Pro}}+10% damage done<br/>
+
''Why.''
{{Pro}}+10% bullet per pellet<br/>
 
{{Pro}}Damage remove sappers<br/>
 
{{Con}}-66% clip size<br/>
 
{{Con}}Deals mini-critical hits instead of critical hits<br/>
 
{{Con}}If one shot is unused before reloading, it is lost.
 
 
|-
 
|-
| align="center" | [[File:Item icon Pistol.png|100px]]<br/>
+
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
<small>[[secondary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''Cowboy's six-shot'''
+
'''[[Southern Hospitality]]'''
 
|
 
|
{{Pro}}+40% faster weapon switch<br/>
+
{{note|20% fire damage vulnerability on wearer}}
{{Pro}}+30% damage done<br/>
+
|
{{Con}}-50% clip size<br/>
+
{{note|No fire damage vulnerability}}
{{Con}}-30% slower firing speed<br/>
+
{{nerf|15% slower weapon switch rate}}
{{Neutral}}Allows to perform 1 hit kill to enemy engineer who also drawed the same weapon within 3 seconds
+
|
 +
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
+
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Hammer head'''
+
'''[[Jag]]'''
 
|
 
|
{{Pro}}+20% faster repair speed<br/>
+
{{note|+30% faster building rate (bugged)}}
{{Pro}}Requires olny 1 hit to remove sappers<br/>
+
|
{{Con}}-20% slower firing speed on players<br/>
+
{{buff|+25% faster building rate (Fixed and set to 25%)}}
 +
{{buff|No move speed penalty while hauling}}
 +
|
 +
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Power arm'''
+
'''[[Gunslinger]]'''
 +
|
 +
~
 +
|
 +
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 
|
 
|
{{Pro}}+25 max health on wearer<br/>
+
''~''
{{Pro}}No move speed penalty while hauling<br/>
 
{{Pro}}+10% damage bonus<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}-20% slower build rate<br/>
 
{{Con}}-20% slower building deploy speed
 
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
+
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Aggressor'''
+
'''[[Blutsauger]]'''
 +
|
 +
{{note|On hit: +3 health}}
 +
{{note|-2 health drained per second on wearer}}
 
|
 
|
{{Pro}}+120% clip size<br/>
+
{{note|No health on hit}}
{{Pro}}+20% faster firing speed<br/>
+
{{note|No health drain}}
{{Pro}}Deals critical hits instead mini-crits<br/>
+
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
{{Con}}-30% damage done<br/>
+
{{nerf|Disables natural regeneration on wearer}}
{{Con}}-10% slower move speed on wearer<br/>
+
|
{{Con}}-1 health regenerated per second on wearer<br/>
+
''We didn't asked for Tank Medic.''
{{Info}}'''Watch out, we got a aggresive medic over here.'''
 
 
|-
 
|-
| align="center" | [[File:Item icon Medigun.png|100px]]<br/>
+
| align="center" | [[File:Item icon Overdose.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''Combatizer'''
+
'''[[Overdose]]'''
 +
|
 +
{{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}}
 +
|
 +
{{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}}
 +
{{buff|Immune to the effects of speed reduction}}
 +
{{nerf|-25% clip size}}
 
|
 
|
{{Neutral}}Ubercharge provides mad milk and bleeding effects for 5 seconds on hit<br/>
+
''It needs something different to make it more challenging for user and for foe.''
{{Neutral}}Charges ubercharge by damage dealt by patient<br/>
 
{{Pro}}+30% heal rate<br/>
 
{{Con}}+25% faster overheal decay
 
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''Medi ray-dar'''
+
'''[[Kritzkrieg]]'''
 +
|
 +
{{note|Taunt heals 11 hp}}
 
|
 
|
{{Pro}}Heals every teammate in rage without<br/>
+
{{buff|Taunt heals 30 hp}}
{{Pro}}+50% heal rate<br/>
+
|
{{Pro}}+10 max health on wearer<br/>
+
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
{{Con}}Can't overheal<br/>
 
{{Info}}Grants its abilities passively, does not need to be selected
 
 
|-
 
|-
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 +
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Ubercharger'''
+
'''[[Sydney Sleeper]]'''
 
|
 
|
{{Pro}}On hit: +2 ubercharge added<br/>
+
{{note|No headshots}}
{{Con}}-30% slower firing speed<br/>
+
|
{{Con}}-20% damage penatly
+
{{buff|Can headshot}}
|-
+
{{nerf|-25% damage on head shot}}
| align="center" | [[File:Item icon Vita-saw.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''Veno-saw'''
 
 
|
 
|
{{Pro}}On hit: Jarate applied to target for 12 seconds<br/>
+
''~''
{{Con}}No random critical hits<br/>
 
{{Con}}Weapon can't deal mini-critical/critical hits on jaratized targets
 
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
| align="center" | [[File:Item icon Sniper rifle.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Plan to kill'''
+
'''[[Machina]]'''
 
|
 
|
{{Pro}}On accurate headshot: +20% increased damage<br/>
+
{{note|Full charge: +15% damage bonus}}
{{Pro}}On accurate bodyshot: +10% increased damage<br/>
+
|
{{Con}}On accurate miss: -25% decreased damage<br/>
+
{{buff|Full charge: +20% damage bonus}}
{{Con}}-50% damage penatly<br/>
+
{{nerf|-25% charge rate}}
 +
|
 +
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
|-
 
|-
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
+
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Railgun'''
+
'''[[Classic]]'''
 
|
 
|
{{Pro}}+75% max primary ammo on wearer<br/>
+
~
{{Pro}}Projectiles penetrates enemy targets<br/>
+
|
{{Pro}}No move speed penalty from zoom<br/>
+
{{buff|+25% charge rate}}
{{Con}}No headshots<br/>
+
|
{{Con}}No power charge<br/>
+
''The weapon is good, but it's underpowered.''
{{Neutral}}Gibs player on kill
 
 
|-
 
|-
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
+
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''Queensland riot'''
+
'''[[Razorback]]'''
 +
|
 +
~
 +
|
 +
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 
|
 
|
{{Pro}}+40% clip size<br/>
+
''Have you ever seen a guy who's using Razorback?''
{{Pro}}+15% faster firing speed<br/>
 
{{Con}}-10% slower reload speed<br/>
 
{{Con}}-20% slower weapon switch<br/>
 
{{Con}}No random critical hits
 
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
+
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
| align="center" | [[File:Aw-Golden_gun.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
<small>[[Primary]]</small><br/>
+
'''[[Cleaner's Carbine]]'''
'''One Shot'''
+
|
 +
{{note|-35% slower firing speed}}
 +
|
 +
{{buff|-20% slower firing speed}}
 
|
 
|
{{Pro}}+50% damage done<br/>
+
''It's still a rubbish.''
{{Pro}}On hit:+1 bullet added to clip<br/>
 
{{Con}}On miss: All ammo is wasted<br/>
 
{{Con}}Weapon holds olny 1 bullet in clip<br/>
 
{{Con}}No random critical hits
 
 
|-
 
|-
| align="center" | [[File:Item icon Ambassador.png|100px]]<br/>
+
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
<small>[[Primary]]</small><br/>
+
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
'''T.M.W.D.G.'''
+
<small>[[Sapper]]</small><br/>
 +
'''[[Ap-Sap]]'''
 +
|
 +
~
 +
|
 +
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
 
|
 
|
{{Pro}}On hit: +10 health<br/>
+
''This is the part where I kill you.''
{{Con}}-20% slower firing speed<br/>
 
{{Con}}-25 max health on wearer
 
 
|-
 
|-
| align="center" | [[File:Item icon Revolver.png|100px]]<br/>
+
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''Vendetta'''
+
'''[[Big Earner]]'''
 +
|
 +
{{note|-25 max health on wearer}}
 +
|
 +
{{buff|No max health penalty}}
 +
{{nerf|-25% slower firing speed}}
 
|
 
|
{{Pro}}Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer<br/>
+
''Someone suggested this on steam forums. I must say, I approve his suggestion''
{{Con}}+100% explosion damage vulnerability on wearer
 
 
|-
 
|-
| align="center" | [[File:Item icon Knife.png|100px]]<br/>
+
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Phantomas'''
+
'''[[Conniver's Kunai]]'''
 +
|
 +
{{note|On Backstab: Absorbs the health from your victim.}}
 +
|
 +
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
 +
{{note|Max health extension: up to 165 HP for 16 seconds}}
 +
{{note|Health drain depends on class max HP.}}
 +
{{nerf|Unable to see enemy health}}
 +
|
 +
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
 +
|}
 +
 
 +
 
 +
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
 +
 
 +
== Suggestion zone ==
 +
 
 +
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
 +
 
 +
=== Robots ===
 +
{| class="wikitable grid collapsible " width="80%"
 +
! colspan="6" class="header" | Robot Ideas
 +
|-
 +
! class="header" width="10%" | Robot
 +
! class="header" width="10%" | Name/Image
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="10%" | Hat
 +
! class="header" width="10%" | Misc
 +
! class="header" width="25%" | Notes / Abilities
 +
|-
 +
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 +
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
 +
'''Giant Scout'''<br>
 +
Giant, Main
 +
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
 +
'''Scattergun'''
 +
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 +
| align="center" |None
 +
|
 +
{{buff|2000 HP}}
 +
{{buff|+4 shots in clip}}
 +
{{buff|+50% more pellets per shot}}
 +
{{buff|+30% knockback resistance}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|-25% damage done}}
 +
{{nerf|-20% slower move speed}}
 +
|-
 +
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 +
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
 +
'''Pyro Runner'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
 +
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 +
| align="center" |None
 +
|
 +
{{buff|200 HP}}
 +
{{buff|+100 health restored on kill}}
 +
{{buff|+25% faster move speed}}
 +
|-
 +
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 +
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
 +
'''Titan Demoman'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
 +
'''Grenade Launcher'''
 +
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 +
|
 +
{{info}}1.9x larger in size<br>
 +
{{buff|65,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+90% faster fire rate}}
 +
{{buff|No need to reload}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
 +
'''Scatter Demo'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 +
'''Loch-n-Load'''
 +
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 +
|
 +
{{note|Fires 2 bombs at once}}
 +
{{buff|+50% faster firing speed}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
 +
'''Super Demoknight'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 +
'''Eyelander''' + Chargin' Targe
 +
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
 +
'''Dark Falkirk Helm'''
 +
| align="center" |None
 +
|
 +
{{buff|300 HP}}
 +
{{buff|5 seconds of 100% critical chance on kill}}
 +
{{buff|+450% recharge rate}}
 +
{{buff|+2 seconds charge time}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
 +
'''Armored Demoknight'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
 +
'''Scotsman's Skullcutter''' + Chargin' Targe
 +
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
 +
'''Glasgow Great Helm'''
 +
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 
|
 
|
{{Pro}}Silent killer: No attack noise from backstabs<br/>
+
{{info}}50% larger in size<br>
{{Pro}}No killcam to victim<br/>
+
{{buff|900 HP}}
{{Con}}User can't see enemy's health<br/>
+
{{buff|3 seconds of 100% critical chance on kill}}
{{Con}}Kills olny by backstab
+
{{buff|+150% damage dealt}}
 +
{{nerf|-30% move speed}}
 
|-
 
|-
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
'''Saboteur'''
+
'''Heavy Slowdown-On-hit'''<br>
 +
Normal, Support
 +
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 +
'''Natascha'''
 +
| align="center" |None
 +
| align="center" |None
 +
|
 +
{{buff|100% chance to slow target}}
 +
{{buff|+100% more pellets per shot}}
 +
{{nerf|-80% damage dealt}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
 +
'''Heavy Titan'''<br>
 +
Juggernaut
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 +
'''Natascha'''
 +
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
 +
'''Bunsen Brave'''
 +
| align="center" |None
 +
|
 +
{{info}}2x larger in size<br>
 +
{{buff|80,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+50% damage done}}
 +
{{buff|+100% more pellets per shot}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
 +
'''Heavy Brawler Type 1'''<br>
 +
Normal, Main/Support
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" |None
 +
| align="center" |None
 +
|
 +
{{buff|350 HP}}
 +
{{buff|+60% faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{nerf|-40% damage dealt}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
 +
'''Heavy Brawler Type 2'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
 +
'''Hound Dog'''
 +
| align="center" |None
 +
|
 +
{{buff|400 HP}}
 +
{{buff|+60% Faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{buff|100% crit chance}}
 +
{{nerf|-50% damage dealt}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
 +
'''Fast Heavy Shotgun'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
 +
'''Family Business'''
 +
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 +
| align="center" |None
 
|
 
|
{{Pro}}Sapped constructions will attack enemies as long as it lives<br/>
+
{{buff|+90% faster reload}}
{{Con}}+20% sentry damage vulnerability on wearer<br/>
+
{{buff|+150% more pellets per shot}}
{{Con}}Sappers can be removed with one hit
+
{{nerf|-67% damage dealt}}
 +
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt