Difference between revisions of "User:Texaneer"
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− | {{Quotation|'''Texaneer'''| | + | {{Quotation|'''Texaneer''' about valve items.|'''You just ain't doin' it right.'''|sound=Engineer dominationengineer01.wav}} |
− | + | {{User infobox | |
− | + | | title = Texaneer | |
− | + | | infoboxcolour = #F3A957 | |
− | == | + | | image = User Class Texaneer.png |
− | + | | icon = [[Image:Leaderboard class engineer.png|40px]] | |
− | | | + | | type = Multiprupose |
− | | | + | | health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br> {{Metrics/Health|C=engineer|M=gunslinger}} {{overheal tool|{{Metrics/Health|C=engineer|M=gunslinger}}}} ''With gunslinger'' |
− | | | + | | speed = ''"As fast as I can"'' |
− | | | + | | tf2info = no |
− | | | + | | contactinfo = no |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, | ||
+ | Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element. | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | == Empty Space of [[Nope.avi]] == | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
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+ | <br> | ||
+ | <br> | ||
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+ | <br> | ||
+ | <br> | ||
− | == | + | == Main Prupose of this page == |
− | + | It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed. | |
− | + | <br> | |
− | + | <br> | |
− | + | <br> | |
+ | <br> | ||
+ | <br> | ||
+ | P.s.: Does not includes cookies. | ||
+ | == Changes that I want them in TF2 == | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | === Weapons === | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
− | ! colspan=" | + | ! colspan="5" class="header" | Weapons |
|- | |- | ||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
− | ! class="header" width=" | + | ! class="header" width="10%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="25%" | Current Stats |
+ | ! class="header" width="25%" | Change Suggestion | ||
+ | ! class="header" width="25%" | Comments/Notes | ||
+ | |- | ||
+ | | align="center" rowspan="1" | Multiple classes | ||
+ | | align="center" | [[File:Item icon Frying Pan.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Frying Pan]]''' | ||
+ | | | ||
+ | ''~'' | ||
+ | | | ||
+ | {{note|The item is now obtainable by craft and drop}} | ||
+ | {{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}} | ||
+ | {{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}} | ||
+ | {{nerf|It's a rare drop}} | ||
+ | |- | ||
+ | | align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
+ | | align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Soda Popper]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|Extended 'Hype' time from 8 to 10 seconds}} | ||
+ | {{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}} | ||
+ | | | ||
+ | ''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Winger.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Winger]]''' | ||
+ | | | ||
+ | {{note|+15% damage bonus}} | ||
+ | {{note|+25% greater jump height when active}} | ||
+ | {{note|-60% clip size}} | ||
+ | | | ||
+ | {{note|No damage bonus}} | ||
+ | {{buff|+25% greater jump height on wearer}} | ||
+ | {{buff|-25% reduction in push force taken from damage}} | ||
+ | {{buff|-20% clip size penalty}} | ||
+ | | | ||
+ | ''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Pretty Boy's Pocket Pistol]]''' | ||
+ | | | ||
+ | {{note|+15 max health on wearer}} | ||
+ | {{note|+50% fire damage vulnerability on wearer}} | ||
+ | {{note|-25% slower firing speed}} | ||
+ | | | ||
+ | {{note|No max health bonus}} | ||
+ | {{note|No fire damage vulnerability on wearer}} | ||
+ | {{note|No fire rate penalty}} | ||
+ | {{buff|20% faster weapon switch rate}} | ||
+ | {{nerf|-20% clip size}} | ||
+ | | | ||
+ | ''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.'' | ||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Boston Basher.png|100px]]<br/> | |
− | | align="center" | [[File: | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''[[Boston Basher]]/[[Three-Rune Blade]]''' |
− | + | | | |
+ | {{note|On miss: damage and bleeding to self}} | ||
+ | | | ||
+ | {{note|No self-damage and bleeding on miss}} | ||
+ | {{nerf|-30% slower firing speed}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}} | ||
| | | | ||
− | + | ''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.'' | |
− | |||
− | |||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] |
− | | align="center" | [[File: | + | | align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> |
− | <small> | + | <small>[[Primary]]</small><br/> |
− | ''' | + | '''[[Liberty Launcher]]''' |
− | |||
| | | | ||
− | {{ | + | {{note|-25% blast damage from rocket jumps}} |
− | {{ | + | | |
− | {{ | + | {{note|No reduced blast damage from rocket jumps}} |
− | + | {{buff|+35% knockback from explosions}} | |
+ | | | ||
+ | ''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.'' | ||
|- | |- | ||
− | | align="center" | + | | align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/> |
− | | align="center" | [[File: | + | <small>[[Primary]]</small><br/> |
+ | '''[[Rocket Jumper]]''' | ||
+ | | | ||
+ | {{note|+200% max primary ammo on wearer}} | ||
+ | | | ||
+ | {{nerf|+100% max primary ammo on wearer}} | ||
+ | {{note|Cannot equip in MvM}} | ||
+ | | | ||
+ | ''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Gunboats.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Gunboats]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|+10% faster move speed on wearer.}} | ||
+ | | | ||
+ | ''If soldier loses pump gun, he deserves a speed boost.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Mantreads.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Mantreads]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|+10% faster move speed on wearer.}} | ||
+ | | | ||
+ | ''Rocket jumping "soldiers" would like it.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
− | ''' | + | '''[[Buff Banner]]''' |
− | <small> | + | | |
+ | ''~'' | ||
+ | | | ||
+ | {{buff|+10% critical damage reistance on wearer}} | ||
+ | | | ||
+ | ''Idk'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Escape Plan.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Escape Plan]]''' | ||
+ | | | ||
+ | {{note|You are marked for death while active, and for short period after switching weapons}} | ||
+ | | | ||
+ | {{note|No self mark for death while active}} | ||
+ | {{nerf|-50% damage penalty}} | ||
+ | | | ||
+ | ''Better "deal no damage at all" than die faster by self mark for death.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Disciplinary Action]]''' | ||
+ | | | ||
+ | {{note|Speed boost lasts 4 seconds}} | ||
+ | | | ||
+ | {{buff|Speed boost lasts 6 seconds}} | ||
+ | |- | ||
+ | ~ | ||
+ | |- | ||
+ | | align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
+ | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Flamethrower]]/[[Backburner]]/[[Degreaser]]''' | ||
+ | | | ||
+ | ~ | ||
| | | | ||
− | {{ | + | {{nerf|Increased airblast cost from 20 to 30}} |
− | + | | | |
− | + | ''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]]. | |
− | + | For short: You have made a big mistake.'' | |
− | |||
− | |||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Backburner.png|100px]]<br/> | |
− | | align="center" | [[File: | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''[[Backburner]]''' |
− | |||
| | | | ||
− | {{ | + | {{note|+150% airblast cost}} |
− | {{ | + | | |
− | {{ | + | {{buff|+65% airblast cost}} |
− | {{ | + | {{buff|+25% airblast push force}} |
+ | {{nerf|No random critical hits}} | ||
+ | | | ||
+ | ''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)'' | ||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Degreaser.png|100px]]<br/> | |
− | | align="center" | [[File: | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''[[Degreaser]]''' |
− | <small> | + | | |
+ | {{note|65% faster weapon switch time}} | ||
+ | | | ||
+ | {{nerf|35% faster weapon switch time}} | ||
+ | {{buff|+25% burn duration}} | ||
+ | | | ||
+ | ''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Manmelter.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Manmelter]]''' | ||
+ | | | ||
+ | {{note|-20% slower firing speed (hidden)}} | ||
+ | | | ||
+ | {{note|No hidden fire rate penalty}} | ||
+ | {{nerf|-20% fire damage penalty}} | ||
+ | {{nerf|-25% burn duration}} | ||
+ | | | ||
+ | ''Have you seen anyone with this?'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Axtinguisher]]/[[Postal Pummeler]]''' | ||
+ | | | ||
+ | {{note|-50% damage vs. non burning targets}} | ||
+ | {{note|No critical hits vs. non burning targets}} | ||
+ | | | ||
+ | {{note|Damage tweak:}} | ||
+ | {{nerf|-25% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | | | ||
+ | ''Why not make it like [[Neon annihilator]]?'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Homewrecker.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Homewrecker]]/[[Maul]]''' | ||
+ | | | ||
+ | {{note|-25% damage vs. playes}} | ||
+ | | | ||
+ | {{note|No damage penalty vs. players}} | ||
+ | {{nerf|-20% slower firing speed}} | ||
+ | {{note|Recipe for maul: Powerjack + 3x Refined metal}} | ||
| | | | ||
− | + | ''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?'' | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Third Degree.png|100px]]<br/> |
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''[[Third Degree]]''' |
− | + | | | |
+ | ~ | ||
| | | | ||
− | {{ | + | {{buff|-25% damage taken from ranged sources while deployed}} |
− | {{ | + | {{nerf|+50% damage taken from melee sources while deployed}} |
− | + | | | |
− | + | ''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.'' | |
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
− | | align="center" | [[File: | + | | align="center" | [[File:Item icon Bootlegger.png|100px]]<br/> |
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''[[Bootlegger]]''' |
− | |||
| | | | ||
− | {{ | + | {{note|+100% increase in turning control while charging}} |
− | + | | | |
− | {{ | + | {{note|No turn control bonus}} |
− | {{ | + | {{buff|-50% blast damage from sticky jumps}} |
− | + | | | |
+ | ''~'' | ||
|- | |- | ||
− | | align="center" | + | | align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/> |
− | | align="center" | [[File: | + | <small>[[Secondary]]</small><br/> |
+ | '''[[Sticky Jumper]]''' | ||
+ | | | ||
+ | {{note|-6 max pipebombs out}} | ||
+ | {{note|+200% max secondary ammo on wearer}} | ||
+ | | | ||
+ | {{buff|-5 max pipebomb out}} | ||
+ | {{nerf|+100% max secondary ammo on wearer}} | ||
+ | {{note|Cannot equip in MvM}} | ||
+ | | | ||
+ | ''Dick move, Valve.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Splendid Screen]]''' | ||
+ | | | ||
+ | {{note|+70% increase in charge impact damage}} | ||
+ | | | ||
+ | {{nerf|+50% increase in charge impact damage}} | ||
+ | {{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}} | ||
+ | | | ||
+ | ''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Tide Turner.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Tide Turner]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{nerf|Increase in push force taken from damage and airblast}} | ||
+ | | | ||
+ | ''This should stop them from spamming'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''[[Horseless Headless Horsemann's Headtaker]]''' |
− | |||
| | | | ||
− | {{ | + | {{note|Unusual quality}} |
− | {{ | + | | |
− | {{ | + | {{note|Haunted quality}} |
− | + | {{note|Horseless Headless Horseman Headtaker can be traded}} | |
+ | | | ||
+ | ''I don't see anything "unusual" in remodeled halloween eyelander'' | ||
|- | |- | ||
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/> |
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''[[Persian Persuader]]''' |
− | + | | | |
+ | {{note|All ammo collected becomes health}} | ||
| | | | ||
− | {{ | + | {{buff|All ammo collected becomes health when deployed}} |
− | {{ | + | {{nerf|-1 sec decrease in charge duration}} |
− | + | | | |
− | + | ''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | |
− | |||
|- | |- | ||
− | + | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | |
− | + | | align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | |
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Brass Beast]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|Immune to effects of knockback and stun while deployed}} | ||
+ | | | ||
+ | ''Since Valve removed the item set bonuses, we need to give something to brass.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Huo-Long Heater]]''' | ||
+ | | | ||
+ | {{note|6 ammo consumed per second while deployed}} | ||
+ | | | ||
+ | {{buff|+30% fire damage resistance while deployed}} | ||
+ | {{note|Split ammo consumption:}} | ||
+ | {{nerf|2 ammo consumed per second while spun up}} | ||
+ | {{nerf|5 ammo consumed per second while firing}} | ||
+ | {{nerf|20% longer spin up time}} | ||
+ | | | ||
+ | ''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Robo-Sandvich]]''' | ||
+ | | | ||
+ | ''~'' | ||
+ | | | ||
+ | {{note|Can be obtained by purchasing from mann co. store}} | ||
+ | {{note|New recipe: 3x Refined metal + Sandvich}} | ||
+ | | | ||
+ | ''We have Ap-Sap in store. Now we have to do the same thing with this.'' | ||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Family Business.png|100px]]<br/> | |
− | + | <small>[[Secondary]]</small><br/> | |
− | + | '''[[Family Business]]''' | |
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|20% faster weapon switch rate}} | ||
+ | | | ||
+ | ''Family Business is just an upgrade for stock [[Shotgun]].'' | ||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> | |
− | | align="center" | [[File:Item icon | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''[[Eviction Notice]]''' |
− | <small> | + | | |
+ | ~ | ||
+ | | | ||
+ | {{buff|On hit: +20 health}} | ||
+ | | | ||
+ | ''Just a little idea came to my mind. I think this will make more useful than current one.'' | ||
+ | |- | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] | ||
+ | | align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Rescue Ranger]]''' | ||
+ | | | ||
+ | {{note|-50% max primary ammo on wearer}} | ||
+ | {{note|Self mark for death on building pick up}} | ||
+ | | | ||
+ | {{buff|-25% max primary ammo on wearer}} | ||
+ | {{note|Self mark for death on ranged building pick up}} | ||
+ | | | ||
+ | ''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Frontier Justice]]''' | ||
+ | | | ||
+ | {{note|-50% clip size}} | ||
+ | | | ||
+ | {{buff|-34% clip size}} | ||
| | | | ||
− | + | ''Why.'' | |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/> | |
− | | align="center" | [[File:Item icon | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''[[Southern Hospitality]]''' |
− | + | | | |
+ | {{note|20% fire damage vulnerability on wearer}} | ||
| | | | ||
− | {{ | + | {{note|No fire damage vulnerability}} |
− | {{ | + | {{nerf|15% slower weapon switch rate}} |
− | + | | | |
+ | ''~'' | ||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Jag.png|100px]]<br/> | |
− | | align="center" | [[File:Item icon | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''[[Jag]]''' |
− | |||
| | | | ||
− | {{ | + | {{note|+30% faster building rate (bugged)}} |
− | {{ | + | | |
− | {{ | + | {{buff|+25% faster building rate (Fixed and set to 25%)}} |
+ | {{buff|No move speed penalty while hauling}} | ||
+ | | | ||
+ | ''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" | [[File:Item icon Gunslinger.png|100px]]<br/> |
− | | align="center" | [[File:Item icon | + | <small>[[Melee]]</small><br/> |
+ | '''[[Gunslinger]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|No move speed penalty while hauling}} | ||
+ | {{note|Mini-sentry will destroy itself if it runs out of ammo}} | ||
+ | {{nerf|Mini-sentry can't be wrangled}} | ||
+ | | | ||
+ | ''~'' | ||
+ | |- | ||
+ | | align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
+ | | align="center" | [[File:Item icon Blutsauger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''[[Blutsauger]]''' |
− | |||
| | | | ||
− | {{ | + | {{note|On hit: +3 health}} |
− | {{ | + | {{note|-2 health drained per second on wearer}} |
− | {{ | + | | |
− | {{ | + | {{note|No health on hit}} |
− | {{ | + | {{note|No health drain}} |
+ | {{buff|On hit: Mad Milk applied to target for 3 seconds}} | ||
+ | {{nerf|Disables natural regeneration on wearer}} | ||
+ | | | ||
+ | ''We didn't asked for Tank Medic.'' | ||
|- | |- | ||
− | + | | align="center" | [[File:Item icon Overdose.png|100px]]<br/> | |
− | | align="center" | [[File:Item icon | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''[[Overdose]]''' |
− | <small> | + | | |
+ | {{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}} | ||
+ | | | ||
+ | {{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}} | ||
+ | {{buff|Immune to the effects of speed reduction}} | ||
+ | {{nerf|-25% clip size}} | ||
+ | | | ||
+ | ''It needs something different to make it more challenging for user and for foe.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Kritzkrieg]]''' | ||
+ | | | ||
+ | {{note|Taunt heals 11 hp}} | ||
+ | | | ||
+ | {{buff|Taunt heals 30 hp}} | ||
+ | | | ||
+ | ''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.'' | ||
+ | |- | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
+ | | align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Sydney Sleeper]]''' | ||
+ | | | ||
+ | {{note|No headshots}} | ||
+ | | | ||
+ | {{buff|Can headshot}} | ||
+ | {{nerf|-25% damage on head shot}} | ||
+ | | | ||
+ | ''~'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Machina.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Machina]]''' | ||
+ | | | ||
+ | {{note|Full charge: +15% damage bonus}} | ||
+ | | | ||
+ | {{buff|Full charge: +20% damage bonus}} | ||
+ | {{nerf|-25% charge rate}} | ||
+ | | | ||
+ | ''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Classic.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Classic]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|+25% charge rate}} | ||
+ | | | ||
+ | ''The weapon is good, but it's underpowered.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Razorback.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Razorback]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|Deals 15 damage both for attacker and user on backstab blocking}} | ||
+ | | | ||
+ | ''Have you ever seen a guy who's using Razorback?'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Cleaner's Carbine]]''' | ||
+ | | | ||
+ | {{note|-35% slower firing speed}} | ||
+ | | | ||
+ | {{buff|-20% slower firing speed}} | ||
+ | | | ||
+ | ''It's still a rubbish.'' | ||
+ | |- | ||
+ | | align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | ||
+ | | align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/> | ||
+ | <small>[[Sapper]]</small><br/> | ||
+ | '''[[Ap-Sap]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}} | ||
+ | | | ||
+ | ''This is the part where I kill you.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Big Earner.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Big Earner]]''' | ||
+ | | | ||
+ | {{note|-25 max health on wearer}} | ||
+ | | | ||
+ | {{buff|No max health penalty}} | ||
+ | {{nerf|-25% slower firing speed}} | ||
+ | | | ||
+ | ''Someone suggested this on steam forums. I must say, I approve his suggestion'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Conniver's Kunai]]''' | ||
+ | | | ||
+ | {{note|On Backstab: Absorbs the health from your victim.}} | ||
+ | | | ||
+ | {{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}} | ||
+ | {{note|Max health extension: up to 165 HP for 16 seconds}} | ||
+ | {{note|Health drain depends on class max HP.}} | ||
+ | {{nerf|Unable to see enemy health}} | ||
+ | | | ||
+ | ''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc. | ||
+ | |||
+ | == Suggestion zone == | ||
+ | |||
+ | My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON): | ||
+ | |||
+ | === Robots === | ||
+ | {| class="wikitable grid collapsible " width="80%" | ||
+ | ! colspan="6" class="header" | Robot Ideas | ||
+ | |- | ||
+ | ! class="header" width="10%" | Robot | ||
+ | ! class="header" width="10%" | Name/Image | ||
+ | ! class="header" width="10%" | Weapon | ||
+ | ! class="header" width="10%" | Hat | ||
+ | ! class="header" width="10%" | Misc | ||
+ | ! class="header" width="25%" | Notes / Abilities | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
+ | | align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/> | ||
+ | '''Giant Scout'''<br> | ||
+ | Giant, Main | ||
+ | | align="center" | [[File:Item icon Scattergun.png|100px]]<br/> | ||
+ | '''Scattergun''' | ||
+ | | align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/> | ||
+ | '''Bolt Boy''' | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{buff|2000 HP}} | ||
+ | {{buff|+4 shots in clip}} | ||
+ | {{buff|+50% more pellets per shot}} | ||
+ | {{buff|+30% knockback resistance}} | ||
+ | {{nerf|Does not fire until fully reloaded}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | {{nerf|-20% slower move speed}} | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
+ | | align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/> | ||
+ | '''Pyro Runner'''<br> | ||
+ | Normal, Main | ||
+ | | align="center" | [[File:Item icon Powerjack.png|100px]]<br/> | ||
+ | '''Powerjack''' | ||
+ | | align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/> | ||
+ | '''Hottie's Hoodie''' | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{buff|200 HP}} | ||
+ | {{buff|+100 health restored on kill}} | ||
+ | {{buff|+25% faster move speed}} | ||
+ | |- | ||
+ | | align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
+ | | align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/> | ||
+ | '''Titan Demoman'''<br> | ||
+ | Normal, Main | ||
+ | | align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | ||
+ | '''Grenade Launcher''' | ||
+ | | align="center" | [[File:Item icon Black Watch.png|100px]]<br/> | ||
+ | '''Black Watch''' | ||
+ | | align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/> | ||
+ | '''Gaelic Garb''' | ||
+ | | | ||
+ | {{info}}1.9x larger in size<br> | ||
+ | {{buff|65,000 HP}} | ||
+ | {{buff|+75% knockback resistance}} | ||
+ | {{buff|Extra +90% vertical airblast resistance}} | ||
+ | {{buff|+90% faster fire rate}} | ||
+ | {{buff|No need to reload}} | ||
+ | {{buff|Regenerates 250 HP per second}} | ||
+ | {{buff|Provides 90% less rage}} | ||
+ | {{nerf|-60% move speed}} | ||
+ | {{nerf|+3 degrees random projectile deviation}} | ||
+ | |- | ||
+ | | align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/> | ||
+ | '''Scatter Demo'''<br> | ||
+ | Normal, Main | ||
+ | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | ||
+ | '''Loch-n-Load''' | ||
+ | | align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/> | ||
+ | '''Scotch Bonnet''' | ||
+ | | align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/> | ||
+ | '''Juggernaut Jacket''' | ||
+ | | | ||
+ | {{note|Fires 2 bombs at once}} | ||
+ | {{buff|+50% faster firing speed}} | ||
+ | {{nerf|Does not fire until fully reloaded}} | ||
+ | {{nerf|+3 degrees random projectile deviation}} | ||
+ | |- | ||
+ | | align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/> | ||
+ | '''Super Demoknight'''<br> | ||
+ | Normal, Main | ||
+ | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | ||
+ | '''Eyelander''' + Chargin' Targe | ||
+ | | align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/> | ||
+ | '''Dark Falkirk Helm''' | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{buff|300 HP}} | ||
+ | {{buff|5 seconds of 100% critical chance on kill}} | ||
+ | {{buff|+450% recharge rate}} | ||
+ | {{buff|+2 seconds charge time}} | ||
+ | |- | ||
+ | | align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/> | ||
+ | '''Armored Demoknight'''<br> | ||
+ | Normal, Main | ||
+ | | align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/> | ||
+ | '''Scotsman's Skullcutter''' + Chargin' Targe | ||
+ | | align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/> | ||
+ | '''Glasgow Great Helm''' | ||
+ | | align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/> | ||
+ | '''Dark Age Defender''' | ||
+ | | | ||
+ | {{info}}50% larger in size<br> | ||
+ | {{buff|900 HP}} | ||
+ | {{buff|3 seconds of 100% critical chance on kill}} | ||
+ | {{buff|+150% damage dealt}} | ||
+ | {{nerf|-30% move speed}} | ||
+ | |- | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
+ | | align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/> | ||
+ | '''Heavy Slowdown-On-hit'''<br> | ||
+ | Normal, Support | ||
+ | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> | ||
+ | '''Natascha''' | ||
+ | | align="center" |None | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{buff|100% chance to slow target}} | ||
+ | {{buff|+100% more pellets per shot}} | ||
+ | {{nerf|-80% damage dealt}} | ||
+ | |- | ||
+ | | align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/> | ||
+ | '''Heavy Titan'''<br> | ||
+ | Juggernaut | ||
+ | | align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | ||
+ | '''Natascha''' | ||
+ | | align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/> | ||
+ | '''Bunsen Brave''' | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{info}}2x larger in size<br> | ||
+ | {{buff|80,000 HP}} | ||
+ | {{buff|+75% knockback resistance}} | ||
+ | {{buff|Extra +90% vertical airblast resistance}} | ||
+ | {{buff|+50% damage done}} | ||
+ | {{buff|+100% more pellets per shot}} | ||
+ | {{buff|Regenerates 250 HP per second}} | ||
+ | {{buff|Provides 90% less rage}} | ||
+ | {{nerf|-70% move speed}} | ||
+ | |- | ||
+ | | align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/> | ||
+ | '''Heavy Brawler Type 1'''<br> | ||
+ | Normal, Main/Support | ||
+ | | align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> | ||
+ | '''Eviction Notice''' | ||
+ | | align="center" |None | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{buff|350 HP}} | ||
+ | {{buff|+60% faster firing speed}} | ||
+ | {{buff|+30% move speed}} | ||
+ | {{nerf|-40% damage dealt}} | ||
+ | |- | ||
+ | | align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/> | ||
+ | '''Heavy Brawler Type 2'''<br> | ||
+ | Normal, Main | ||
+ | | align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> | ||
+ | '''Eviction Notice''' | ||
+ | | align="center" | [[File:Item icon Hound Dog.png|100px]]<br/> | ||
+ | '''Hound Dog''' | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{buff|400 HP}} | ||
+ | {{buff|+60% Faster firing speed}} | ||
+ | {{buff|+30% move speed}} | ||
+ | {{buff|100% crit chance}} | ||
+ | {{nerf|-50% damage dealt}} | ||
+ | |- | ||
+ | | align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/> | ||
+ | '''Fast Heavy Shotgun'''<br> | ||
+ | Normal, Main | ||
+ | | align="center" | [[File:Item icon Family Business.png|100px]]<br/> | ||
+ | '''Family Business''' | ||
+ | | align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/> | ||
+ | '''Capo's Capper''' | ||
+ | | align="center" |None | ||
| | | | ||
− | {{ | + | {{buff|+90% faster reload}} |
− | {{ | + | {{buff|+150% more pellets per shot}} |
− | {{ | + | {{nerf|-67% damage dealt}} |
− | + | |} | |
− |
Latest revision as of 12:05, 9 August 2014
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
~Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes |
~ |
The item is now obtainable by craft and drop | ||
Scout |
~ |
Extended 'Hype' time from 8 to 10 seconds |
New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short. | |
+15% damage bonus |
No damage bonus |
You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. | ||
+15 max health on wearer |
No max health bonus |
This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool. | ||
On miss: damage and bleeding to self |
No self-damage and bleeding on miss |
I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device. | ||
Soldier |
-25% blast damage from rocket jumps |
No reduced blast damage from rocket jumps |
Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything. | |
+200% max primary ammo on wearer |
+100% max primary ammo on wearer |
I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag. | ||
~ |
+10% faster move speed on wearer. |
If soldier loses pump gun, he deserves a speed boost. | ||
~ |
+10% faster move speed on wearer. |
Rocket jumping "soldiers" would like it. | ||
~ |
+10% critical damage reistance on wearer |
Idk | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Better "deal no damage at all" than die faster by self mark for death. | ||
Speed boost lasts 4 seconds |
Speed boost lasts 6 seconds | |||
Pyro |
~ |
Increased airblast cost from 20 to 30 |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
35% faster weapon switch time |
I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun? | ||
-20% slower firing speed (hidden) |
No hidden fire rate penalty |
Have you seen anyone with this? | ||
-50% damage vs. non burning targets |
Damage tweak: |
Why not make it like Neon annihilator? | ||
-25% damage vs. playes |
No damage penalty vs. players |
Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | ||
~ |
-25% damage taken from ranged sources while deployed |
Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | ||
Demoman |
+100% increase in turning control while charging |
No turn control bonus |
~ | |
-6 max pipebombs out |
-5 max pipebomb out |
Dick move, Valve. | ||
+70% increase in charge impact damage |
+50% increase in charge impact damage |
Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes. | ||
~ |
Increase in push force taken from damage and airblast |
This should stop them from spamming | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
All ammo collected becomes health |
All ammo collected becomes health when deployed |
If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ||
Heavy |
~ |
Immune to effects of knockback and stun while deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | |
6 ammo consumed per second while deployed |
+30% fire damage resistance while deployed |
Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | ||
~ |
Can be obtained by purchasing from mann co. store |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
~ |
20% faster weapon switch rate |
Family Business is just an upgrade for stock Shotgun. | ||
~ |
On hit: +20 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. | |
-50% clip size |
-34% clip size |
Why. | ||
20% fire damage vulnerability on wearer |
No fire damage vulnerability |
~ | ||
+30% faster building rate (bugged) |
+25% faster building rate (Fixed and set to 25%) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | ||
~ |
No move speed penalty while hauling |
~ | ||
Medic |
On hit: +3 health |
No health on hit |
We didn't asked for Tank Medic. | |
Movement speed increases based on ÜberCharge percentage to a maximum of +10% |
Movement speed increases based on ÜberCharge percentage to a maximum of +15% |
It needs something different to make it more challenging for user and for foe. | ||
Taunt heals 11 hp |
Taunt heals 30 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
Sniper |
No headshots |
Can headshot |
~ | |
Full charge: +15% damage bonus |
Full charge: +20% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | ||
~ |
+25% charge rate |
The weapon is good, but it's underpowered. | ||
~ |
Deals 15 damage both for attacker and user on backstab blocking |
Have you ever seen a guy who's using Razorback? | ||
-35% slower firing speed |
-20% slower firing speed |
It's still a rubbish. | ||
Spy |
~ |
Crafting recipe: Red-Tape Recorder + 3x Refined Metal |
This is the part where I kill you. | |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
Giant Scout |
Scattergun |
Bolt Boy |
None |
2000 HP |
Pyro |
Pyro Runner |
Powerjack |
Hottie's Hoodie |
None |
200 HP |
Demoman |
Titan Demoman |
Grenade Launcher |
Black Watch |
Gaelic Garb |
1.9x larger in size |
Scatter Demo |
Loch-n-Load |
Scotch Bonnet |
Juggernaut Jacket |
Fires 2 bombs at once | |
Super Demoknight |
Eyelander + Chargin' Targe |
Dark Falkirk Helm |
None |
300 HP | |
Armored Demoknight |
Scotsman's Skullcutter + Chargin' Targe |
Glasgow Great Helm |
Dark Age Defender |
50% larger in size | |
Heavy |
Heavy Slowdown-On-hit |
Natascha |
None | None |
100% chance to slow target |
Heavy Titan |
Natascha |
Bunsen Brave |
None |
2x larger in size | |
Heavy Brawler Type 1 |
Eviction Notice |
None | None |
350 HP | |
Heavy Brawler Type 2 |
Eviction Notice |
Hound Dog |
None |
400 HP | |
Fast Heavy Shotgun |
Family Business |
Capo's Capper |
None |
+90% faster reload |