Difference between revisions of "User:Eggmantheheavy"

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   | en = somewhere on gods green earth, you figure it out
 
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{{Quotation|'''Eggman''' on his profession|look, i dont care what team your on, im going to kick your ass anyway}}
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{{Quotation|'''Martex''' on his profession|look, i dont care what team your on, im going to kick your ass anyway}}
Eggman evil genius unassined (dose not work for red or blu unless paid) Engineer with an interest in all things mechanical. He specializes in constructing and maintaining [[Robots]] that provide support to his Empire, rather than fighting at the front lines. Eggman's various gadgets include the [[Heavy Robot]], an automated [[Heavy]] that fires at any enemy in range, the [[Medic Robot]], a device that restores the health and ammunition of nearby Robots, and [[Teleporter]]s that quickly transport Robots from point A to point B.
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Martex evil genius unassigned (dose not work for red or blu unless paid) Engineer with an interest in all things mechanical. He specializes in constructing and maintaining [[Robots]] that provide support to his Dominion, rather than fighting at the front lines. Martex's various gadgets include the [[Heavy Robot]], an automated [[Heavy]] that fires at any enemy in range, the [[Medic Robot]], a device that restores the health and ammunition of nearby Robots, and [[Teleporter]]s that quickly transport Robots from point A to point B.
  
Because the Eggman's ingenious devices are under no threat from explosives and devious enemy [[Spies]],Eggman dosn't need to keep his gear under a watchful eye and under repair with his [[Wrench]]. When the Eggman needs to get his hands dirty, his trio of generic yet capable Mechs, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Eggman can even telepor constructed buildings to redeploy them in more favorable locations.
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Because the Martex's ingenious devices are under no threat from explosives and devious enemy [[Spies]],Eggman dosn't need to keep his gear under a watchful eye and under repair with his [[Wrench]]. When Martex needs to get his hands dirty, his trio of generic yet capable Weapons, such as his trademark plasma blades, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, Martex can even teleport constructed buildings to redeploy them in more favorable locations.
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== Important note ==
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this page is under heavy reconstruction due to the recent reformation of this accounts managment

Latest revision as of 22:33, 29 October 2014

Eggmantheheavy
Eggmantheheavy
evil genius info
Team Fortress 2
Contact information


Template documentation [view] [edit] [history] [purge]

Acording to saxton hale, Martex isnt real, despite being stabbed by him multiple times, hale insists that he never existed, this is possibly due to martex's otherworldly look,

ammount of times hale was stabbed number of fucks martex gives about mercineries number of minutes hale spend shaking in a corner after the event
50 (total) 0 (total) 200 (total)
20 (in chest) N/A 100 (in lobby)
30 (in face) N/A 100 (in office)

--This just got signed by Doctor Martex (talk) 15:39, 29 October 2014 (PDT)


look, i dont care what team your on, im going to kick your ass anyway
Martex on his profession

Martex evil genius unassigned (dose not work for red or blu unless paid) Engineer with an interest in all things mechanical. He specializes in constructing and maintaining Robots that provide support to his Dominion, rather than fighting at the front lines. Martex's various gadgets include the Heavy Robot, an automated Heavy that fires at any enemy in range, the Medic Robot, a device that restores the health and ammunition of nearby Robots, and Teleporters that quickly transport Robots from point A to point B.

Because the Martex's ingenious devices are under no threat from explosives and devious enemy Spies,Eggman dosn't need to keep his gear under a watchful eye and under repair with his Wrench. When Martex needs to get his hands dirty, his trio of generic yet capable Weapons, such as his trademark plasma blades, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, Martex can even teleport constructed buildings to redeploy them in more favorable locations.

Important note

this page is under heavy reconstruction due to the recent reformation of this accounts managment